diff --git a/examples/entityScripts/breakdanceEntity.js b/examples/entityScripts/breakdanceEntity.js index 332c381e39..5d4d418fec 100644 --- a/examples/entityScripts/breakdanceEntity.js +++ b/examples/entityScripts/breakdanceEntity.js @@ -31,6 +31,7 @@ // if we're currently being grabbed and if the person grabbing us is the current interfaces avatar. // we will watch this for state changes and print out if we're being grabbed or released when it changes. update: function() { + //print("BreakdanceEntity.update() _this.entityID:" + _this.entityID); var GRAB_USER_DATA_KEY = "grabKey"; // because the update() signal doesn't have a valid this, we need to use our memorized _this to access our entityID