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rotation works right now
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parent
c81f3256dd
commit
1542b9da12
2 changed files with 5 additions and 5 deletions
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@ -24,7 +24,7 @@
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_this = this;
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_this.MARKER_TEXTURE_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/textures/markerStroke.png";
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_this.strokeForwardOffset = 0.0001;
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_this.STROKE_WIDTH = 0.003
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_this.STROKE_WIDTH = 0.03
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_this.MAX_MARKER_TO_BOARD_DISTANCE = 1.4;
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_this.MIN_DISTANCE_BETWEEN_POINTS = 0.002;
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_this.MAX_DISTANCE_BETWEEN_POINTS = 0.1;
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@ -73,11 +73,11 @@
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}
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var intersection = Entities.findRayIntersectionBlocking(pickRay, true, _this.whiteboards);
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if (intersection.intersects && Vec3.distance(intersection.intersection, markerProps.position) < _this.MAX_MARKER_TO_BOARD_DISTANCE) {
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_this.whiteboardNormal = Quat.getRight(intersection.properties.rotation);
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_this.whiteboardNormal = Quat.getFront(intersection.properties.rotation);
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Overlays.editOverlay(_this.laserPointer, {
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visible: true,
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position: intersection.intersection,
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rotation: intersection.properties.rotation
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// rotation: intersection.properties.rotation
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})
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_this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[_this.hand]);
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if (_this.triggerValue > _this.PAINTING_TRIGGER_THRESHOLD) {
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@ -69,7 +69,7 @@ var whiteboardDrawingSurface = Entities.addEntity({
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},
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position: whiteboardSurfacePosition,
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rotation: whiteboardRotation,
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// visible: false,
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visible: false,
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parentID: whiteboard
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});
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@ -166,7 +166,7 @@ function createMarkers() {
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function createMarker(modelURL, markerPosition, markerColor) {
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var MARKER_SCRIPT_URL = Script.resolvePath("markerEntityScript.js");
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var MARKER_SCRIPT_URL = Script.resolvePath("markerEntityScript.js?v1" + Math.random());
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var marker = Entities.addEntity({
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type: "Model",
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modelURL: modelURL,
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