Merge branch 'master' of https://github.com/worklist/hifi into injected-audio

This commit is contained in:
Stephen Birarda 2013-12-19 12:42:06 -08:00
commit 4c15c54535
16 changed files with 225 additions and 112 deletions

View file

@ -77,6 +77,8 @@ void Hand::reset() {
} }
void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, float deltaTime) { void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, float deltaTime) {
Application* app = Application::getInstance();
ParticleTree* particles = app->getParticles()->getTree();
bool ballFromHand = Menu::getInstance()->isOptionChecked(MenuOption::BallFromHand); bool ballFromHand = Menu::getInstance()->isOptionChecked(MenuOption::BallFromHand);
int handID = palm.getSixenseID(); int handID = palm.getSixenseID();
@ -85,14 +87,14 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
glm::vec3 targetPosition = (ballFromHand ? palm.getPosition() : fingerTipPosition) / (float)TREE_SCALE; glm::vec3 targetPosition = (ballFromHand ? palm.getPosition() : fingerTipPosition) / (float)TREE_SCALE;
float targetRadius = CATCH_RADIUS / (float)TREE_SCALE; float targetRadius = CATCH_RADIUS / (float)TREE_SCALE;
const Particle* closestParticle = Application::getInstance()->getParticles()
->getTree()->findClosestParticle(targetPosition, targetRadius);
if (closestParticle) {
// If I don't currently have a ball in my hand, then I can catch this closest particle // If I don't currently have a ball in my hand, then I can catch this closest particle
if (!ballAlreadyInHand && grabButtonPressed) { if (!ballAlreadyInHand && grabButtonPressed) {
ParticleEditHandle* caughtParticle = Application::getInstance()->newParticleEditHandle(closestParticle->getID());
const Particle* closestParticle = particles->findClosestParticle(targetPosition, targetRadius);
if (closestParticle) {
ParticleEditHandle* caughtParticle = app->newParticleEditHandle(closestParticle->getID());
glm::vec3 newPosition = targetPosition; glm::vec3 newPosition = targetPosition;
glm::vec3 newVelocity = NO_VELOCITY; glm::vec3 newVelocity = NO_VELOCITY;
@ -117,10 +119,7 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
_ballParticleEditHandles[handID] = caughtParticle; _ballParticleEditHandles[handID] = caughtParticle;
caughtParticle = NULL; caughtParticle = NULL;
// Play a catch sound! // Play a catch sound!
Application::getInstance()->getAudio()->startDrumSound(1.0, app->getAudio()->startDrumSound(1.0, 300, 0.5, 0.05);
300,
0.5,
0.05);
} }
} }
@ -155,7 +154,7 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
qDebug("Created New Ball\n"); qDebug("Created New Ball\n");
#endif #endif
glm::vec3 ballPosition = ballFromHand ? palm.getPosition() : fingerTipPosition; glm::vec3 ballPosition = ballFromHand ? palm.getPosition() : fingerTipPosition;
_ballParticleEditHandles[handID] = Application::getInstance()->makeParticle( _ballParticleEditHandles[handID] = app->makeParticle(
ballPosition / (float)TREE_SCALE, ballPosition / (float)TREE_SCALE,
TOY_BALL_RADIUS / (float) TREE_SCALE, TOY_BALL_RADIUS / (float) TREE_SCALE,
TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]], TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
@ -165,10 +164,7 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
IN_HAND, IN_HAND,
TOY_BALL_UPDATE_SCRIPT); TOY_BALL_UPDATE_SCRIPT);
// Play a new ball sound // Play a new ball sound
Application::getInstance()->getAudio()->startDrumSound(1.0, app->getAudio()->startDrumSound(1.0, 2000, 0.5, 0.02);
2000,
0.5,
0.02);
} }
} else { } else {
@ -176,10 +172,16 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
#ifdef DEBUG_HAND #ifdef DEBUG_HAND
//qDebug("Ball in hand\n"); //qDebug("Ball in hand\n");
#endif #endif
uint32_t particleInHandID = _ballParticleEditHandles[handID]->getID();
const Particle* particleInHand = particles->findParticleByID(particleInHandID);
xColor colorForParticleInHand = particleInHand ? particleInHand->getXColor()
: TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]];
glm::vec3 ballPosition = ballFromHand ? palm.getPosition() : fingerTipPosition; glm::vec3 ballPosition = ballFromHand ? palm.getPosition() : fingerTipPosition;
