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fix bug where audio meter is incorrectly offset when in oculus mode
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711f9f6905
1 changed files with 2 additions and 1 deletions
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@ -984,7 +984,8 @@ void ApplicationOverlay::renderAudioMeter() {
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const int AUDIO_METER_X = MIRROR_VIEW_LEFT_PADDING + MUTE_ICON_SIZE + AUDIO_METER_INSET + AUDIO_METER_GAP;
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const int AUDIO_METER_X = MIRROR_VIEW_LEFT_PADDING + MUTE_ICON_SIZE + AUDIO_METER_INSET + AUDIO_METER_GAP;
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int audioMeterY;
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int audioMeterY;
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bool boxed = Menu::getInstance()->isOptionChecked(MenuOption::Mirror) &&
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bool smallMirrorVisible = Menu::getInstance()->isOptionChecked(MenuOption::Mirror) && !OculusManager::isConnected();
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bool boxed = smallMirrorVisible &&
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!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror);
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!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror);
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if (boxed) {
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if (boxed) {
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audioMeterY = MIRROR_VIEW_HEIGHT + AUDIO_METER_GAP + MUTE_ICON_PADDING;
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audioMeterY = MIRROR_VIEW_HEIGHT + AUDIO_METER_GAP + MUTE_ICON_PADDING;
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