From 604ef5dc71311982e25a90bb80eba499b46524c9 Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Mon, 27 Jul 2015 09:28:56 -0700 Subject: [PATCH] Fixed float constant. --- libraries/entities/src/ParticleEffectEntityItem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities/src/ParticleEffectEntityItem.cpp b/libraries/entities/src/ParticleEffectEntityItem.cpp index 71a5f87eb1..4dfc9dd436 100644 --- a/libraries/entities/src/ParticleEffectEntityItem.cpp +++ b/libraries/entities/src/ParticleEffectEntityItem.cpp @@ -125,7 +125,7 @@ void ParticleEffectEntityItem::setParticleRadius(float particleRadius) { void ParticleEffectEntityItem::computeAndUpdateDimensions() { const float t = _lifespan * 1.1f; // add 10% extra time, to account for incremental timer accumulation error. - const float MAX_RANDOM_FACTOR = (0.5f * 0.25); + const float MAX_RANDOM_FACTOR = (0.5f * 0.25f); const float maxOffset = (MAX_RANDOM_FACTOR * _emitStrength) + _particleRadius; // bounds for x and z is easy to compute because there is no at^2 term.