_ballParticleEditHandles[handID]->updateParticle(ballPosition / (float)TREE_SCALE, _ballParticleEditHandles[handID]->updateParticle(ballPosition / (float)TREE_SCALE,
TOY_BALL_RADIUS / (float) TREE_SCALE, TOY_BALL_RADIUS / (float) TREE_SCALE,
TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]], colorForParticleInHand,
NO_VELOCITY / (float)TREE_SCALE, NO_VELOCITY / (float)TREE_SCALE,
TOY_BALL_GRAVITY / (float) TREE_SCALE, TOY_BALL_GRAVITY / (float) TREE_SCALE,
TOY_BALL_DAMPING, TOY_BALL_DAMPING,
@ -201,9 +203,14 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
#ifdef DEBUG_HAND #ifdef DEBUG_HAND
qDebug("Threw ball, v = %.3f\n", glm::length(ballVelocity)); qDebug("Threw ball, v = %.3f\n", glm::length(ballVelocity));
#endif #endif
uint32_t particleInHandID = _ballParticleEditHandles[handID]->getID();
const Particle* particleInHand = particles->findParticleByID(particleInHandID);
xColor colorForParticleInHand = particleInHand ? particleInHand->getXColor()
: TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]];
_ballParticleEditHandles[handID]->updateParticle(ballPosition / (float)TREE_SCALE, _ballParticleEditHandles[handID]->updateParticle(ballPosition / (float)TREE_SCALE,
TOY_BALL_RADIUS / (float) TREE_SCALE, TOY_BALL_RADIUS / (float) TREE_SCALE,
TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]], colorForParticleInHand,
ballVelocity / (float)TREE_SCALE, ballVelocity / (float)TREE_SCALE,
TOY_BALL_GRAVITY / (float) TREE_SCALE, TOY_BALL_GRAVITY / (float) TREE_SCALE,
TOY_BALL_DAMPING, TOY_BALL_DAMPING,
@ -216,12 +223,7 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
_ballParticleEditHandles[handID] = NULL; _ballParticleEditHandles[handID] = NULL;
// Play a throw sound // Play a throw sound
Application::getInstance()->getAudio()->startDrumSound(1.0, app->getAudio()->startDrumSound(1.0, 3000, 0.5, 0.02);
3000,
0.5,
0.02);
} }
} }
@ -474,12 +476,9 @@ void Hand::calculateGeometry() {
} }
} }
void Hand::render( bool isMine) { void Hand::render(bool isMine) {
_renderAlpha = 1.0; _renderAlpha = 1.0;
if (Menu::getInstance()->isOptionChecked(MenuOption::CollisionProxies)) { if (Menu::getInstance()->isOptionChecked(MenuOption::CollisionProxies)) {
for (int i = 0; i < getNumPalms(); i++) { for (int i = 0; i < getNumPalms(); i++) {
PalmData& palm = getPalms()[i]; PalmData& palm = getPalms()[i];
@ -497,7 +496,7 @@ void Hand::render( bool isMine) {
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayLeapHands)) { if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayLeapHands)) {
renderLeapHands(); renderLeapHands(isMine);
} }
if (isMine) { if (isMine) {
@ -520,7 +519,7 @@ void Hand::render( bool isMine) {
} }
void Hand::renderLeapHands() { void Hand::renderLeapHands(bool isMine) {
const float alpha = 1.0f; const float alpha = 1.0f;
const float TARGET_ALPHA = 0.5f; const float TARGET_ALPHA = 0.5f;
@ -532,7 +531,7 @@ void Hand::renderLeapHands() {
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE); glDepthMask(GL_TRUE);
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) { if (isMine && Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) {
for (size_t i = 0; i < getNumPalms(); ++i) { for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i]; PalmData& palm = getPalms()[i];
if (!palm.isActive()) { if (!palm.isActive()) {
@ -541,8 +540,8 @@ void Hand::renderLeapHands() {
glm::vec3 targetPosition = ballFromHand ? palm.getPosition() : palm.getTipPosition(); glm::vec3 targetPosition = ballFromHand ? palm.getPosition() : palm.getTipPosition();
glPushMatrix(); glPushMatrix();
const Particle* closestParticle = Application::getInstance()->getParticles() ParticleTree* particles = Application::getInstance()->getParticles()->getTree();
->getTree()->findClosestParticle(targetPosition / (float)TREE_SCALE, const Particle* closestParticle = particles->findClosestParticle(targetPosition / (float)TREE_SCALE,
CATCH_RADIUS / (float)TREE_SCALE); CATCH_RADIUS / (float)TREE_SCALE);
// If we are hitting a particle then draw the target green, otherwise yellow // If we are hitting a particle then draw the target green, otherwise yellow

