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cleanups
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8f7f5efade
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1 changed files with 7 additions and 8 deletions
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@ -145,7 +145,7 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
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unsigned char* resultVertexData = new unsigned char[vertexSize];
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unsigned char* vertexDataCursor = resultVertexData;
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for (gpu::BufferView::Index i = 0; i < numVertices; i ++) {
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for (gpu::BufferView::Index i = 0; i < numVertices; i++) {
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glm::vec3 pos = vertexFunc(vertexBufferView.get<glm::vec3>(i));
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memcpy(vertexDataCursor, &pos, sizeof(pos));
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vertexDataCursor += sizeof(pos);
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@ -159,7 +159,7 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
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unsigned char* resultNormalData = new unsigned char[normalSize];
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unsigned char* normalDataCursor = resultNormalData;
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for (gpu::BufferView::Index i = 0; i < numNormals; i ++) {
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for (gpu::BufferView::Index i = 0; i < numNormals; i++) {
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glm::vec3 normal = normalFunc(normalsBufferView.get<glm::vec3>(i));
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memcpy(normalDataCursor, &normal, sizeof(normal));
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normalDataCursor += sizeof(normal);
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@ -173,7 +173,7 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
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unsigned char* resultIndexData = new unsigned char[indexSize];
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unsigned char* indexDataCursor = resultIndexData;
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for (gpu::BufferView::Index i = 0; i < numIndexes; i ++) {
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for (gpu::BufferView::Index i = 0; i < numIndexes; i++) {
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uint32_t index = indexFunc(indexBufferView.get<uint32_t>(i));
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memcpy(indexDataCursor, &index, sizeof(index));
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indexDataCursor += sizeof(index);
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@ -217,19 +217,18 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc,
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void Mesh::forEach(std::function<void(glm::vec3)> vertexFunc,
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std::function<void(glm::vec3)> normalFunc,
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std::function<void(uint32_t)> indexFunc) {
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int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
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// vertex data
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const gpu::BufferView& vertexBufferView = getVertexBuffer();
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gpu::BufferView::Index numVertices = (gpu::BufferView::Index)getNumVertices();
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for (gpu::BufferView::Index i = 0; i < numVertices; i ++) {
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for (gpu::BufferView::Index i = 0; i < numVertices; i++) {
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vertexFunc(vertexBufferView.get<glm::vec3>(i));
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}
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// normal data
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int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h
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const gpu::BufferView& normalsBufferView = getAttributeBuffer(attributeTypeNormal);
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gpu::BufferView::Index numNormals = (gpu::BufferView::Index)normalsBufferView.getNumElements();
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for (gpu::BufferView::Index i = 0; i < numNormals; i ++) {
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for (gpu::BufferView::Index i = 0; i < numNormals; i++) {
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normalFunc(normalsBufferView.get<glm::vec3>(i));
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}
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// TODO -- other attributes
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@ -237,7 +236,7 @@ void Mesh::forEach(std::function<void(glm::vec3)> vertexFunc,
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// face data
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const gpu::BufferView& indexBufferView = getIndexBuffer();
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gpu::BufferView::Index numIndexes = (gpu::BufferView::Index)getNumIndices();
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for (gpu::BufferView::Index i = 0; i < numIndexes; i ++) {
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for (gpu::BufferView::Index i = 0; i < numIndexes; i++) {
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indexFunc(indexBufferView.get<uint32_t>(i));
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}
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}
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