global ambient light back

This commit is contained in:
Sam Gateau 2015-01-12 15:22:47 -08:00
parent c45f618852
commit 67da1148ac

View file

@ -2589,8 +2589,7 @@ void Application::updateShadowMap() {
glViewport(0, 0, glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
}
//const GLfloat WORLD_AMBIENT_COLOR[] = { 0.525f, 0.525f, 0.6f };
const GLfloat WORLD_AMBIENT_COLOR[] = { 0.2f, 0.2f, 0.3f };
const GLfloat WORLD_AMBIENT_COLOR[] = { 0.525f, 0.525f, 0.6f };
const GLfloat WORLD_DIFFUSE_COLOR[] = { 0.6f, 0.525f, 0.525f };
const GLfloat WORLD_SPECULAR_COLOR[] = { 0.94f, 0.94f, 0.737f, 1.0f };