diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 501c7eb8d5..eada41eb29 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1153,7 +1153,6 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl } // This is drawing the lookat vectors from our avatar to wherever we're looking. - /* if (qApp->isHMDMode()) { glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition(); @@ -1169,7 +1168,7 @@ void MyAvatar::renderBody(RenderArgs* renderArgs, ViewFrustum* renderFrustum, fl cameraPosition + getOrientation() * (rightEyePosition - headPosition)); } else { getHead()->renderLookAts(renderArgs); - }*/ + } getHand()->render(renderArgs, true); }