From 6e40f03c8e08e31536d472bf8093a6f14212f3e3 Mon Sep 17 00:00:00 2001 From: Seth Alves <seth.alves@gmail.com> Date: Fri, 24 Mar 2017 15:08:13 -0700 Subject: [PATCH] cleanups --- libraries/model/src/model/Geometry.cpp | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/libraries/model/src/model/Geometry.cpp b/libraries/model/src/model/Geometry.cpp index 341015816e..16608ab63e 100755 --- a/libraries/model/src/model/Geometry.cpp +++ b/libraries/model/src/model/Geometry.cpp @@ -145,7 +145,7 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc, unsigned char* resultVertexData = new unsigned char[vertexSize]; unsigned char* vertexDataCursor = resultVertexData; - for (gpu::BufferView::Index i = 0; i < numVertices; i ++) { + for (gpu::BufferView::Index i = 0; i < numVertices; i++) { glm::vec3 pos = vertexFunc(vertexBufferView.get<glm::vec3>(i)); memcpy(vertexDataCursor, &pos, sizeof(pos)); vertexDataCursor += sizeof(pos); @@ -159,7 +159,7 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc, unsigned char* resultNormalData = new unsigned char[normalSize]; unsigned char* normalDataCursor = resultNormalData; - for (gpu::BufferView::Index i = 0; i < numNormals; i ++) { + for (gpu::BufferView::Index i = 0; i < numNormals; i++) { glm::vec3 normal = normalFunc(normalsBufferView.get<glm::vec3>(i)); memcpy(normalDataCursor, &normal, sizeof(normal)); normalDataCursor += sizeof(normal); @@ -173,7 +173,7 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc, unsigned char* resultIndexData = new unsigned char[indexSize]; unsigned char* indexDataCursor = resultIndexData; - for (gpu::BufferView::Index i = 0; i < numIndexes; i ++) { + for (gpu::BufferView::Index i = 0; i < numIndexes; i++) { uint32_t index = indexFunc(indexBufferView.get<uint32_t>(i)); memcpy(indexDataCursor, &index, sizeof(index)); indexDataCursor += sizeof(index); @@ -217,19 +217,18 @@ model::MeshPointer Mesh::map(std::function<glm::vec3(glm::vec3)> vertexFunc, void Mesh::forEach(std::function<void(glm::vec3)> vertexFunc, std::function<void(glm::vec3)> normalFunc, std::function<void(uint32_t)> indexFunc) { - int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h - // vertex data const gpu::BufferView& vertexBufferView = getVertexBuffer(); gpu::BufferView::Index numVertices = (gpu::BufferView::Index)getNumVertices(); - for (gpu::BufferView::Index i = 0; i < numVertices; i ++) { + for (gpu::BufferView::Index i = 0; i < numVertices; i++) { vertexFunc(vertexBufferView.get<glm::vec3>(i)); } // normal data + int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h const gpu::BufferView& normalsBufferView = getAttributeBuffer(attributeTypeNormal); gpu::BufferView::Index numNormals = (gpu::BufferView::Index)normalsBufferView.getNumElements(); - for (gpu::BufferView::Index i = 0; i < numNormals; i ++) { + for (gpu::BufferView::Index i = 0; i < numNormals; i++) { normalFunc(normalsBufferView.get<glm::vec3>(i)); } // TODO -- other attributes @@ -237,7 +236,7 @@ void Mesh::forEach(std::function<void(glm::vec3)> vertexFunc, // face data const gpu::BufferView& indexBufferView = getIndexBuffer(); gpu::BufferView::Index numIndexes = (gpu::BufferView::Index)getNumIndices(); - for (gpu::BufferView::Index i = 0; i < numIndexes; i ++) { + for (gpu::BufferView::Index i = 0; i < numIndexes; i++) { indexFunc(indexBufferView.get<uint32_t>(i)); } }