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Fixing merge
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1dce5f80cc
commit
52095fd38d
1 changed files with 2 additions and 12 deletions
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@ -1014,6 +1014,7 @@ void Application::paintGL() {
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void Application::runTests() {
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void Application::runTests() {
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runTimingTests();
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runTimingTests();
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runUnitTests();
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}
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}
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void Application::audioMuteToggled() {
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void Application::audioMuteToggled() {
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@ -1182,7 +1183,6 @@ bool Application::event(QEvent* event) {
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}
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}
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bool Application::eventFilter(QObject* object, QEvent* event) {
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bool Application::eventFilter(QObject* object, QEvent* event) {
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if (event->type() == QEvent::ShortcutOverride) {
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if (event->type() == QEvent::ShortcutOverride) {
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if (DependencyManager::get<OffscreenUi>()->shouldSwallowShortcut(event)) {
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if (DependencyManager::get<OffscreenUi>()->shouldSwallowShortcut(event)) {
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event->accept();
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event->accept();
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@ -1787,6 +1787,7 @@ void Application::checkFPS() {
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}
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}
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void Application::idle() {
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void Application::idle() {
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PROFILE_RANGE(__FUNCTION__);
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static SimpleAverage<float> interIdleDurations;
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static SimpleAverage<float> interIdleDurations;
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static uint64_t lastIdleEnd{ 0 };
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static uint64_t lastIdleEnd{ 0 };
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@ -3386,14 +3387,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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// load the view frustum
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// load the view frustum
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loadViewFrustum(theCamera, _displayViewFrustum);
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loadViewFrustum(theCamera, _displayViewFrustum);
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// flip x if in mirror mode (also requires reversing winding order for backface culling)
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if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
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//glScalef(-1.0f, 1.0f, 1.0f);
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//glFrontFace(GL_CW);
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} else {
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glFrontFace(GL_CCW);
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}
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// transform view according to theCamera
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// transform view according to theCamera
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// could be myCamera (if in normal mode)
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// could be myCamera (if in normal mode)
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// or could be viewFrustumOffsetCamera if in offset mode
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// or could be viewFrustumOffsetCamera if in offset mode
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@ -3411,9 +3404,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
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Transform viewTransform;
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Transform viewTransform;
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viewTransform.setTranslation(theCamera.getPosition());
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viewTransform.setTranslation(theCamera.getPosition());
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viewTransform.setRotation(rotation);
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viewTransform.setRotation(rotation);
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if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
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// viewTransform.setScale(Transform::Vec3(-1.0f, 1.0f, 1.0f));
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}
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if (renderArgs->_renderSide != RenderArgs::MONO) {
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if (renderArgs->_renderSide != RenderArgs::MONO) {
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glm::mat4 invView = glm::inverse(_untranslatedViewMatrix);
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glm::mat4 invView = glm::inverse(_untranslatedViewMatrix);
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