fix bug where audio meter is incorrectly offset when in oculus mode

This commit is contained in:
ZappoMan 2014-11-26 12:34:47 -08:00
parent 2fc3fdc7e6
commit 711f9f6905

View file

@ -984,7 +984,8 @@ void ApplicationOverlay::renderAudioMeter() {
const int AUDIO_METER_X = MIRROR_VIEW_LEFT_PADDING + MUTE_ICON_SIZE + AUDIO_METER_INSET + AUDIO_METER_GAP;
int audioMeterY;
bool boxed = Menu::getInstance()->isOptionChecked(MenuOption::Mirror) &&
bool smallMirrorVisible = Menu::getInstance()->isOptionChecked(MenuOption::Mirror) && !OculusManager::isConnected();
bool boxed = smallMirrorVisible &&
!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror);
if (boxed) {
audioMeterY = MIRROR_VIEW_HEIGHT + AUDIO_METER_GAP + MUTE_ICON_PADDING;