From 57a4f3abe33101a56227b139ba73fba14c7b6e51 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Thu, 2 Apr 2015 06:57:27 -0700 Subject: [PATCH] clear _saveNonCollisionGeometry when it's not needed, remove some debug prints --- libraries/render-utils/src/Model.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index 69052da443..d04972ebee 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -1922,16 +1922,17 @@ bool Model::renderInScene(float alpha, RenderArgs* args) { } if (args->_renderMode == RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == false) { - qDebug() << "turning collision hull rendering on"; + // turning collision hull rendering on _renderCollisionHull = true; _nextGeometry = _collisionGeometry; _saveNonCollisionGeometry = _geometry; updateGeometry(); simulate(0.0, true); } else if (args->_renderMode != RenderArgs::DEBUG_RENDER_MODE && _renderCollisionHull == true) { - qDebug() << "turning collision hull rendering off"; + // turning collision hull rendering off _renderCollisionHull = false; _nextGeometry = _saveNonCollisionGeometry; + _saveNonCollisionGeometry.clear(); updateGeometry(); simulate(0.0, true); }