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https://github.com/overte-org/overte.git
synced 2025-04-21 04:03:59 +02:00
commit
6925de468a
2 changed files with 119 additions and 51 deletions
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@ -40,26 +40,55 @@ float LODManager::getLODIncreaseFPS() {
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void LODManager::autoAdjustLOD(float currentFPS) {
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// NOTE: our first ~100 samples at app startup are completely all over the place, and we don't
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// really want to count them in our average, so we will ignore the real frame rates and stuff
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// our moving average with simulated good data
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const int IGNORE_THESE_SAMPLES = 100;
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const float ASSUMED_FPS = 60.0f;
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if (_fpsAverage.getSampleCount() < IGNORE_THESE_SAMPLES) {
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if (_fpsAverageUpWindow.getSampleCount() < IGNORE_THESE_SAMPLES) {
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currentFPS = ASSUMED_FPS;
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_lastStable = _lastUpShift = _lastDownShift = usecTimestampNow();
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}
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_fpsAverage.updateAverage(currentFPS);
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_fastFPSAverage.updateAverage(currentFPS);
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_fpsAverageStartWindow.updateAverage(currentFPS);
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_fpsAverageDownWindow.updateAverage(currentFPS);
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_fpsAverageUpWindow.updateAverage(currentFPS);
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quint64 now = usecTimestampNow();
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bool changed = false;
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bool octreeChanged = false;
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quint64 elapsed = now - _lastAdjust;
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quint64 elapsedSinceDownShift = now - _lastDownShift;
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quint64 elapsedSinceUpShift = now - _lastUpShift;
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quint64 lastStableOrUpshift = glm::max(_lastUpShift, _lastStable);
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quint64 elapsedSinceStableOrUpShift = now - lastStableOrUpshift;
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if (_automaticLODAdjust) {
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// LOD Downward adjustment
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if (elapsed > ADJUST_LOD_DOWN_DELAY && _fpsAverage.getAverage() < getLODDecreaseFPS()) {
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// LOD Downward adjustment
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// If we've been downshifting, we watch a shorter downshift window so that we will quickly move toward our
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// target frame rate. But if we haven't just done a downshift (either because our last shift was an upshift,
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// or because we've just started out) then we look at a much longer window to consider whether or not to start
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// downshifting.
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bool doDownShift = false;
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if (_isDownshifting) {
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// only consider things if our DOWN_SHIFT time has elapsed...
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if (elapsedSinceDownShift > DOWN_SHIFT_ELPASED) {
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doDownShift = _fpsAverageDownWindow.getAverage() < getLODDecreaseFPS();
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if (!doDownShift) {
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qDebug() << "---- WE APPEAR TO BE DONE DOWN SHIFTING -----";
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_isDownshifting = false;
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_lastStable = now;
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}
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}
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} else {
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doDownShift = (elapsedSinceStableOrUpShift > START_SHIFT_ELPASED
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&& _fpsAverageStartWindow.getAverage() < getLODDecreaseFPS());
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}
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if (doDownShift) {
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// Octree items... stepwise adjustment
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if (_octreeSizeScale > ADJUST_LOD_MIN_SIZE_SCALE) {
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@ -67,40 +96,66 @@ void LODManager::autoAdjustLOD(float currentFPS) {
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if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
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_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
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}
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octreeChanged = changed = true;
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changed = true;
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}
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if (changed) {
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_lastAdjust = now;
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qDebug() << "adjusting LOD down... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
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<< "_octreeSizeScale=" << _octreeSizeScale;
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if (changed) {
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if (_isDownshifting) {
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// subsequent downshift
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qDebug() << "adjusting LOD DOWN..."
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<< "average fps for last "<< DOWN_SHIFT_WINDOW_IN_SECS <<"seconds was "
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<< _fpsAverageDownWindow.getAverage()
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<< "minimum is:" << getLODDecreaseFPS()
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<< "elapsedSinceDownShift:" << elapsedSinceDownShift
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<< " NEW _octreeSizeScale=" << _octreeSizeScale;
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} else {
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// first downshift
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qDebug() << "adjusting LOD DOWN after initial delay..."
