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constantize VOLUME_BASELINE in addProceduralSounds
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1 changed files with 2 additions and 1 deletions
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@ -315,9 +315,10 @@ Audio::~Audio() {
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void Audio::addProceduralSounds(int16_t* inputBuffer, int numSamples) {
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void Audio::addProceduralSounds(int16_t* inputBuffer, int numSamples) {
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const float MAX_AUDIBLE_VELOCITY = 6.0;
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const float MAX_AUDIBLE_VELOCITY = 6.0;
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const float MIN_AUDIBLE_VELOCITY = 0.1;
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const float MIN_AUDIBLE_VELOCITY = 0.1;
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const int VOLUME_BASELINE = 400;
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float speed = glm::length(_lastVelocity);
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float speed = glm::length(_lastVelocity);
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float volume = 400 * (1.f - speed / MAX_AUDIBLE_VELOCITY);
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float volume = VOLUME_BASELINE * (1.f - speed / MAX_AUDIBLE_VELOCITY);
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// Add a noise-modulated sinewave with volume that tapers off with speed increasing
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// Add a noise-modulated sinewave with volume that tapers off with speed increasing
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if ((speed > MIN_AUDIBLE_VELOCITY) && (speed < MAX_AUDIBLE_VELOCITY)) {
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if ((speed > MIN_AUDIBLE_VELOCITY) && (speed < MAX_AUDIBLE_VELOCITY)) {
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