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1 changed files with 15 additions and 21 deletions
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@ -1,7 +1,7 @@
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//
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// createRack.js
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//
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// Created by James B. Pollack on10/5/2015
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// Created by James B. Pollack @imgntn on 10/5/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// This is a script that creates a persistent basketball rack.
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@ -15,6 +15,8 @@ var basketballURL = HIFI_PUBLIC_BUCKET + "models/content/basketball2.fbx";
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var collisionSoundURL = HIFI_PUBLIC_BUCKET + "sounds/basketball/basketball.wav";
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var rackURL = HIFI_PUBLIC_BUCKET + "models/basketball_hoop/basketball_rack.fbx";
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var rackCollisionHullURL = HIFI_PUBLIC_BUCKET + "models/basketball_hoop/basketball_hoop_collision_hull.obj";
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var basketballSwitcherURL= Script.resolvePath('basketballSwitcher.js');
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var DIAMETER = 0.30;
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var rackStartPosition =
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@ -41,7 +43,7 @@ var rack = Entities.addEntity({
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z: 1.73
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},
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collisionsWillMove: false,
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ignoreForCollisions: true,
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ignoreForCollisions: false,
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compoundShapeURL: rackCollisionHullURL
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});
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@ -50,8 +52,8 @@ var collidingBalls = [];
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function createNonCollidingBalls() {
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var i;
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var j;
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var position = rackStartPosition;
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for (i = 0; i < 4; i++) {
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var nonCollidingBall = Entities.addEntity({
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type: "Model",
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@ -66,12 +68,13 @@ function createNonCollidingBalls() {
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y: DIAMETER,
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z: DIAMETER
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},
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collisionsWillMove: true,
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ignoreForCollisions: false,
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collisionsWillMove: false,
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ignoreForCollisions: true,
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modelURL: basketballURL
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});
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nonCollidingBalls.push(nonCollidingBall);
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}
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for (i = 0; i < 4; i++) {
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var nonCollidingBall = Entities.addEntity({
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type: "Model",
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@ -86,7 +89,7 @@ function createNonCollidingBalls() {
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y: DIAMETER,
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z: DIAMETER
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},
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collisionsWillMove: true,
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collisionsWillMove: false,
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ignoreForCollisions: false,
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modelURL: basketballURL
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});
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@ -96,10 +99,12 @@ function createNonCollidingBalls() {
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function createCollidingBalls() {
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var position = rackStartPosition;
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var i;
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for (i = 0; i < 4; i++) {
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var collidingBall = Entities.addEntity({
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type: "Model",
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name: 'Colliding Basketball',
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shapeType:'Sphere',
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position: {
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x: position.x,
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y: position.y + DIAMETER * 2,
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@ -110,27 +115,16 @@ function createCollidingBalls() {
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y: DIAMETER,
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z: DIAMETER
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},
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// restitution: 1.0,
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// linearDamping: 0.00001,
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gravity: {
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x: 0,
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y: -9.8,
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z: 0
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},
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restitution: 1.0,
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linearDamping: 1,
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collisionsWillMove: true,
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ignoreForCollisions: false,
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modelURL: basketballURL
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modelURL: basketballURL,
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script:basketballSwitcherURL
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});
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collidingBalls.push(collidingBall);
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}
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}
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function adjustBallPositions() {
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var i;
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for (i = 0; i < nonCollidingBalls.length; i++) {
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Entities.editEntity(nonCollidingBalls[i])
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}
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}
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createNonCollidingBalls();
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createCollidingBalls();
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