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remove the other unnecessary _space->clear()
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1 changed files with 0 additions and 2 deletions
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@ -258,8 +258,6 @@ void EntityTreeRenderer::clear() {
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resetEntitiesScriptEngine();
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}
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// remove all entities from the scene
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_space->clear();
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auto scene = _viewState->getMain3DScene();
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if (scene) {
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render::Transaction transaction;
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