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Uncomment code that was commented out to simplify debugging.
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1 changed files with 1 additions and 2 deletions
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@ -1153,7 +1153,6 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl
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}
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// This is drawing the lookat vectors from our avatar to wherever we're looking.
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/*
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if (qApp->isHMDMode()) {
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glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition();
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@ -1169,7 +1168,7 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl
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cameraPosition + getOrientation() * (rightEyePosition - headPosition));
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} else {
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getHead()->renderLookAts(renderArgs);
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}*/
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}
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getHand()->render(renderArgs, true);
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}
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