View file

@ -89,7 +89,7 @@ private:
void setLeapHands(const std::vector<glm::vec3>& handPositions, void setLeapHands(const std::vector<glm::vec3>& handPositions,
const std::vector<glm::vec3>& handNormals); const std::vector<glm::vec3>& handNormals);
void renderLeapHands(); void renderLeapHands(bool isMine);
void renderLeapFingerTrails(); void renderLeapFingerTrails();
void updateCollisions(); void updateCollisions();

View file

@ -583,7 +583,7 @@ public:
float radius; float radius;
glm::vec3& penetration; glm::vec3& penetration;
bool found; bool found;
OctreeElement* penetratedElement; void* penetratedObject; /// the type is defined by the type of Octree, the caller is assumed to know the type
}; };
bool findSpherePenetrationOp(OctreeElement* element, void* extraData) { bool findSpherePenetrationOp(OctreeElement* element, void* extraData) {
@ -599,23 +599,22 @@ bool findSpherePenetrationOp(OctreeElement* element, void* extraData) {
} }
if (element->hasContent()) { if (element->hasContent()) {
glm::vec3 elementPenetration; glm::vec3 elementPenetration;
if (element->findSpherePenetration(args->center, args->radius, elementPenetration)) { if (element->findSpherePenetration(args->center, args->radius, elementPenetration, &args->penetratedObject)) {
args->penetration = addPenetrations(args->penetration, elementPenetration * (float)TREE_SCALE); args->penetration = addPenetrations(args->penetration, elementPenetration * (float)TREE_SCALE);
args->found = true; args->found = true;
args->penetratedElement = element;
} }
} }
return false; return false;
} }
bool Octree::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration, bool Octree::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration,
OctreeElement** penetratedElement) { void** penetratedObject) {
SphereArgs args = { center / (float)TREE_SCALE, radius / TREE_SCALE, penetration, false, NULL }; SphereArgs args = { center / (float)TREE_SCALE, radius / TREE_SCALE, penetration, false, NULL };
penetration = glm::vec3(0.0f, 0.0f, 0.0f); penetration = glm::vec3(0.0f, 0.0f, 0.0f);
recurseTreeWithOperation(findSpherePenetrationOp, &args); recurseTreeWithOperation(findSpherePenetrationOp, &args);
if (penetratedElement) { if (penetratedObject) {
*penetratedElement = args.penetratedElement; *penetratedObject = args.penetratedObject;
} }
return args.found; return args.found;
} }

View file

@ -221,7 +221,7 @@ public:
OctreeElement*& node, float& distance, BoxFace& face); OctreeElement*& node, float& distance, BoxFace& face);
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration, bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration,
OctreeElement** penetratedElement = NULL); void** penetratedObject = NULL);
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration); bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration);

View file

@ -1285,7 +1285,8 @@ void OctreeElement::notifyUpdateHooks() {
} }
} }
bool OctreeElement::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const { bool OctreeElement::findSpherePenetration(const glm::vec3& center, float radius,
glm::vec3& penetration, void** penetratedObject) const {
return _box.findSpherePenetration(center, radius, penetration); return _box.findSpherePenetration(center, radius, penetration);
} }

View file

@ -93,7 +93,8 @@ public:
virtual bool deleteApproved() const { return true; } virtual bool deleteApproved() const { return true; }
virtual bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const; virtual bool findSpherePenetration(const glm::vec3& center, float radius,
glm::vec3& penetration, void** penetratedObject) const;
// Base class methods you don't need to implement // Base class methods you don't need to implement
const unsigned char* getOctalCode() const { return (_octcodePointer) ? _octalCode.pointer : &_octalCode.buffer[0]; } const unsigned char* getOctalCode() const { return (_octcodePointer) ? _octalCode.pointer : &_octalCode.buffer[0]; }

