Added audio waveform oscilloscope, fixing head rendering of other agents and self.

This commit is contained in:
Philip Rosedale 2013-02-12 23:27:36 -08:00
parent 9d368adcd2
commit 53a3d1f8c9
11 changed files with 92 additions and 78 deletions

View file

@ -21,6 +21,7 @@ struct AgentList {
timeval pingStarted;
int pingMsecs;
char agentType;
bool isSelf;
Head head;
} agents[MAX_AGENTS];
@ -55,12 +56,15 @@ int update_agents(char * data, int length) {
return numAgents;
}
void render_agents() {
// Render the heads of the agents
void render_agents(int renderSelf) {
for (int i = 0; i < num_agents; i++) {
glm::vec3 pos = agents[i].head.getPos();
glPushMatrix();
glTranslatef(pos.x, pos.y, pos.z);
agents[i].head.render(0);
if (!agents[i].isSelf || renderSelf) {
glTranslatef(-pos.x, -pos.y, -pos.z);
agents[i].head.render(0);
}
glPopMatrix();
}
}
@ -75,6 +79,9 @@ void update_agent(char * address, unsigned short port, char * data, int length)
if ((strcmp(address, agents[i].address) == 0) && (agents[i].port == port)) {
// Update the agent
agents[i].head.recvBroadcastData(data, length);
if ((strcmp(address, "127.0.0.1") == 0) && (port == AGENT_UDP_PORT)) {
agents[i].isSelf = true;
} else agents[i].isSelf = false;
}
}
}
@ -107,14 +114,16 @@ int add_agent(char * address, unsigned short port, char agentType) {
//
// Broadcast data to all the other agents you are aware of, returns 1 if success
//
int broadcastToAgents(UDPSocket *handle, char * data, int length) {
int broadcastToAgents(UDPSocket *handle, char * data, int length, int sendToSelf) {
int sent_bytes;
//printf("broadcasting to %d agents\n", num_agents);
for (int i = 0; i < num_agents; i++) {
//std::cout << "to: Agent address " << agents[i].address << " port " << agents[i].port << "\n";
if (sendToSelf || ((strcmp((char *)"127.0.0.1", agents[i].address) != 0)
&& (agents[i].port != AGENT_UDP_PORT)))
sent_bytes = handle->send(agents[i].address, agents[i].port, data, length);
if (sent_bytes != length) {
std::cout << "Broadcast packet fail!\n";
std::cout << "Broadcast to agents FAILED\n";
return 0;
}
}

View file

@ -18,13 +18,14 @@
#include <string.h>
#include "UDPSocket.h"
const int AGENT_UDP_PORT = 40103;
int update_agents(char * data, int length);
int add_agent(char * address, unsigned short port, char agentType);
int broadcastToAgents(UDPSocket * handle, char * data, int length);
int broadcastToAgents(UDPSocket * handle, char * data, int length, int sendToSelf);
void pingAgents(UDPSocket *handle);
void setAgentPing(char * address, unsigned short port);
void update_agent(char * address, unsigned short port, char * data, int length);
void render_agents();
void render_agents(int renderSelf);
#endif

View file

@ -17,6 +17,8 @@
#include "AudioSource.h"
#include "UDPSocket.h"
Oscilloscope * scope;
const short BUFFER_LENGTH_BYTES = 1024;
const short BUFFER_LENGTH_SAMPLES = BUFFER_LENGTH_BYTES / sizeof(int16_t);
@ -97,6 +99,14 @@ int audioCallback (const void *inputBuffer,
loudness /= BUFFER_LENGTH_SAMPLES;
data->lastInputLoudness = loudness;
data->averagedInputLoudness = 0.66*data->averagedInputLoudness + 0.33*loudness;
//
// If scope is turned on, copy input buffer to scope
//
if (scope->getState()) {
for (int i = 0; i < BUFFER_LENGTH_SAMPLES; i++) {
scope->addData((float)inputLeft[i]/32767.0, i);
}
}
}
int16_t *outputLeft = ((int16_t **) outputBuffer)[0];
@ -299,17 +309,19 @@ void *receiveAudioViaUDP(void *args) {
* @return Returns true if successful or false if an error occurred.
Use Audio::getError() to retrieve the error code.
*/
bool Audio::init()
bool Audio::init(Oscilloscope * s)
{
Head *deadHead = new Head();
return Audio::init(deadHead);
return Audio::init(deadHead, s);
}
bool Audio::init(Head *mainHead)
bool Audio::init(Head *mainHead, Oscilloscope * s)
{
err = Pa_Initialize();
if (err != paNoError) goto error;
scope = s;
if (ECHO_SERVER_TEST) {
data = new AudioData(BUFFER_LENGTH_BYTES);

