spacing cleanup in EntityTreeSendThread

This commit is contained in:
Stephen Birarda 2017-02-16 13:39:21 -08:00
parent fe11a945ef
commit 4ece56b673

View file

@ -76,7 +76,6 @@ void EntityTreeSendThread::preDistributionProcessing() {
nodeData->setShouldForceFullScene(requiresFullScene);
}
}
}
}
}
@ -113,7 +112,6 @@ bool EntityTreeSendThread::addDescendantsToExtraFlaggedEntities(const QUuid& fil
// enumerate the immediate children of this entity
foreach (SpatiallyNestablePointer child, entityItem.getChildren()) {
if (child && child->getNestableType() == NestableType::Entity) {
// this is a child that is an entity