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some spacing issues, conversions from const char to char *
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parent
11a317da96
commit
4f576ba86f
2 changed files with 9 additions and 9 deletions
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@ -534,13 +534,13 @@ void simulateHead(float frametime)
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// Send my stream of head/hand data to the avatar mixer and voxel server
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char broadcastString[200];
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int broadcastBytes = myHead.getBroadcastData(broadcast_string);
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int broadcastBytes = myHead.getBroadcastData(broadcastString);
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char broadcastReceivers[2];
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*broadcastReceivers = AGENT_TYPE_VOXEL;
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*(broadcastReceivers + 1) = AGENT_TYPE_AVATAR_MIXER;
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agentList.broadcastToAgents(broadcast_string, broadcast_bytes, broadcastReceivers);
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agentList.broadcastToAgents(broadcastString, broadcastBytes, broadcastReceivers);
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// If I'm in paint mode, send a voxel out to VOXEL server agents.
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if (::paintOn) {
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@ -559,8 +559,8 @@ void simulateHead(float frametime)
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::paintingVoxel.y >= 0.0 && ::paintingVoxel.y <= 1.0 &&
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::paintingVoxel.z >= 0.0 && ::paintingVoxel.z <= 1.0) {
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if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL,0,1,&::paintingVoxel,bufferOut,sizeOut)){
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agentList.broadcastToAgents((char*)bufferOut, sizeOut, AGENT_TYPE_VOXEL);
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if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL, 0, 1, &::paintingVoxel, bufferOut, sizeOut)){
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agentList.broadcastToAgents((char*)bufferOut, sizeOut, &AGENT_TYPE_VOXEL);
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delete bufferOut;
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}
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}
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@ -812,15 +812,15 @@ void testPointToVoxel()
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void sendVoxelServerEraseAll() {
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char message[100];
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sprintf(message,"%c%s",'Z',"erase all");
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int messageSize = strlen(message)+1;
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::agentList.broadcastToAgents(message, messageSize, AGENT_TYPE_VOXEL);
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int messageSize = strlen(message) + 1;
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::agentList.broadcastToAgents(message, messageSize, &AGENT_TYPE_VOXEL);
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}
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void sendVoxelServerAddScene() {
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char message[100];
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sprintf(message,"%c%s",'Z',"add scene");
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int messageSize = strlen(message)+1;
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::agentList.broadcastToAgents(message, messageSize, AGENT_TYPE_VOXEL);
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int messageSize = strlen(message) + 1;
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::agentList.broadcastToAgents(message, messageSize, &AGENT_TYPE_VOXEL);
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}
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void shiftPaintingColor()
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@ -229,7 +229,7 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
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}
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}
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void AgentList::broadcastToAgents(char *broadcastData, size_t dataBytes,const char* agentTypes) {
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void AgentList::broadcastToAgents(char *broadcastData, size_t dataBytes, const char* agentTypes) {
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for(std::vector<Agent>::iterator agent = agents.begin(); agent != agents.end(); agent++) {
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// only send to the AgentTypes we are asked to send to.
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if (agent->getActiveSocket() != NULL && strchr(agentTypes,agent->getType())) {
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