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remove debug print
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@ -3195,7 +3195,6 @@ function MyController(hand) {
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// we appear to be holding something and this script isn't in a state that would be holding something.
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// unhook it. if we previously took note of this entity's parent, put it back where it was. This
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// works around some problems that happen when more than one hand or avatar is passing something around.
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print("disconnecting stray child of hand: (" + _this.hand + ") " + childID);
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if (_this.previousParentID[childID]) {
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var previousParentID = _this.previousParentID[childID];
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var previousParentJointIndex = _this.previousParentJointIndex[childID];
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