Merge pull request #14980 from AndrewMeadows/dont-clear-space

Case 21309: don't corrupt workload system
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John Conklin II 2019-02-25 09:52:15 -08:00 committed by GitHub
commit 6af2b25767
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@ -219,7 +219,6 @@ void EntityTreeRenderer::clearNonLocalEntities() {
std::unordered_map<EntityItemID, EntityRendererPointer> savedEntities; std::unordered_map<EntityItemID, EntityRendererPointer> savedEntities;
// remove all entities from the scene // remove all entities from the scene
_space->clear();
auto scene = _viewState->getMain3DScene(); auto scene = _viewState->getMain3DScene();
if (scene) { if (scene) {
render::Transaction transaction; render::Transaction transaction;
@ -259,8 +258,6 @@ void EntityTreeRenderer::clear() {
resetEntitiesScriptEngine(); resetEntitiesScriptEngine();
} }
// remove all entities from the scene // remove all entities from the scene
_space->clear();
auto scene = _viewState->getMain3DScene(); auto scene = _viewState->getMain3DScene();
if (scene) { if (scene) {
render::Transaction transaction; render::Transaction transaction;
@ -1392,4 +1389,4 @@ bool EntityTreeRenderer::removeMaterialFromAvatar(const QUuid& avatarID, graphic
return _removeMaterialFromAvatarOperator(avatarID, material, parentMaterialName); return _removeMaterialFromAvatarOperator(avatarID, material, parentMaterialName);
} }
return false; return false;
} }