mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 02:03:57 +02:00
commit
4a44d798c8
16 changed files with 225 additions and 112 deletions
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@ -77,6 +77,8 @@ void Hand::reset() {
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}
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void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, float deltaTime) {
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Application* app = Application::getInstance();
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ParticleTree* particles = app->getParticles()->getTree();
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bool ballFromHand = Menu::getInstance()->isOptionChecked(MenuOption::BallFromHand);
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int handID = palm.getSixenseID();
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@ -85,14 +87,14 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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glm::vec3 targetPosition = (ballFromHand ? palm.getPosition() : fingerTipPosition) / (float)TREE_SCALE;
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float targetRadius = CATCH_RADIUS / (float)TREE_SCALE;
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const Particle* closestParticle = Application::getInstance()->getParticles()
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->getTree()->findClosestParticle(targetPosition, targetRadius);
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// If I don't currently have a ball in my hand, then I can catch this closest particle
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if (!ballAlreadyInHand && grabButtonPressed) {
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if (closestParticle) {
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// If I don't currently have a ball in my hand, then I can catch this closest particle
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if (!ballAlreadyInHand && grabButtonPressed) {
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ParticleEditHandle* caughtParticle = Application::getInstance()->newParticleEditHandle(closestParticle->getID());
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const Particle* closestParticle = particles->findClosestParticle(targetPosition, targetRadius);
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if (closestParticle) {
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ParticleEditHandle* caughtParticle = app->newParticleEditHandle(closestParticle->getID());
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glm::vec3 newPosition = targetPosition;
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glm::vec3 newVelocity = NO_VELOCITY;
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@ -117,10 +119,7 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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_ballParticleEditHandles[handID] = caughtParticle;
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caughtParticle = NULL;
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// Play a catch sound!
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Application::getInstance()->getAudio()->startDrumSound(1.0,
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300,
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0.5,
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0.05);
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app->getAudio()->startDrumSound(1.0, 300, 0.5, 0.05);
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}
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}
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@ -155,20 +154,17 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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qDebug("Created New Ball\n");
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#endif
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glm::vec3 ballPosition = ballFromHand ? palm.getPosition() : fingerTipPosition;
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_ballParticleEditHandles[handID] = Application::getInstance()->makeParticle(
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ballPosition / (float)TREE_SCALE,
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TOY_BALL_RADIUS / (float) TREE_SCALE,
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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NO_VELOCITY / (float)TREE_SCALE,
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TOY_BALL_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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IN_HAND,
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TOY_BALL_UPDATE_SCRIPT);
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_ballParticleEditHandles[handID] = app->makeParticle(
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ballPosition / (float)TREE_SCALE,
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TOY_BALL_RADIUS / (float) TREE_SCALE,
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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NO_VELOCITY / (float)TREE_SCALE,
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TOY_BALL_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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IN_HAND,
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TOY_BALL_UPDATE_SCRIPT);
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// Play a new ball sound
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Application::getInstance()->getAudio()->startDrumSound(1.0,
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2000,
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0.5,
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0.02);
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app->getAudio()->startDrumSound(1.0, 2000, 0.5, 0.02);
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}
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} else {
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@ -176,10 +172,16 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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#ifdef DEBUG_HAND
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//qDebug("Ball in hand\n");
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#endif
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uint32_t particleInHandID = _ballParticleEditHandles[handID]->getID();
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const Particle* particleInHand = particles->findParticleByID(particleInHandID);
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xColor colorForParticleInHand = particleInHand ? particleInHand->getXColor()
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: TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]];
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glm::vec3 ballPosition = ballFromHand ? palm.getPosition() : fingerTipPosition;
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_ballParticleEditHandles[handID]->updateParticle(ballPosition / (float)TREE_SCALE,
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TOY_BALL_RADIUS / (float) TREE_SCALE,
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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colorForParticleInHand,
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NO_VELOCITY / (float)TREE_SCALE,
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TOY_BALL_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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@ -201,9 +203,14 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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#ifdef DEBUG_HAND
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qDebug("Threw ball, v = %.3f\n", glm::length(ballVelocity));
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#endif
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uint32_t particleInHandID = _ballParticleEditHandles[handID]->getID();
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const Particle* particleInHand = particles->findParticleByID(particleInHandID);
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xColor colorForParticleInHand = particleInHand ? particleInHand->getXColor()
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: TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]];
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_ballParticleEditHandles[handID]->updateParticle(ballPosition / (float)TREE_SCALE,
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TOY_BALL_RADIUS / (float) TREE_SCALE,
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TOY_BALL_ON_SERVER_COLOR[_whichBallColor[handID]],
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colorForParticleInHand,
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ballVelocity / (float)TREE_SCALE,
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TOY_BALL_GRAVITY / (float) TREE_SCALE,
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TOY_BALL_DAMPING,
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@ -216,12 +223,7 @@ void Hand::simulateToyBall(PalmData& palm, const glm::vec3& fingerTipPosition, f
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_ballParticleEditHandles[handID] = NULL;
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// Play a throw sound
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Application::getInstance()->getAudio()->startDrumSound(1.0,
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3000,
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0.5,
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0.02);
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app->getAudio()->startDrumSound(1.0, 3000, 0.5, 0.02);
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}
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}
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@ -474,30 +476,27 @@ void Hand::calculateGeometry() {
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}
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}
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void Hand::render( bool isMine) {
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void Hand::render(bool isMine) {
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_renderAlpha = 1.0;
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if (Menu::getInstance()->isOptionChecked(MenuOption::CollisionProxies)) {
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for (int i = 0; i < getNumPalms(); i++) {
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PalmData& palm = getPalms()[i];
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if (!palm.isActive()) {