View file

@ -13,12 +13,13 @@
#include <portaudio.h>
#include "Head.h"
#include "AudioData.h"
#include "Oscilloscope.h"
class Audio {
public:
// initializes audio I/O
static bool init();
static bool init(Head* mainHead);
static bool init(Oscilloscope * s);
static bool init(Head* mainHead, Oscilloscope * s);
static void render();
static void render(int screenWidth, int screenHeight);
@ -32,6 +33,7 @@ private:
static AudioData *data;
// protects constructor so that public init method is used
Audio();

View file

@ -12,6 +12,11 @@ AudioData::AudioData(int bufferLength) {
sources = NULL;
samplesToQueue = new int16_t[bufferLength / sizeof(int16_t)];
averagedLatency = 0.0;
lastCallback.tv_usec = 0;
wasStarved = 0;
measuredJitter = 0;
jitterBuffer = 0;
}
AudioData::AudioData(int numberOfSources, int bufferLength) {

View file

@ -59,7 +59,6 @@ VoxelSystem::VoxelSystem(int num,
}
void VoxelSystem::render() {
glPushMatrix();
int i = 0;
while (i < cube_count) {
glPushMatrix();
@ -69,7 +68,6 @@ void VoxelSystem::render() {
glPopMatrix();
i++;
}
glPopMatrix();
}
void VoxelSystem::simulate(float deltaTime) {

View file

@ -214,22 +214,7 @@ void Head::render(int faceToFace)
glPushMatrix();
glScalef(scale, scale, scale);
glTranslatef(leanSideways, 0.f, leanForward);
if (!faceToFace)
{
//printf("x: %3.1f\n", position.x);
//glTranslatef(3,3,2);
//printf("head: %3.1f, %3.1f, %3.1f\n", position.x, position.y, position.z);
float x = position.x;
float y = position.y;
float z = position.z;
//glTranslatef(6.1, 0, 1.4);
glTranslatef(x,y,z);
//glTranslatef(position.x, position.y, position.z);
}
glRotatef(Yaw/2.0, 0, 1, 0);
glRotatef(Pitch/2.0, 1, 0, 0);
@ -237,7 +222,7 @@ void Head::render(int faceToFace)
// Overall scale of head
glScalef(1.5, 2.0, 2.0);
if (faceToFace) glScalef(1.5, 2.0, 2.0);
glColor3fv(skinColor);
// Head

View file

@ -9,22 +9,26 @@
#include "Oscilloscope.h"
Oscilloscope::Oscilloscope(int w,
int h) {
int h, bool isOn) {
width = w;
height = h;
data = new float[width];
for (int i = 0; i < width; i++) {
data[i] = 0.0;
}
state = isOn;
current_sample = 0;
}
void Oscilloscope::addData(float d) {
data[current_sample++] = d;
void Oscilloscope::addData(float d, int position) {
data[position] = d;
}
void Oscilloscope::render() {
void Oscilloscope::render(float r, float g, float b) {
glColor3f(r,g,b);
glBegin(GL_LINES);
//glVertex2f(
for (int i = 0; i < width; i++) {
glVertex2f((float)i, height/2 + data[i]*(float)height);
}
glEnd();
}

View file

@ -18,13 +18,16 @@
class Oscilloscope {
public:
Oscilloscope(int width,
int height);
void addData(float data);
void render();
int height, bool isOn);
void addData(float d, int position);
void render(float r, float g, float b);
void setState(bool s) {state = s;};
bool getState() {return state;};
private:
int width;
int height;
float * data;
int current_sample;
bool state;
};
#endif /* defined(__interface__oscilloscope__) */