View file

@ -42,8 +42,8 @@ void Particle::init(glm::vec3 position, float radius, rgbColor color, glm::vec3
_id = id; _id = id;
} }
uint64_t now = usecTimestampNow(); uint64_t now = usecTimestampNow();
_edited = now; _lastEdited = now;
_lastSimulated = now; _lastUpdated = now;
_created = now; // will get updated as appropriate in setLifetime() _created = now; // will get updated as appropriate in setLifetime()
_position = position; _position = position;
@ -67,7 +67,10 @@ bool Particle::appendParticleData(OctreePacketData* packetData) const {
success = packetData->appendValue(getLifetime()); success = packetData->appendValue(getLifetime());
} }
if (success) { if (success) {
success = packetData->appendValue(getEditedAgo()); success = packetData->appendValue(getLastUpdated());
}
if (success) {
success = packetData->appendValue(getLastEdited());
} }
if (success) { if (success) {
success = packetData->appendValue(getRadius()); success = packetData->appendValue(getRadius());
@ -103,7 +106,8 @@ bool Particle::appendParticleData(OctreePacketData* packetData) const {
int Particle::expectedBytes() { int Particle::expectedBytes() {
int expectedBytes = sizeof(uint32_t) // id int expectedBytes = sizeof(uint32_t) // id
+ sizeof(float) // lifetime + sizeof(float) // lifetime
+ sizeof(float) // edited ago + sizeof(uint64_t) // last updated
+ sizeof(uint64_t) // lasted edited
+ sizeof(float) // radius + sizeof(float) // radius
+ sizeof(glm::vec3) // position + sizeof(glm::vec3) // position
+ sizeof(rgbColor) // color + sizeof(rgbColor) // color
@ -117,6 +121,7 @@ int Particle::expectedBytes() {
int Particle::expectedEditMessageBytes() { int Particle::expectedEditMessageBytes() {
int expectedBytes = sizeof(uint32_t) // id int expectedBytes = sizeof(uint32_t) // id
+ sizeof(uint64_t) // lasted edited
+ sizeof(float) // radius + sizeof(float) // radius
+ sizeof(glm::vec3) // position + sizeof(glm::vec3) // position
+ sizeof(rgbColor) // color + sizeof(rgbColor) // color
@ -145,12 +150,15 @@ int Particle::readParticleDataFromBuffer(const unsigned char* data, int bytesLef
bytesRead += sizeof(lifetime); bytesRead += sizeof(lifetime);
setLifetime(lifetime); setLifetime(lifetime);
// edited ago // _lastUpdated
float editedAgo; memcpy(&_lastUpdated, dataAt, sizeof(_lastUpdated));
memcpy(&editedAgo, dataAt, sizeof(editedAgo)); dataAt += sizeof(_lastUpdated);
dataAt += sizeof(editedAgo); bytesRead += sizeof(_lastUpdated);
bytesRead += sizeof(editedAgo);
setEditedAgo(editedAgo); // _lastEdited
memcpy(&_lastEdited, dataAt, sizeof(_lastEdited));
dataAt += sizeof(_lastEdited);
bytesRead += sizeof(_lastEdited);
// radius // radius
memcpy(&_radius, dataAt, sizeof(_radius)); memcpy(&_radius, dataAt, sizeof(_radius));
@ -204,7 +212,7 @@ int Particle::readParticleDataFromBuffer(const unsigned char* data, int bytesLef
Particle Particle::fromEditPacket(unsigned char* data, int length, int& processedBytes) { Particle Particle::fromEditPacket(unsigned char* data, int length, int& processedBytes) {
Particle newParticle; // id and _lastSimulated will get set here... Particle newParticle; // id and _lastUpdated will get set here...
unsigned char* dataAt = data; unsigned char* dataAt = data;
processedBytes = 0; processedBytes = 0;
@ -240,8 +248,10 @@ Particle Particle::fromEditPacket(unsigned char* data, int length, int& processe
newParticle._newlyCreated = false; newParticle._newlyCreated = false;
} }
// clearly we just edited it // lastEdited
newParticle.setEditedAgo(0); memcpy(&newParticle._lastEdited, dataAt, sizeof(newParticle._lastEdited));
dataAt += sizeof(newParticle._lastEdited);
processedBytes += sizeof(newParticle._lastEdited);
// radius // radius
memcpy(&newParticle._radius, dataAt, sizeof(newParticle._radius)); memcpy(&newParticle._radius, dataAt, sizeof(newParticle._radius));
@ -347,6 +357,11 @@ bool Particle::encodeParticleEditMessageDetails(PACKET_TYPE command, int count,
sizeOut += sizeof(details[i].creatorTokenID); sizeOut += sizeof(details[i].creatorTokenID);
} }
// radius
memcpy(copyAt, &details[i].lastEdited, sizeof(details[i].lastEdited));
copyAt += sizeof(details[i].lastEdited);
sizeOut += sizeof(details[i].lastEdited);
// radius // radius
memcpy(copyAt, &details[i].radius, sizeof(details[i].radius)); memcpy(copyAt, &details[i].radius, sizeof(details[i].radius));
copyAt += sizeof(details[i].radius); copyAt += sizeof(details[i].radius);
@ -409,7 +424,7 @@ bool Particle::encodeParticleEditMessageDetails(PACKET_TYPE command, int count,
void Particle::update() { void Particle::update() {
uint64_t now = usecTimestampNow(); uint64_t now = usecTimestampNow();
uint64_t elapsed = now - _lastSimulated; int elapsed = now - _lastUpdated; // making this signed slightly improves clock skew behavior
float timeElapsed = (float)((float)elapsed/(float)USECS_PER_SECOND); float timeElapsed = (float)((float)elapsed/(float)USECS_PER_SECOND);
@ -423,7 +438,7 @@ void Particle::update() {
bool shouldDie = !isInHand && !isStillMoving && isReallyOld; bool shouldDie = !isInHand && !isStillMoving && isReallyOld;
setShouldDie(shouldDie); setShouldDie(shouldDie);
bool wantDebug = false; const bool wantDebug = false;
if (wantDebug) { if (wantDebug) {
printf("Particle::update()... timeElapsed: %f lifeTime:%f editedAgo:%f " printf("Particle::update()... timeElapsed: %f lifeTime:%f editedAgo:%f "
"isInHand:%s isStillMoveing:%s isReallyOld:%s shouldDie:%s\n", "isInHand:%s isStillMoveing:%s isReallyOld:%s shouldDie:%s\n",
@ -452,7 +467,7 @@ void Particle::update() {
//printf("applying damping to Particle timeElapsed=%f\n",timeElapsed); //printf("applying damping to Particle timeElapsed=%f\n",timeElapsed);
} }
_lastSimulated = now; _lastUpdated = now;
} }
void Particle::runScript() { void Particle::runScript() {
@ -488,11 +503,6 @@ void Particle::setLifetime(float lifetime) {
_created = usecTimestampNow() - lifetimeInUsecs; _created = usecTimestampNow() - lifetimeInUsecs;
} }
void Particle::setEditedAgo(float editedAgo) {
uint64_t editedAgoInUsecs = editedAgo * USECS_PER_SECOND;
_edited = usecTimestampNow() - editedAgoInUsecs;
}
void Particle::copyChangedProperties(const Particle& other) { void Particle::copyChangedProperties(const Particle& other) {
float lifetime = getLifetime(); float lifetime = getLifetime();
*this = other; *this = other;

