remove debug from EntityTreeSendThread

This commit is contained in:
Stephen Birarda 2017-02-16 13:38:09 -08:00
parent 9d336a84ab
commit fe11a945ef

View file

@ -93,8 +93,6 @@ bool EntityTreeSendThread::addAncestorsToExtraFlaggedEntities(const QUuid& filte
// first add it to the extra list of things we need to send
bool parentWasNew = nodeData.insertFlaggedExtraEntity(filteredEntityID, entityParent->getID());
// qDebug() << "Adding" << entityParent->getID() << "which is an ancestor of" << filteredEntityID;
// now recursively call ourselves to get its ancestors added too
auto parentEntityItem = std::static_pointer_cast<EntityItem>(entityParent);
bool ancestorsWereNew = addAncestorsToExtraFlaggedEntities(filteredEntityID, *parentEntityItem, nodeData);
@ -122,8 +120,6 @@ bool EntityTreeSendThread::addDescendantsToExtraFlaggedEntities(const QUuid& fil
// first add it to the extra list of things we need to send
hasNewChild |= nodeData.insertFlaggedExtraEntity(filteredEntityID, child->getID());
// qDebug() << "Adding" << child->getID() << "which is a descendant of" << filteredEntityID;
// now recursively call ourselves to get its descendants added too
auto childEntityItem = std::static_pointer_cast<EntityItem>(child);
hasNewDescendants |= addDescendantsToExtraFlaggedEntities(filteredEntityID, *childEntityItem, nodeData);