View file

@ -44,6 +44,7 @@
#include "Cube.h"
#include "Lattice.h"
#include "Finger.h"
#include "Oscilloscope.h"
using namespace std;
@ -55,7 +56,6 @@ int simulate_on = 1;
//
const int MAX_PACKET_SIZE = 1500;
const int AGENT_UDP_PORT = 40103;
char DOMAINSERVER_IP[] = "127.0.0.1";
const int DOMAINSERVER_PORT = 40102;
UDPSocket agentSocket(AGENT_UDP_PORT);
@ -73,15 +73,16 @@ int target_x, target_y;
int target_display = 0;
int head_mirror = 1; // Whether to mirror own head when viewing it
int sendToSelf = 0;
int WIDTH = 1200;
int HEIGHT = 800;
int fullscreen = 0;
int fullscreen = 0;
Oscilloscope audioScope(512,200,false);
#define HAND_RADIUS 0.25 // Radius of in-world 'hand' of you
Head myHead; // The rendered head of oneself or others
Head dummyHead; // Test Head to render
int showDummyHead = 0;
Head myHead; // The rendered head of oneself
Hand myHand(HAND_RADIUS,
glm::vec3(0,1,1)); // My hand (used to manipulate things in world)
@ -301,18 +302,11 @@ void init(void)
{
myHead.setRenderYaw(start_yaw);
dummyHead.setPitch(0);
dummyHead.setRoll(0);
dummyHead.setYaw(0);
dummyHead.setScale(0.25);
dummyHead.setPos(glm::vec3(0,0,0));
if (audio_on) {
if (serial_on) {
Audio::init(&myHead);
Audio::init(&myHead, &audioScope);
} else {
Audio::init();
Audio::init(&audioScope);
}
printf( "Audio started.\n" );
}
@ -330,7 +324,6 @@ void init(void)
{
myHand.setNoise(noise);
myHead.setNoise(noise);
dummyHead.setNoise(noise);
}
if (serial_on)
@ -387,8 +380,6 @@ void reset_sensors()
// Reset serial I/O sensors
//
myHead.setRenderYaw(start_yaw);
dummyHead.setRenderPitch(0);
dummyHead.setRenderYaw(0);
yaw = render_yaw_rate = 0;
pitch = render_pitch = render_pitch_rate = 0;
@ -537,16 +528,10 @@ void update_pos(float frametime)
myHead.setAverageLoudness(averageLoudness);
// Send my streaming head data to agents that are nearby and need to see it!
const int MAX_BROADCAST_STRING = 200;
char broadcast_string[MAX_BROADCAST_STRING];
int broadcast_bytes = myHead.getBroadcastData(broadcast_string);
broadcastToAgents(&agentSocket, broadcast_string, broadcast_bytes);
//printf("-> %s\n", broadcast_string);
//dummyHead.recvBroadcastData(broadcast_string, broadcast_bytes);
//printf("head bytes: %d\n", broadcast_bytes);
broadcastToAgents(&agentSocket, broadcast_string, broadcast_bytes, sendToSelf);
}
int render_test_spot = WIDTH/2;
@ -561,6 +546,8 @@ void display(void)
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
// Setup 3D lights
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
@ -591,21 +578,9 @@ void display(void)
// Draw field vectors
if (display_field) field.render();
// Render my own head
if (display_head) {
glPushMatrix();
glLoadIdentity();
glTranslatef(0.f, 0.f, -7.f);
myHead.render(1);
glPopMatrix();
}
// Render dummy head
if (showDummyHead) dummyHead.render(0);
// Render heads of other agents
if (!display_head) render_agents();
render_agents(sendToSelf);
if (display_hand) myHand.render();
@ -614,11 +589,22 @@ void display(void)
// Render the world box
if (!display_head && stats_on) render_world_box();
// Render my own head
if (display_head) {
glPushMatrix();
glLoadIdentity();
glTranslatef(0.f, 0.f, -7.f);
myHead.render(1);
glPopMatrix();
}
// render audio sources and start them
if (audio_on) {
Audio::render();
}
//glm::vec3 test(0.5, 0.5, 0.5);
//render_vector(&test);
@ -635,6 +621,8 @@ void display(void)
// lattice.render(WIDTH, HEIGHT);
// myFinger.render();
Audio::render(WIDTH, HEIGHT);
if (audioScope.getState()) audioScope.render(0,1,0);
//drawvec3(100, 100, 0.15, 0, 1.0, 0, myHead.getPos(), 0, 1, 0);
glPointParameterfvARB( GL_POINT_DISTANCE_ATTENUATION_ARB, pointer_attenuation_quadratic );
@ -831,7 +819,10 @@ void read_network()
//
update_agent(inet_ntoa(senderAddress.sin_addr), ntohs(senderAddress.sin_port), &incoming_packet[1], bytes_recvd - 1);
} else if (incoming_packet[0] == 'T') {
printf("Got test! From port %d\n", senderAddress.sin_port);
// Received a self-test packet (to get one's own IP), copy it to local variable!
printf("My Address: %s:%u\n",
inet_ntoa(senderAddress.sin_addr),
senderAddress.sin_port);
}
}
}
@ -950,7 +941,10 @@ int main(int argc, char** argv)
// Create network socket and buffer
incoming_packet = new char[MAX_PACKET_SIZE];
//
// Send one test packet to detect own IP, port:
char selfTest[] = "T";
agentSocket.send((char *)"127.0.0.1", AGENT_UDP_PORT, selfTest, 1);
printf("Testing stats math... ");
StDev stdevtest;
stdevtest.reset();

View file

@ -11,6 +11,7 @@
#ifndef __interface__world__
#define __interface__world__
const float WORLD_SIZE = 10.0;
#define PI 3.14159265