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fix rendering of simulation ownership debug info
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parent
759a4a323b
commit
4df87ec4e8
4 changed files with 59 additions and 50 deletions
libraries/entities-renderer/src
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@ -15,6 +15,7 @@
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#include <gpu/Batch.h>
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#include <DeferredLightingEffect.h>
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#include <ObjectMotionState.h>
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#include <PerfStat.h>
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#include "RenderableBoxEntityItem.h"
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@ -27,23 +28,45 @@ void RenderableBoxEntityItem::render(RenderArgs* args) {
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PerformanceTimer perfTimer("RenderableBoxEntityItem::render");
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Q_ASSERT(getType() == EntityTypes::Box);
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glm::vec4 cubeColor(toGlm(getXColor()), getLocalRenderAlpha());
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bool debugSimulationOwnership = args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP;
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bool highlightSimulationOwnership = false;
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if (debugSimulationOwnership) {
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auto nodeList = DependencyManager::get<NodeList>();
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const QUuid& myNodeID = nodeList->getSessionUUID();
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highlightSimulationOwnership = (getSimulatorID() == myNodeID);
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}
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Q_ASSERT(args->_batch);
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gpu::Batch& batch = *args->_batch;
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batch.setModelTransform(getTransformToCenter());
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if (highlightSimulationOwnership) {
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DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.0f, cubeColor);
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} else {
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DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(batch, 1.0f, cubeColor);
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}
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DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(batch, 1.0f, cubeColor);
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RenderableDebugableEntityItem::render(this, args);
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// TODO: use RenderableDebugableEntityItem::render (instead of the hack below)
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// when we fix the scaling bug that breaks RenderableDebugableEntityItem for boxes.
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if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) {
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Q_ASSERT(args->_batch);
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gpu::Batch& batch = *args->_batch;
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Transform transform = getTransformToCenter();
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//transform.postScale(entity->getDimensions()); // HACK: this line breaks for BoxEntityItem
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batch.setModelTransform(transform);
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auto nodeList = DependencyManager::get<NodeList>();
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const QUuid& myNodeID = nodeList->getSessionUUID();
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bool highlightSimulationOwnership = (getSimulatorID() == myNodeID);
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if (highlightSimulationOwnership) {
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glm::vec4 greenColor(0.0f, 1.0f, 0.2f, 1.0f);
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DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.08f, greenColor);
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}
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quint64 now = usecTimestampNow();
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if (now - getLastEditedFromRemote() < 0.1f * USECS_PER_SECOND) {
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glm::vec4 redColor(1.0f, 0.0f, 0.0f, 1.0f);
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DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.16f, redColor);
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}
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if (now - getLastBroadcast() < 0.2f * USECS_PER_SECOND) {
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glm::vec4 yellowColor(1.0f, 1.0f, 0.2f, 1.0f);
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DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.24f, yellowColor);
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}
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ObjectMotionState* motionState = static_cast<ObjectMotionState*>(getPhysicsInfo());
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if (motionState && motionState->isActive()) {
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glm::vec4 blueColor(0.0f, 0.0f, 1.0f, 1.0f);
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DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.32f, blueColor);
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}
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}
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//RenderableDebugableEntityItem::render(this, args); // TODO: use this instead of the hack above
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};
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@ -15,9 +15,8 @@
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#include <gpu/GPUConfig.h>
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#include <gpu/Batch.h>
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#include <DeferredLightingEffect.h>
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#include <PhysicsEngine.h>
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#include <ObjectMotionState.h>
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#include "RenderableDebugableEntityItem.h"
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@ -26,42 +25,43 @@ void RenderableDebugableEntityItem::renderBoundingBox(EntityItem* entity, Render
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float puffedOut, glm::vec4& color) {
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Q_ASSERT(args->_batch);
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gpu::Batch& batch = *args->_batch;
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batch.setModelTransform(entity->getTransformToCenter());
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Transform transform = entity->getTransformToCenter();
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transform.postScale(entity->getDimensions());
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batch.setModelTransform(transform);
