Merge pull request #5087 from Atlante45/debug

Reduce debug on domain connection
This commit is contained in:
Brad Hefta-Gaub 2015-06-09 07:54:21 -07:00
commit 759a4a323b
4 changed files with 7 additions and 7 deletions

View file

@ -191,8 +191,8 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
}
void RenderableWebEntityItem::setSourceUrl(const QString& value) {
qDebug() << "Setting web entity source URL to " << value;
if (_sourceUrl != value) {
qDebug() << "Setting web entity source URL to " << value;
_sourceUrl = value;
if (_webSurface) {
AbstractViewStateInterface::instance()->postLambdaEvent([this] {

View file

@ -86,6 +86,7 @@ bool LineEntityItem::setProperties(const EntityItemProperties& properties) {
void LineEntityItem::setLinePoints(const QVector<glm::vec3>& points) {
QVector<glm::vec3> sanitizedPoints;
int invalidPoints = 0;
for (int i = 0; i < points.size(); i++) {
glm::vec3 point = points.at(i);
// Make sure all of our points are valid numbers.
@ -93,9 +94,12 @@ void LineEntityItem::setLinePoints(const QVector<glm::vec3>& points) {
if (point.x > 0 && point.y > 0 && point.z > 0){
sanitizedPoints << point;
} else {
qDebug() << "INVALID POINT";
++invalidPoints;
}
}
if (invalidPoints > 0) {
qDebug() << "Line with" << invalidPoints << "INVALID POINTS";
}
_points = sanitizedPoints;
_pointsChanged = true;
}

View file

@ -913,8 +913,6 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
bool somethingAdded = false;
qDebug() << "Model::addToScene : " << this->getURL().toString();
// allow the attachments to add to scene
foreach (Model* attachment, _attachments) {
bool attachementSomethingAdded = attachment->addToScene(scene, pendingChanges);
@ -954,7 +952,6 @@ void Model::removeFromScene(std::shared_ptr<render::Scene> scene, render::Pendin
}
_renderItems.clear();
_readyWhenAdded = false;
qDebug() << "Model::removeFromScene : " << this->getURL().toString();
}
bool Model::render(RenderArgs* renderArgs, float alpha) {

View file

@ -312,8 +312,7 @@ protected:
float getLimbLength(int jointIndex) const;
/// Allow sub classes to force invalidating the bboxes
void invalidCalculatedMeshBoxes() {
qDebug() << "invalidCalculatedMeshBoxes()";
void invalidCalculatedMeshBoxes() {
_calculatedMeshBoxesValid = false;
_calculatedMeshPartBoxesValid = false;
_calculatedMeshTrianglesValid = false;