View file

@ -25,6 +25,7 @@ const uint32_t UNKNOWN_TOKEN = 0xFFFFFFFF;
class ParticleDetail { class ParticleDetail {
public: public:
uint32_t id; uint32_t id;
uint64_t lastEdited;
glm::vec3 position; glm::vec3 position;
float radius; float radius;
rgbColor color; rgbColor color;
@ -67,10 +68,15 @@ public:
bool getInHand() const { return _inHand; } bool getInHand() const { return _inHand; }
float getDamping() const { return _damping; } float getDamping() const { return _damping; }
/// The last updated/simulated time of this particle from the time perspective of the authoritative server/source
uint64_t getLastUpdated() const { return _lastUpdated; }
/// The last edited time of this particle from the time perspective of the authoritative server/source
uint64_t getLastEdited() const { return _lastEdited; }
/// lifetime of the particle in seconds /// lifetime of the particle in seconds
float getLifetime() const { return (float)(usecTimestampNow() - _created) / (float)USECS_PER_SECOND; } float getLifetime() const { return (float)(usecTimestampNow() - _created) / (float)USECS_PER_SECOND; }
/// seconds since last edited float getEditedAgo() const { return (float)(usecTimestampNow() - _lastEdited) / (float)USECS_PER_SECOND; }
float getEditedAgo() const { return (float)(usecTimestampNow() - _edited) / (float)USECS_PER_SECOND; }
uint32_t getID() const { return _id; } uint32_t getID() const { return _id; }
bool getShouldDie() const { return _shouldDie; } bool getShouldDie() const { return _shouldDie; }
QString getUpdateScript() const { return _updateScript; } QString getUpdateScript() const { return _updateScript; }
@ -116,7 +122,6 @@ protected:
static void xColorFromScriptValue(const QScriptValue &object, xColor& color); static void xColorFromScriptValue(const QScriptValue &object, xColor& color);
void setLifetime(float lifetime); void setLifetime(float lifetime);
void setEditedAgo(float editedAgo);
glm::vec3 _position; glm::vec3 _position;
rgbColor _color; rgbColor _color;
@ -133,11 +138,11 @@ protected:
uint32_t _creatorTokenID; uint32_t _creatorTokenID;
bool _newlyCreated; bool _newlyCreated;
// these are never included in wire time uint64_t _lastUpdated;
uint64_t _lastSimulated; uint64_t _lastEdited;
uint64_t _created;
uint64_t _edited;
// this doesn't go on the wire, we send it as lifetime
uint64_t _created;
}; };
class ParticleScriptObject : public QObject { class ParticleScriptObject : public QObject {