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DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.0f + puffedOut, color);
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}
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void RenderableDebugableEntityItem::renderHoverDot(EntityItem* entity, RenderArgs* args) {
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const int SLICES = 8, STACKS = 8;
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float radius = 0.05f;
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glm::vec4 blueColor(0.0f, 0.0f, 1.0f, 1.0f);
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Q_ASSERT(args->_batch);
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gpu::Batch& batch = *args->_batch;
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Transform transform = entity->getTransformToCenter();
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// Cancel true dimensions and set scale to 2 * radius (diameter)
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transform.postScale(2.0f * glm::vec3(radius, radius, radius) / entity->getDimensions());
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batch.setModelTransform(transform);
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DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(batch, 0.5f, SLICES, STACKS, blueColor);
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}
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void RenderableDebugableEntityItem::render(EntityItem* entity, RenderArgs* args) {
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bool debugSimulationOwnership = args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP;
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if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) {
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Q_ASSERT(args->_batch);
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gpu::Batch& batch = *args->_batch;
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Transform transform = entity->getTransformToCenter();
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transform.postScale(entity->getDimensions());
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batch.setModelTransform(transform);
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auto nodeList = DependencyManager::get<NodeList>();
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const QUuid& myNodeID = nodeList->getSessionUUID();
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bool highlightSimulationOwnership = (entity->getSimulatorID() == myNodeID);
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if (highlightSimulationOwnership) {
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glm::vec4 greenColor(0.0f, 1.0f, 0.2f, 1.0f);
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DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.08f, greenColor);
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}
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if (debugSimulationOwnership) {
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quint64 now = usecTimestampNow();
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if (now - entity->getLastEditedFromRemote() < 0.1f * USECS_PER_SECOND) {
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glm::vec4 redColor(1.0f, 0.0f, 0.0f, 1.0f);
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renderBoundingBox(entity, args, 0.2f, redColor);
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DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.16f, redColor);
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}
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if (now - entity->getLastBroadcast() < 0.2f * USECS_PER_SECOND) {
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glm::vec4 yellowColor(1.0f, 1.0f, 0.2f, 1.0f);
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renderBoundingBox(entity, args, 0.3f, yellowColor);
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DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.24f, yellowColor);
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}
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ObjectMotionState* motionState = static_cast<ObjectMotionState*>(entity->getPhysicsInfo());
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if (motionState && motionState->isActive()) {
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renderHoverDot(entity, args);
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glm::vec4 blueColor(0.0f, 0.0f, 1.0f, 1.0f);
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DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.32f, blueColor);
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}
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}
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}
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@ -17,7 +17,6 @@
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class RenderableDebugableEntityItem {
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public:
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static void renderBoundingBox(EntityItem* entity, RenderArgs* args, float puffedOut, glm::vec4& color);
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static void renderHoverDot(EntityItem* entity, RenderArgs* args);
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static void render(EntityItem* entity, RenderArgs* args);
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};
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@ -201,14 +201,6 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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bool debugSimulationOwnership = args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP;
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bool highlightSimulationOwnership = false;
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if (debugSimulationOwnership) {
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auto nodeList = DependencyManager::get<NodeList>();
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const QUuid& myNodeID = nodeList->getSessionUUID();
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highlightSimulationOwnership = (getSimulatorID() == myNodeID);
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}
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if (hasModel()) {
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if (_model) {
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if (QUrl(getModelURL()) != _model->getURL()) {
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@ -274,11 +266,6 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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}
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}
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}
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if (highlightSimulationOwnership) {
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glm::vec4 greenColor(0.0f, 1.0f, 0.0f, 1.0f);
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RenderableDebugableEntityItem::renderBoundingBox(this, args, 0.0f, greenColor);
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}
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} else {
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glm::vec4 greenColor(0.0f, 1.0f, 0.0f, 1.0f);
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RenderableDebugableEntityItem::renderBoundingBox(this, args, 0.0f, greenColor);
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