constantize VOLUME_BASELINE in addProceduralSounds

This commit is contained in:
Stephen Birarda 2013-05-15 12:36:19 -07:00
parent 274c810dec
commit 63a2b203d9

View file

@ -315,9 +315,10 @@ Audio::~Audio() {
void Audio::addProceduralSounds(int16_t* inputBuffer, int numSamples) {
const float MAX_AUDIBLE_VELOCITY = 6.0;
const float MIN_AUDIBLE_VELOCITY = 0.1;
const int VOLUME_BASELINE = 400;
float speed = glm::length(_lastVelocity);
float volume = 400 * (1.f - speed / MAX_AUDIBLE_VELOCITY);
float volume = VOLUME_BASELINE * (1.f - speed / MAX_AUDIBLE_VELOCITY);
// Add a noise-modulated sinewave with volume that tapers off with speed increasing
if ((speed > MIN_AUDIBLE_VELOCITY) && (speed < MAX_AUDIBLE_VELOCITY)) {