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<< "average fps for last "<< START_DELAY_WINDOW_IN_SECS <<"seconds was "
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<< _fpsAverageStartWindow.getAverage()
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<< "minimum is:" << getLODDecreaseFPS()
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<< "elapsedSinceUpShift:" << elapsedSinceUpShift
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<< " NEW _octreeSizeScale=" << _octreeSizeScale;
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}
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_lastDownShift = now;
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_isDownshifting = true;
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emit LODDecreased();
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}
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}
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} else {
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// LOD Upward adjustment
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if (elapsed > ADJUST_LOD_UP_DELAY && _fpsAverage.getAverage() > getLODIncreaseFPS()) {
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// LOD Upward adjustment
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if (elapsedSinceUpShift > UP_SHIFT_ELPASED) {
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if (_fpsAverageUpWindow.getAverage() > getLODIncreaseFPS()) {
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// Octee items... stepwise adjustment
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if (_octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
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if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
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_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
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} else {
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_octreeSizeScale *= ADJUST_LOD_UP_BY;
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// Octee items... stepwise adjustment
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if (_octreeSizeScale < ADJUST_LOD_MAX_SIZE_SCALE) {
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if (_octreeSizeScale < ADJUST_LOD_MIN_SIZE_SCALE) {
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_octreeSizeScale = ADJUST_LOD_MIN_SIZE_SCALE;
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} else {
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_octreeSizeScale *= ADJUST_LOD_UP_BY;
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}
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if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
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_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
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}
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changed = true;
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}
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}
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if (_octreeSizeScale > ADJUST_LOD_MAX_SIZE_SCALE) {
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_octreeSizeScale = ADJUST_LOD_MAX_SIZE_SCALE;
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}
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octreeChanged = changed = true;
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}
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if (changed) {
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_lastAdjust = now;
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qDebug() << "adjusting LOD up... average fps for last approximately 5 seconds=" << _fpsAverage.getAverage()
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<< "_octreeSizeScale=" << _octreeSizeScale;
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if (changed) {
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qDebug() << "adjusting LOD UP... average fps for last "<< UP_SHIFT_WINDOW_IN_SECS <<"seconds was "
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<< _fpsAverageUpWindow.getAverage()
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<< "upshift point is:" << getLODIncreaseFPS()
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<< "elapsedSinceUpShift:" << elapsedSinceUpShift
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<< " NEW _octreeSizeScale=" << _octreeSizeScale;
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emit LODIncreased();
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_lastUpShift = now;
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_isDownshifting = false;
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emit LODIncreased();
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}
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}
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}
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@ -116,9 +171,11 @@ void LODManager::autoAdjustLOD(float currentFPS) {
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}
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void LODManager::resetLODAdjust() {
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_fpsAverage.reset();
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_fastFPSAverage.reset();
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_lastAdjust = usecTimestampNow();
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_fpsAverageStartWindow.reset();
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_fpsAverageDownWindow.reset();
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_fpsAverageUpWindow.reset();
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_lastUpShift = _lastDownShift = usecTimestampNow();
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_isDownshifting = false;
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}
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QString LODManager::getLODFeedbackText() {
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@ -19,10 +19,22 @@
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const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 30.0;
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const float DEFAULT_HMD_LOD_DOWN_FPS = 60.0;
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const float INCREASE_LOD_GAP = 5.0f;
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const float MAX_LIKELY_DESKTOP_FPS = 59.0; // this is essentially, V-synch - 1 fps
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const float MAX_LIKELY_HMD_FPS = 74.0; // this is essentially, V-synch - 1 fps
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const float INCREASE_LOD_GAP = 15.0f;
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const quint64 ADJUST_LOD_DOWN_DELAY = 1000 * 1000 * 0.5; // Consider adjusting LOD down after half a second
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const quint64 ADJUST_LOD_UP_DELAY = ADJUST_LOD_DOWN_DELAY * 2;
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const float START_DELAY_WINDOW_IN_SECS = 3.0f; // wait at least this long after steady state/last upshift to consider downshifts
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const float DOWN_SHIFT_WINDOW_IN_SECS = 0.5f;
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const float UP_SHIFT_WINDOW_IN_SECS = 2.5f;
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const int ASSUMED_FPS = 60;
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const quint64 START_SHIFT_ELPASED = USECS_PER_SECOND * START_DELAY_WINDOW_IN_SECS;
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const quint64 DOWN_SHIFT_ELPASED = USECS_PER_SECOND * DOWN_SHIFT_WINDOW_IN_SECS; // Consider adjusting LOD down after half a second
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const quint64 UP_SHIFT_ELPASED = USECS_PER_SECOND * UP_SHIFT_WINDOW_IN_SECS;
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const int START_DELAY_SAMPLES_OF_FRAMES = ASSUMED_FPS * START_DELAY_WINDOW_IN_SECS;
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const int DOWN_SHIFT_SAMPLES_OF_FRAMES = ASSUMED_FPS * DOWN_SHIFT_WINDOW_IN_SECS;
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const int UP_SHIFT_SAMPLES_OF_FRAMES = ASSUMED_FPS * UP_SHIFT_WINDOW_IN_SECS;
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const float ADJUST_LOD_DOWN_BY = 0.9f;
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const float ADJUST_LOD_UP_BY = 1.1f;
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@ -37,9 +49,6 @@ const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
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// do. But both are still culled using the same angular size logic.
