some spacing issues, conversions from const char to char *

This commit is contained in:
Stephen Birarda 2013-04-09 17:33:53 -07:00
parent 11a317da96
commit 4f576ba86f
2 changed files with 9 additions and 9 deletions

View file

@ -534,13 +534,13 @@ void simulateHead(float frametime)
// Send my stream of head/hand data to the avatar mixer and voxel server // Send my stream of head/hand data to the avatar mixer and voxel server
char broadcastString[200]; char broadcastString[200];
int broadcastBytes = myHead.getBroadcastData(broadcast_string); int broadcastBytes = myHead.getBroadcastData(broadcastString);
char broadcastReceivers[2]; char broadcastReceivers[2];
*broadcastReceivers = AGENT_TYPE_VOXEL; *broadcastReceivers = AGENT_TYPE_VOXEL;
*(broadcastReceivers + 1) = AGENT_TYPE_AVATAR_MIXER; *(broadcastReceivers + 1) = AGENT_TYPE_AVATAR_MIXER;
agentList.broadcastToAgents(broadcast_string, broadcast_bytes, broadcastReceivers); agentList.broadcastToAgents(broadcastString, broadcastBytes, broadcastReceivers);
// If I'm in paint mode, send a voxel out to VOXEL server agents. // If I'm in paint mode, send a voxel out to VOXEL server agents.
if (::paintOn) { if (::paintOn) {
@ -559,8 +559,8 @@ void simulateHead(float frametime)
::paintingVoxel.y >= 0.0 && ::paintingVoxel.y <= 1.0 && ::paintingVoxel.y >= 0.0 && ::paintingVoxel.y <= 1.0 &&
::paintingVoxel.z >= 0.0 && ::paintingVoxel.z <= 1.0) { ::paintingVoxel.z >= 0.0 && ::paintingVoxel.z <= 1.0) {
if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL,0,1,&::paintingVoxel,bufferOut,sizeOut)){ if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL, 0, 1, &::paintingVoxel, bufferOut, sizeOut)){
agentList.broadcastToAgents((char*)bufferOut, sizeOut, AGENT_TYPE_VOXEL); agentList.broadcastToAgents((char*)bufferOut, sizeOut, &AGENT_TYPE_VOXEL);
delete bufferOut; delete bufferOut;
} }
} }
@ -812,15 +812,15 @@ void testPointToVoxel()
void sendVoxelServerEraseAll() { void sendVoxelServerEraseAll() {
char message[100]; char message[100];
sprintf(message,"%c%s",'Z',"erase all"); sprintf(message,"%c%s",'Z',"erase all");
int messageSize = strlen(message)+1; int messageSize = strlen(message) + 1;
::agentList.broadcastToAgents(message, messageSize, AGENT_TYPE_VOXEL); ::agentList.broadcastToAgents(message, messageSize, &AGENT_TYPE_VOXEL);
} }
void sendVoxelServerAddScene() { void sendVoxelServerAddScene() {
char message[100]; char message[100];
sprintf(message,"%c%s",'Z',"add scene"); sprintf(message,"%c%s",'Z',"add scene");
int messageSize = strlen(message)+1; int messageSize = strlen(message) + 1;
::agentList.broadcastToAgents(message, messageSize, AGENT_TYPE_VOXEL); ::agentList.broadcastToAgents(message, messageSize, &AGENT_TYPE_VOXEL);
} }
void shiftPaintingColor() void shiftPaintingColor()

View file

@ -229,7 +229,7 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
} }
} }
void AgentList::broadcastToAgents(char *broadcastData, size_t dataBytes,const char* agentTypes) { void AgentList::broadcastToAgents(char *broadcastData, size_t dataBytes, const char* agentTypes) {
for(std::vector<Agent>::iterator agent = agents.begin(); agent != agents.end(); agent++) { for(std::vector<Agent>::iterator agent = agents.begin(); agent != agents.end(); agent++) {
// only send to the AgentTypes we are asked to send to. // only send to the AgentTypes we are asked to send to.
if (agent->getActiveSocket() != NULL && strchr(agentTypes,agent->getType())) { if (agent->getActiveSocket() != NULL && strchr(agentTypes,agent->getType())) {