mirror of
https://github.com/overte-org/overte.git
synced 2025-08-09 04:37:48 +02:00
clear _saveNonCollisionGeometry when it's not needed, remove some debug prints
This commit is contained in:
parent
9e1a276077
commit
57a4f3abe3
1 changed files with 3 additions and 2 deletions
|
@ -1922,16 +1922,17 @@ bool Model::renderInScene(float alpha, RenderArgs* args) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (args->_renderMode == RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == false) {
|
if (args->_renderMode == RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == false) {
|
||||||
qDebug() << "turning collision hull rendering on";
|
// turning collision hull rendering on
|
||||||
_renderCollisionHull = true;
|
_renderCollisionHull = true;
|
||||||
_nextGeometry = _collisionGeometry;
|
_nextGeometry = _collisionGeometry;
|
||||||
_saveNonCollisionGeometry = _geometry;
|
_saveNonCollisionGeometry = _geometry;
|
||||||
updateGeometry();
|
updateGeometry();
|
||||||
simulate(0.0, true);
|
simulate(0.0, true);
|
||||||
} else if (args->_renderMode != RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == true) {
|
} else if (args->_renderMode != RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == true) {
|
||||||
qDebug() << "turning collision hull rendering off";
|
// turning collision hull rendering off
|
||||||
_renderCollisionHull = false;
|
_renderCollisionHull = false;
|
||||||
_nextGeometry = _saveNonCollisionGeometry;
|
_nextGeometry = _saveNonCollisionGeometry;
|
||||||
|
_saveNonCollisionGeometry.clear();
|
||||||
updateGeometry();
|
updateGeometry();
|
||||||
simulate(0.0, true);
|
simulate(0.0, true);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue