Uncomment code that was commented out to simplify debugging.

This commit is contained in:
Howard Stearns 2015-08-20 17:38:49 -07:00
parent ea02583875
commit 642e569033

View file

@ -1153,7 +1153,6 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl
}
// This is drawing the lookat vectors from our avatar to wherever we're looking.
/*
if (qApp->isHMDMode()) {
glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition();
@ -1169,7 +1168,7 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl
cameraPosition + getOrientation() * (rightEyePosition - headPosition));
} else {
getHead()->renderLookAts(renderArgs);
}*/
}
getHand()->render(renderArgs, true);
}