View file

@ -73,8 +73,7 @@ void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
const float VOXEL_DAMPING = 0.0; const float VOXEL_DAMPING = 0.0;
const float VOXEL_COLLISION_FREQUENCY = 0.5f; const float VOXEL_COLLISION_FREQUENCY = 0.5f;
glm::vec3 penetration; glm::vec3 penetration;
OctreeElement* penetratedVoxel; if (_voxels->findSpherePenetration(center, radius, penetration)) {
if (_voxels->findSpherePenetration(center, radius, penetration, &penetratedVoxel)) {
penetration /= (float)TREE_SCALE; penetration /= (float)TREE_SCALE;
updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY); updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY);
applyHardCollision(particle, penetration, VOXEL_ELASTICITY, VOXEL_DAMPING); applyHardCollision(particle, penetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
@ -88,11 +87,29 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particle) {
const float VOXEL_DAMPING = 0.0; const float VOXEL_DAMPING = 0.0;
const float VOXEL_COLLISION_FREQUENCY = 0.5f; const float VOXEL_COLLISION_FREQUENCY = 0.5f;
glm::vec3 penetration; glm::vec3 penetration;
OctreeElement* penetratedElement; Particle* penetratedParticle;
if (_particles->findSpherePenetration(center, radius, penetration, &penetratedElement)) { if (_particles->findSpherePenetration(center, radius, penetration, (void**)&penetratedParticle)) {
penetration /= (float)TREE_SCALE; penetration /= (float)TREE_SCALE;
updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY); updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY);
applyHardCollision(particle, penetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
// apply a hard collision to both particles of half the penetration each
float particleShare, penetratedParticleShare;
if (particle->getInHand() && penetratedParticle->getInHand()) {
particleShare = 0.5f;
penetratedParticleShare = -0.5f;
} else if (particle->getInHand()) {
particleShare = 0.f;
penetratedParticleShare = -1.f;
} else if (penetratedParticle->getInHand()) {
particleShare = -1.f;
penetratedParticleShare = 0.f;
} else {
particleShare = 0.5f;
penetratedParticleShare = -0.5f;
}
applyHardCollision(particle, penetration * particleShare, VOXEL_ELASTICITY, VOXEL_DAMPING);
applyHardCollision(penetratedParticle, penetration * penetratedParticleShare, VOXEL_ELASTICITY, VOXEL_DAMPING);
} }
} }
@ -172,7 +189,7 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::vec3& penetration, void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::vec3& penetration,
float elasticity, float damping, const glm::vec3& addedVelocity) { float elasticity, float damping, const glm::vec3& addedVelocity) {
// //
// Update the avatar in response to a hard collision. Position will be reset exactly // Update the particle in response to a hard collision. Position will be reset exactly
// to outside the colliding surface. Velocity will be modified according to elasticity. // to outside the colliding surface. Velocity will be modified according to elasticity.
// //
// if elasticity = 1.0, collision is inelastic. // if elasticity = 1.0, collision is inelastic.
@ -197,6 +214,12 @@ void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::
velocity *= 0.f; velocity *= 0.f;
} }
} }
const bool wantDebug = false;
if (wantDebug) {
printf("ParticleCollisionSystem::applyHardCollision() particle id:%d new velocity:%f,%f,%f inHand:%s\n",
particle->getID(), velocity.x, velocity.y, velocity.z, debug::valueOf(particle->getInHand()));
}
ParticleEditHandle particleEditHandle(_packetSender, _particles, particle->getID()); ParticleEditHandle particleEditHandle(_packetSender, _particles, particle->getID());
particleEditHandle.updateParticle(position, particle->getRadius(), particle->getXColor(), velocity, particleEditHandle.updateParticle(position, particle->getRadius(), particle->getXColor(), velocity,
particle->getGravity(), particle->getDamping(), particle->getInHand(), particle->getUpdateScript()); particle->getGravity(), particle->getDamping(), particle->getInHand(), particle->getUpdateScript());

View file

@ -44,7 +44,8 @@ void ParticleEditHandle::createParticle(glm::vec3 position, float radius, xColor
glm::vec3 gravity, float damping, bool inHand, QString updateScript) { glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
// setup a ParticleDetail struct with the data // setup a ParticleDetail struct with the data
ParticleDetail addParticleDetail = { NEW_PARTICLE, uint64_t now = usecTimestampNow();
ParticleDetail addParticleDetail = { NEW_PARTICLE, now,
position, radius, {color.red, color.green, color.blue }, position, radius, {color.red, color.green, color.blue },
velocity, gravity, damping, inHand, updateScript, _creatorTokenID }; velocity, gravity, damping, inHand, updateScript, _creatorTokenID };
@ -69,7 +70,8 @@ bool ParticleEditHandle::updateParticle(glm::vec3 position, float radius, xColor
} }
// setup a ParticleDetail struct with the data // setup a ParticleDetail struct with the data
ParticleDetail newParticleDetail = { _id, uint64_t now = usecTimestampNow();
ParticleDetail newParticleDetail = { _id, now,
position, radius, {color.red, color.green, color.blue }, position, radius, {color.red, color.green, color.blue },
velocity, gravity, damping, inHand, updateScript, _creatorTokenID }; velocity, gravity, damping, inHand, updateScript, _creatorTokenID };

View file

@ -22,7 +22,8 @@ unsigned int ParticleScriptingInterface::queueParticleAdd(glm::vec3 position, fl
_nextCreatorTokenID++; _nextCreatorTokenID++;
// setup a ParticleDetail struct with the data // setup a ParticleDetail struct with the data
ParticleDetail addParticleDetail = { NEW_PARTICLE, uint64_t now = usecTimestampNow();
ParticleDetail addParticleDetail = { NEW_PARTICLE, now,
position, radius, {color.red, color.green, color.blue }, velocity, position, radius, {color.red, color.green, color.blue }, velocity,
gravity, damping, inHand, updateScript, creatorTokenID }; gravity, damping, inHand, updateScript, creatorTokenID };

