mirror of
https://github.com/overte-org/overte.git
synced 2025-04-16 05:48:39 +02:00
Entities are now added/removed from rendering based on Scene.shouldRenderEntities
This commit is contained in:
parent
cac239ad88
commit
1dce5f80cc
3 changed files with 40 additions and 5 deletions
|
@ -1014,7 +1014,6 @@ void Application::paintGL() {
|
|||
|
||||
void Application::runTests() {
|
||||
runTimingTests();
|
||||
runUnitTests();
|
||||
}
|
||||
|
||||
void Application::audioMuteToggled() {
|
||||
|
@ -1183,6 +1182,7 @@ bool Application::event(QEvent* event) {
|
|||
}
|
||||
|
||||
bool Application::eventFilter(QObject* object, QEvent* event) {
|
||||
|
||||
if (event->type() == QEvent::ShortcutOverride) {
|
||||
if (DependencyManager::get<OffscreenUi>()->shouldSwallowShortcut(event)) {
|
||||
event->accept();
|
||||
|
@ -1787,7 +1787,6 @@ void Application::checkFPS() {
|
|||
}
|
||||
|
||||
void Application::idle() {
|
||||
PROFILE_RANGE(__FUNCTION__);
|
||||
static SimpleAverage<float> interIdleDurations;
|
||||
static uint64_t lastIdleEnd{ 0 };
|
||||
|
||||
|
@ -3387,6 +3386,14 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
// load the view frustum
|
||||
loadViewFrustum(theCamera, _displayViewFrustum);
|
||||
|
||||
// flip x if in mirror mode (also requires reversing winding order for backface culling)
|
||||
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||
//glScalef(-1.0f, 1.0f, 1.0f);
|
||||
//glFrontFace(GL_CW);
|
||||
} else {
|
||||
glFrontFace(GL_CCW);
|
||||
}
|
||||
|
||||
// transform view according to theCamera
|
||||
// could be myCamera (if in normal mode)
|
||||
// or could be viewFrustumOffsetCamera if in offset mode
|
||||
|
@ -3404,6 +3411,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
Transform viewTransform;
|
||||
viewTransform.setTranslation(theCamera.getPosition());
|
||||
viewTransform.setRotation(rotation);
|
||||
if (theCamera.getMode() == CAMERA_MODE_MIRROR) {
|
||||
// viewTransform.setScale(Transform::Vec3(-1.0f, 1.0f, 1.0f));
|
||||
}
|
||||
if (renderArgs->_renderSide != RenderArgs::MONO) {
|
||||
glm::mat4 invView = glm::inverse(_untranslatedViewMatrix);
|
||||
|
||||
|
@ -3458,9 +3468,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
// Assuming nothing get's rendered through that
|
||||
|
||||
if (!selfAvatarOnly) {
|
||||
|
||||
auto var = DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities();
|
||||
// render models...
|
||||
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
||||
//if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
||||
PerformanceTimer perfTimer("entities");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::displaySide() ... entities...");
|
||||
|
@ -3476,7 +3486,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
|
|||
}
|
||||
renderArgs->_debugFlags = renderDebugFlags;
|
||||
_entities.render(renderArgs);
|
||||
}
|
||||
//}
|
||||
|
||||
// render the ambient occlusion effect if enabled
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::AmbientOcclusion)) {
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#include <QEventLoop>
|
||||
#include <QScriptSyntaxCheckResult>
|
||||
#include <QDebug>
|
||||
|
||||
#include <AbstractScriptingServicesInterface.h>
|
||||
#include <AbstractViewStateInterface.h>
|
||||
|
@ -802,6 +803,8 @@ void EntityTreeRenderer::connectSignalsToSlots(EntityScriptingInterface* entityS
|
|||
connect(this, &EntityTreeRenderer::enterEntity, entityScriptingInterface, &EntityScriptingInterface::enterEntity);
|
||||
connect(this, &EntityTreeRenderer::leaveEntity, entityScriptingInterface, &EntityScriptingInterface::leaveEntity);
|
||||
connect(this, &EntityTreeRenderer::collisionWithEntity, entityScriptingInterface, &EntityScriptingInterface::collisionWithEntity);
|
||||
|
||||
connect(&(*DependencyManager::get<SceneScriptingInterface>()), &SceneScriptingInterface::shouldRenderEntitiesChanged, this, &EntityTreeRenderer::updateEntityTree, Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
QScriptValueList EntityTreeRenderer::createMouseEventArgs(const EntityItemID& entityID, QMouseEvent* event, unsigned int deviceID) {
|
||||
|
@ -1152,3 +1155,19 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
|
|||
entityScriptB.property("collisionWithEntity").call(entityScriptA, args);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityTreeRenderer::updateEntityTree(bool shouldRenderEntities) {
|
||||
if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderEntities()) {
|
||||
qDebug() << "SHOULD RENDER ENTITIES NOW";
|
||||
for (auto entityID : _entityIDsLastInScene) {
|
||||
addingEntity(entityID);
|
||||
}
|
||||
_entityIDsLastInScene.clear();
|
||||
} else {
|
||||
qDebug() << "SHOULD NOT RENDER ENTITIES";
|
||||
_entityIDsLastInScene = _entitiesInScene.keys();
|
||||
for (auto entityID : _entityIDsLastInScene) {
|
||||
deletingEntity(entityID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,6 +90,9 @@ public:
|
|||
virtual void scriptContentsAvailable(const QUrl& url, const QString& scriptContents);
|
||||
virtual void errorInLoadingScript(const QUrl& url);
|
||||
|
||||
// For Scene.shouldRenderEntities
|
||||
QList<EntityItemID>& getEntitiesLastInScene() { return _entityIDsLastInScene; }
|
||||
|
||||
signals:
|
||||
void mousePressOnEntity(const RayToEntityIntersectionResult& entityItemID, const QMouseEvent* event, unsigned int deviceId);
|
||||
void mouseMoveOnEntity(const RayToEntityIntersectionResult& entityItemID, const QMouseEvent* event, unsigned int deviceId);
|
||||
|
@ -112,6 +115,7 @@ public slots:
|
|||
void deletingEntity(const EntityItemID& entityID);
|
||||
void entitySciptChanging(const EntityItemID& entityID, const bool reload);
|
||||
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
|
||||
void updateEntityTree(bool shouldRenderEntities);
|
||||
|
||||
// optional slots that can be wired to menu items
|
||||
void setDisplayElementChildProxies(bool value) { _displayElementChildProxies = value; }
|
||||
|
@ -188,6 +192,8 @@ private:
|
|||
int _previousStageDay;
|
||||
|
||||
QHash<EntityItemID, EntityItemPointer> _entitiesInScene;
|
||||
// For Scene.shouldRenderEntities
|
||||
QList<EntityItemID> _entityIDsLastInScene;
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue