correct indentation in audio-mixer main

This commit is contained in:
Stephen Birarda 2013-06-05 12:55:22 -07:00
parent b0a1a1a01b
commit 5220129977

View file

@ -178,7 +178,7 @@ int main(int argc, const char* argv[]) {
} else {
// calculate the angle delivery for off-axis attenuation
glm::vec3 rotatedListenerPosition = glm::inverse(otherAgentBuffer->getOrientation())
* relativePosition;
* relativePosition;
float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, -1.0f),
glm::normalize(rotatedListenerPosition));
@ -294,7 +294,7 @@ int main(int argc, const char* argv[]) {
}
}
memcpy(clientPacket + 1, clientSamples, sizeof(clientSamples));
memcpy(clientPacket + sizeof(PACKET_HEADER_MIXED_AUDIO), clientSamples, sizeof(clientSamples));
agentList->getAgentSocket()->send(agent->getPublicSocket(), clientPacket, sizeof(clientPacket));
}
}