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really fixed rotation
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parent
1542b9da12
commit
6e0ddb3918
1 changed files with 5 additions and 3 deletions
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@ -24,7 +24,7 @@
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_this = this;
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_this.MARKER_TEXTURE_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/textures/markerStroke.png";
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_this.strokeForwardOffset = 0.0001;
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_this.STROKE_WIDTH = 0.03
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_this.STROKE_WIDTH = 0.03;
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_this.MAX_MARKER_TO_BOARD_DISTANCE = 1.4;
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_this.MIN_DISTANCE_BETWEEN_POINTS = 0.002;
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_this.MAX_DISTANCE_BETWEEN_POINTS = 0.1;
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@ -72,12 +72,14 @@
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direction: Quat.getFront(markerProps.rotation)
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}
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var intersection = Entities.findRayIntersectionBlocking(pickRay, true, _this.whiteboards);
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if (intersection.intersects && Vec3.distance(intersection.intersection, markerProps.position) < _this.MAX_MARKER_TO_BOARD_DISTANCE) {
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_this.whiteboardNormal = Quat.getFront(intersection.properties.rotation);
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var whiteboardRotation = Entities.getEntityProperties(intersection.entityID, "rotation").rotation;
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_this.whiteboardNormal = Quat.getFront(whiteboardRotation);
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Overlays.editOverlay(_this.laserPointer, {
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visible: true,
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position: intersection.intersection,
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// rotation: intersection.properties.rotation
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rotation: whiteboardRotation
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})
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_this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[_this.hand]);
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if (_this.triggerValue > _this.PAINTING_TRIGGER_THRESHOLD) {
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