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global ambient light back
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1 changed files with 1 additions and 2 deletions
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@ -2589,8 +2589,7 @@ void Application::updateShadowMap() {
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glViewport(0, 0, glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
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}
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//const GLfloat WORLD_AMBIENT_COLOR[] = { 0.525f, 0.525f, 0.6f };
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const GLfloat WORLD_AMBIENT_COLOR[] = { 0.2f, 0.2f, 0.3f };
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const GLfloat WORLD_AMBIENT_COLOR[] = { 0.525f, 0.525f, 0.6f };
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const GLfloat WORLD_DIFFUSE_COLOR[] = { 0.6f, 0.525f, 0.525f };
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const GLfloat WORLD_SPECULAR_COLOR[] = { 0.94f, 0.94f, 0.737f, 1.0f };
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