From 63a2b203d913fc4cbc086d30172ffa695e339b41 Mon Sep 17 00:00:00 2001 From: Stephen Birarda Date: Wed, 15 May 2013 12:36:19 -0700 Subject: [PATCH] constantize VOLUME_BASELINE in addProceduralSounds --- interface/src/Audio.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/interface/src/Audio.cpp b/interface/src/Audio.cpp index 5f46465346..774a2945ff 100644 --- a/interface/src/Audio.cpp +++ b/interface/src/Audio.cpp @@ -315,9 +315,10 @@ Audio::~Audio() { void Audio::addProceduralSounds(int16_t* inputBuffer, int numSamples) { const float MAX_AUDIBLE_VELOCITY = 6.0; const float MIN_AUDIBLE_VELOCITY = 0.1; + const int VOLUME_BASELINE = 400; float speed = glm::length(_lastVelocity); - float volume = 400 * (1.f - speed / MAX_AUDIBLE_VELOCITY); + float volume = VOLUME_BASELINE * (1.f - speed / MAX_AUDIBLE_VELOCITY); // Add a noise-modulated sinewave with volume that tapers off with speed increasing if ((speed > MIN_AUDIBLE_VELOCITY) && (speed < MAX_AUDIBLE_VELOCITY)) {