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const float AVATAR_TO_ENTITY_RATIO = 2.0f;
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const int ONE_SECOND_OF_FRAMES = 60;
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const int FIVE_SECONDS_OF_FRAMES = 5 * ONE_SECOND_OF_FRAMES;
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class LODManager : public QObject, public Dependency {
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Q_OBJECT
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@ -51,11 +60,11 @@ public:
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Q_INVOKABLE void setDesktopLODDecreaseFPS(float value) { _desktopLODDecreaseFPS = value; }
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Q_INVOKABLE float getDesktopLODDecreaseFPS() const { return _desktopLODDecreaseFPS; }
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Q_INVOKABLE float getDesktopLODIncreaseFPS() const { return _desktopLODDecreaseFPS + INCREASE_LOD_GAP; }
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Q_INVOKABLE float getDesktopLODIncreaseFPS() const { return glm::min(_desktopLODDecreaseFPS + INCREASE_LOD_GAP, MAX_LIKELY_DESKTOP_FPS); }
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Q_INVOKABLE void setHMDLODDecreaseFPS(float value) { _hmdLODDecreaseFPS = value; }
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Q_INVOKABLE float getHMDLODDecreaseFPS() const { return _hmdLODDecreaseFPS; }
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Q_INVOKABLE float getHMDLODIncreaseFPS() const { return _hmdLODDecreaseFPS + INCREASE_LOD_GAP; }
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Q_INVOKABLE float getHMDLODIncreaseFPS() const { return glm::min(_hmdLODDecreaseFPS + INCREASE_LOD_GAP, MAX_LIKELY_HMD_FPS); }
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Q_INVOKABLE float getAvatarLODDistanceMultiplier() const { return _avatarLODDistanceMultiplier; }
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@ -67,10 +76,6 @@ public:
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Q_INVOKABLE void setBoundaryLevelAdjust(int boundaryLevelAdjust);
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Q_INVOKABLE int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
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Q_INVOKABLE void resetLODAdjust();
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Q_INVOKABLE float getFPSAverage() const { return _fpsAverage.getAverage(); }
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Q_INVOKABLE float getFastFPSAverage() const { return _fastFPSAverage.getAverage(); }
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Q_INVOKABLE float getLODDecreaseFPS();
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Q_INVOKABLE float getLODIncreaseFPS();
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@ -79,6 +84,7 @@ public:
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void loadSettings();
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void saveSettings();
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void resetLODAdjust();
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signals:
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void LODIncreased();
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@ -96,9 +102,14 @@ private:
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float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
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int _boundaryLevelAdjust = 0;
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quint64 _lastAdjust = 0;
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SimpleMovingAverage _fpsAverage = FIVE_SECONDS_OF_FRAMES;
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SimpleMovingAverage _fastFPSAverage = ONE_SECOND_OF_FRAMES;
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quint64 _lastDownShift = 0;
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quint64 _lastUpShift = 0;
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quint64 _lastStable = 0;
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bool _isDownshifting = false; // start out as if we're not downshifting
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SimpleMovingAverage _fpsAverageStartWindow = START_DELAY_SAMPLES_OF_FRAMES;
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SimpleMovingAverage _fpsAverageDownWindow = DOWN_SHIFT_SAMPLES_OF_FRAMES;
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SimpleMovingAverage _fpsAverageUpWindow = UP_SHIFT_SAMPLES_OF_FRAMES;
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bool _shouldRenderTableNeedsRebuilding = true;
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QMap<float, float> _shouldRenderTable;
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