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Fixed float constant.
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1 changed files with 1 additions and 1 deletions
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@ -125,7 +125,7 @@ void ParticleEffectEntityItem::setParticleRadius(float particleRadius) {
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void ParticleEffectEntityItem::computeAndUpdateDimensions() {
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void ParticleEffectEntityItem::computeAndUpdateDimensions() {
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const float t = _lifespan * 1.1f; // add 10% extra time, to account for incremental timer accumulation error.
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const float t = _lifespan * 1.1f; // add 10% extra time, to account for incremental timer accumulation error.
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const float MAX_RANDOM_FACTOR = (0.5f * 0.25);
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const float MAX_RANDOM_FACTOR = (0.5f * 0.25f);
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const float maxOffset = (MAX_RANDOM_FACTOR * _emitStrength) + _particleRadius;
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const float maxOffset = (MAX_RANDOM_FACTOR * _emitStrength) + _particleRadius;
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// bounds for x and z is easy to compute because there is no at^2 term.
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// bounds for x and z is easy to compute because there is no at^2 term.
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