View file

@ -111,7 +111,6 @@ bool ParticleTree::findNearPointOperation(OctreeElement* element, void* extraDat
} }
const Particle* ParticleTree::findClosestParticle(glm::vec3 position, float targetRadius) { const Particle* ParticleTree::findClosestParticle(glm::vec3 position, float targetRadius) {
// First, look for the existing particle in the tree..
FindNearPointArgs args = { position, targetRadius, false, NULL, FLT_MAX }; FindNearPointArgs args = { position, targetRadius, false, NULL, FLT_MAX };
lockForRead(); lockForRead();
recurseTreeWithOperation(findNearPointOperation, &args); recurseTreeWithOperation(findNearPointOperation, &args);
@ -119,6 +118,44 @@ const Particle* ParticleTree::findClosestParticle(glm::vec3 position, float targ
return args.closestParticle; return args.closestParticle;
} }
class FindByIDArgs {
public:
uint32_t id;
bool found;
const Particle* foundParticle;
};
bool ParticleTree::findByIDOperation(OctreeElement* element, void* extraData) {
FindByIDArgs* args = static_cast<FindByIDArgs*>(extraData);
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
// if already found, stop looking
if (args->found) {
return false;
}
// as the tree element if it has this particle
const Particle* foundParticle = particleTreeElement->getParticleWithID(args->id);
if (foundParticle) {
args->foundParticle = foundParticle;
args->found = true;
return false;
}
// keep looking
return true;
}
const Particle* ParticleTree::findParticleByID(uint32_t id) {
FindByIDArgs args = { id, false, NULL };
lockForRead();
recurseTreeWithOperation(findByIDOperation, &args);
unlock();
return args.foundParticle;
}
int ParticleTree::processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength, int ParticleTree::processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
unsigned char* editData, int maxLength, Node* senderNode) { unsigned char* editData, int maxLength, Node* senderNode) {

View file

@ -46,6 +46,7 @@ public:
void storeParticle(const Particle& particle); void storeParticle(const Particle& particle);
const Particle* findClosestParticle(glm::vec3 position, float targetRadius); const Particle* findClosestParticle(glm::vec3 position, float targetRadius);
const Particle* findParticleByID(uint32_t id);
void addNewlyCreatedHook(NewlyCreatedParticleHook* hook); void addNewlyCreatedHook(NewlyCreatedParticleHook* hook);
void removeNewlyCreatedHook(NewlyCreatedParticleHook* hook); void removeNewlyCreatedHook(NewlyCreatedParticleHook* hook);
@ -56,6 +57,7 @@ private:
static bool findAndUpdateOperation(OctreeElement* element, void* extraData); static bool findAndUpdateOperation(OctreeElement* element, void* extraData);
static bool findNearPointOperation(OctreeElement* element, void* extraData); static bool findNearPointOperation(OctreeElement* element, void* extraData);
static bool pruneOperation(OctreeElement* element, void* extraData); static bool pruneOperation(OctreeElement* element, void* extraData);
static bool findByIDOperation(OctreeElement* element, void* extraData);
void notifyNewlyCreatedParticle(const Particle& newParticle, Node* senderNode); void notifyNewlyCreatedParticle(const Particle& newParticle, Node* senderNode);

