add FIXME about loudness in AudioRingBuffer

This commit is contained in:
Zach Pomerantz 2016-08-31 14:44:45 -07:00
parent ba96ab25dc
commit 4d4a68d706

View file

@ -187,6 +187,7 @@ int16_t* AudioRingBuffer::shiftedPositionAccomodatingWrap(int16_t* position, int
}
float AudioRingBuffer::getFrameLoudness(const int16_t* frameStart) const {
// FIXME: This is a bad measure of loudness - normal estimation uses sqrt(sum(x*x))
float loudness = 0.0f;
const int16_t* sampleAt = frameStart;
const int16_t* bufferLastAt = _buffer + _bufferLength - 1;