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added some debugging to breakdance toy
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@ -31,6 +31,7 @@
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// if we're currently being grabbed and if the person grabbing us is the current interfaces avatar.
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// if we're currently being grabbed and if the person grabbing us is the current interfaces avatar.
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// we will watch this for state changes and print out if we're being grabbed or released when it changes.
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// we will watch this for state changes and print out if we're being grabbed or released when it changes.
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update: function() {
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update: function() {
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//print("BreakdanceEntity.update() _this.entityID:" + _this.entityID);
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var GRAB_USER_DATA_KEY = "grabKey";
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var GRAB_USER_DATA_KEY = "grabKey";
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// because the update() signal doesn't have a valid this, we need to use our memorized _this to access our entityID
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// because the update() signal doesn't have a valid this, we need to use our memorized _this to access our entityID
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