View file

@ -86,7 +86,9 @@ void ParticleTreeElement::update(ParticleTreeUpdateArgs& args) {
} }
} }
bool ParticleTreeElement::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const { bool ParticleTreeElement::findSpherePenetration(const glm::vec3& center, float radius,
glm::vec3& penetration, void** penetratedObject) const {
uint16_t numberOfParticles = _particles.size(); uint16_t numberOfParticles = _particles.size();
for (uint16_t i = 0; i < numberOfParticles; i++) { for (uint16_t i = 0; i < numberOfParticles; i++) {
glm::vec3 particleCenter = _particles[i].getPosition(); glm::vec3 particleCenter = _particles[i].getPosition();
@ -97,7 +99,18 @@ bool ParticleTreeElement::findSpherePenetration(const glm::vec3& center, float r
return false; return false;
} }
// We've considered making "inHand" particles not collide, if we want to do that,
// we should change this setting... but now, we do allow inHand particles to collide
const bool IN_HAND_PARTICLES_DONT_COLLIDE = false;
if (IN_HAND_PARTICLES_DONT_COLLIDE) {
// don't penetrate if the particle is "inHand" -- they don't collide
if (_particles[i].getInHand()) {
return false;
}
}
if (findSphereSpherePenetration(center, radius, particleCenter, particleRadius, penetration)) { if (findSphereSpherePenetration(center, radius, particleCenter, particleRadius, penetration)) {
*penetratedObject = (void*)&_particles[i];
return true; return true;
} }
} }
@ -115,23 +128,28 @@ bool ParticleTreeElement::containsParticle(const Particle& particle) const {
} }
bool ParticleTreeElement::updateParticle(const Particle& particle) { bool ParticleTreeElement::updateParticle(const Particle& particle) {
bool wantDebug = false; const bool wantDebug = false;
uint16_t numberOfParticles = _particles.size(); uint16_t numberOfParticles = _particles.size();
for (uint16_t i = 0; i < numberOfParticles; i++) { for (uint16_t i = 0; i < numberOfParticles; i++) {
if (_particles[i].getID() == particle.getID()) { if (_particles[i].getID() == particle.getID()) {
bool changedOnServer = _particles[i].getEditedAgo() > particle.getEditedAgo(); int difference = _particles[i].getLastUpdated() - particle.getLastUpdated();
if (changedOnServer) { bool changedOnServer = _particles[i].getLastEdited() < particle.getLastEdited();
bool localOlder = _particles[i].getLastUpdated() < particle.getLastUpdated();
if (changedOnServer || localOlder) {
if (wantDebug) { if (wantDebug) {
printf("local particle [id:%d] %s, particle.isNewlyCreated()=%s\n", printf("local particle [id:%d] %s and %s than server particle by %d, particle.isNewlyCreated()=%s\n",
particle.getID(), (changedOnServer ? "CHANGED" : "same"), particle.getID(), (changedOnServer ? "CHANGED" : "same"),
debug::valueOf(particle.isNewlyCreated()) ); (localOlder ? "OLDER" : "NEWER"),
difference, debug::valueOf(particle.isNewlyCreated()) );
} }
_particles[i].copyChangedProperties(particle); _particles[i].copyChangedProperties(particle);
} else { } else {
if (wantDebug) { if (wantDebug) {
printf(">>> NO CHANGE <<< -- local particle [id:%d] %s particle.isNewlyCreated()=%s\n", printf(">>> IGNORING SERVER!!! Would've caused jutter! <<< "
"local particle [id:%d] %s and %s than server particle by %d, particle.isNewlyCreated()=%s\n",
particle.getID(), (changedOnServer ? "CHANGED" : "same"), particle.getID(), (changedOnServer ? "CHANGED" : "same"),
debug::valueOf(particle.isNewlyCreated()) ); (localOlder ? "OLDER" : "NEWER"),
difference, debug::valueOf(particle.isNewlyCreated()) );
} }
} }
return true; return true;
@ -153,6 +171,18 @@ const Particle* ParticleTreeElement::getClosestParticle(glm::vec3 position) cons
return closestParticle; return closestParticle;
} }
const Particle* ParticleTreeElement::getParticleWithID(uint32_t id) const {
const Particle* foundParticle = NULL;
uint16_t numberOfParticles = _particles.size();
for (uint16_t i = 0; i < numberOfParticles; i++) {
if (_particles[i].getID() == id) {
foundParticle = &_particles[i];
break;
}
}
return foundParticle;
}
int ParticleTreeElement::readElementDataFromBuffer(const unsigned char* data, int bytesLeftToRead, int ParticleTreeElement::readElementDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args) { ReadBitstreamToTreeParams& args) {

View file

@ -72,7 +72,8 @@ public:
virtual bool isRendered() const { return getShouldRender(); } virtual bool isRendered() const { return getShouldRender(); }
virtual bool deleteApproved() const { return !hasParticles(); } virtual bool deleteApproved() const { return !hasParticles(); }
virtual bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const; virtual bool findSpherePenetration(const glm::vec3& center, float radius,
glm::vec3& penetration, void** penetratedObject) const;
const std::vector<Particle>& getParticles() const { return _particles; } const std::vector<Particle>& getParticles() const { return _particles; }
std::vector<Particle>& getParticles() { return _particles; } std::vector<Particle>& getParticles() { return _particles; }
@ -84,6 +85,8 @@ public:
bool containsParticle(const Particle& particle) const; bool containsParticle(const Particle& particle) const;
bool updateParticle(const Particle& particle); bool updateParticle(const Particle& particle);
const Particle* getClosestParticle(glm::vec3 position) const; const Particle* getClosestParticle(glm::vec3 position) const;
const Particle* getParticleWithID(uint32_t id) const;
protected: protected:
void storeParticle(const Particle& particle); void storeParticle(const Particle& particle);

View file

@ -54,7 +54,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
return 2; return 2;
case PACKET_TYPE_PARTICLE_DATA: case PACKET_TYPE_PARTICLE_DATA:
return 4; return 5;
default: default:
return 0; return 0;