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remove debug from EntityTreeSendThread
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1 changed files with 0 additions and 4 deletions
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@ -93,8 +93,6 @@ bool EntityTreeSendThread::addAncestorsToExtraFlaggedEntities(const QUuid& filte
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// first add it to the extra list of things we need to send
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bool parentWasNew = nodeData.insertFlaggedExtraEntity(filteredEntityID, entityParent->getID());
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// qDebug() << "Adding" << entityParent->getID() << "which is an ancestor of" << filteredEntityID;
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// now recursively call ourselves to get its ancestors added too
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auto parentEntityItem = std::static_pointer_cast<EntityItem>(entityParent);
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bool ancestorsWereNew = addAncestorsToExtraFlaggedEntities(filteredEntityID, *parentEntityItem, nodeData);
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@ -122,8 +120,6 @@ bool EntityTreeSendThread::addDescendantsToExtraFlaggedEntities(const QUuid& fil
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// first add it to the extra list of things we need to send
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hasNewChild |= nodeData.insertFlaggedExtraEntity(filteredEntityID, child->getID());
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// qDebug() << "Adding" << child->getID() << "which is a descendant of" << filteredEntityID;
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// now recursively call ourselves to get its descendants added too
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auto childEntityItem = std::static_pointer_cast<EntityItem>(child);
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hasNewDescendants |= addDescendantsToExtraFlaggedEntities(filteredEntityID, *childEntityItem, nodeData);
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