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continue;
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}
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glm::vec3 position = palm.getPosition();
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glColor3f(0.0f, 1.0f, 0.0f);
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glutSolidSphere(PALM_COLLISION_RADIUS * _owningAvatar->getScale(), 10, 10);
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glPopMatrix();
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if (Menu::getInstance()->isOptionChecked(MenuOption::CollisionProxies)) {
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for (int i = 0; i < getNumPalms(); i++) {
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PalmData& palm = getPalms()[i];
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if (!palm.isActive()) {
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continue;
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}
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glm::vec3 position = palm.getPosition();
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glColor3f(0.0f, 1.0f, 0.0f);
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glutSolidSphere(PALM_COLLISION_RADIUS * _owningAvatar->getScale(), 10, 10);
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glPopMatrix();
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}
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayLeapHands)) {
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renderLeapHands();
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renderLeapHands(isMine);
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}
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if (isMine) {
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@ -520,7 +519,7 @@ void Hand::render( bool isMine) {
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}
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void Hand::renderLeapHands() {
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void Hand::renderLeapHands(bool isMine) {
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const float alpha = 1.0f;
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const float TARGET_ALPHA = 0.5f;
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@ -532,7 +531,7 @@ void Hand::renderLeapHands() {
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glEnable(GL_DEPTH_TEST);
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glDepthMask(GL_TRUE);
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if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) {
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if (isMine && Menu::getInstance()->isOptionChecked(MenuOption::DisplayHandTargets)) {
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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if (!palm.isActive()) {
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@ -541,8 +540,8 @@ void Hand::renderLeapHands() {
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glm::vec3 targetPosition = ballFromHand ? palm.getPosition() : palm.getTipPosition();
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glPushMatrix();
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const Particle* closestParticle = Application::getInstance()->getParticles()
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->getTree()->findClosestParticle(targetPosition / (float)TREE_SCALE,
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ParticleTree* particles = Application::getInstance()->getParticles()->getTree();
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const Particle* closestParticle = particles->findClosestParticle(targetPosition / (float)TREE_SCALE,
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CATCH_RADIUS / (float)TREE_SCALE);
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// If we are hitting a particle then draw the target green, otherwise yellow
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@ -89,7 +89,7 @@ private:
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void setLeapHands(const std::vector<glm::vec3>& handPositions,
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const std::vector<glm::vec3>& handNormals);
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void renderLeapHands();
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void renderLeapHands(bool isMine);
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void renderLeapFingerTrails();
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void updateCollisions();
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@ -583,7 +583,7 @@ public:
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float radius;
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glm::vec3& penetration;
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bool found;
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OctreeElement* penetratedElement;
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void* penetratedObject; /// the type is defined by the type of Octree, the caller is assumed to know the type
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};
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bool findSpherePenetrationOp(OctreeElement* element, void* extraData) {
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@ -599,23 +599,22 @@ bool findSpherePenetrationOp(OctreeElement* element, void* extraData) {
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}
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if (element->hasContent()) {
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glm::vec3 elementPenetration;
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if (element->findSpherePenetration(args->center, args->radius, elementPenetration)) {
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if (element->findSpherePenetration(args->center, args->radius, elementPenetration, &args->penetratedObject)) {
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args->penetration = addPenetrations(args->penetration, elementPenetration * (float)TREE_SCALE);
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args->found = true;
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args->penetratedElement = element;
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}
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}
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return false;
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}
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bool Octree::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration,
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OctreeElement** penetratedElement) {
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void** penetratedObject) {
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SphereArgs args = { center / (float)TREE_SCALE, radius / TREE_SCALE, penetration, false, NULL };
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penetration = glm::vec3(0.0f, 0.0f, 0.0f);
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recurseTreeWithOperation(findSpherePenetrationOp, &args);
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if (penetratedElement) {
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*penetratedElement = args.penetratedElement;
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if (penetratedObject) {
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*penetratedObject = args.penetratedObject;
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}
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return args.found;
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}
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@ -221,7 +221,7 @@ public:
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OctreeElement*& node, float& distance, BoxFace& face);
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bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration,
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OctreeElement** penetratedElement = NULL);
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void** penetratedObject = NULL);
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bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration);
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@ -1285,7 +1285,8 @@ void OctreeElement::notifyUpdateHooks() {
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}
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}
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bool OctreeElement::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const {
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bool OctreeElement::findSpherePenetration(const glm::vec3& center, float radius,
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glm::vec3& penetration, void** penetratedObject) const {
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return _box.findSpherePenetration(center, radius, penetration);
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}
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@ -93,7 +93,8 @@ public:
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virtual bool deleteApproved() const { return true; }
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virtual bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const;
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virtual bool findSpherePenetration(const glm::vec3& center, float radius,
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glm::vec3& penetration, void** penetratedObject) const;
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// Base class methods you don't need to implement
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const unsigned char* getOctalCode() const { return (_octcodePointer) ? _octalCode.pointer : &_octalCode.buffer[0]; }
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@ -42,8 +42,8 @@ void Particle::init(glm::vec3 position, float radius, rgbColor color, glm::vec3
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_id = id;
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}
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uint64_t now = usecTimestampNow();
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_edited = now;
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_lastSimulated = now;
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_lastEdited = now;
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_lastUpdated = now;
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_created = now; // will get updated as appropriate in setLifetime()
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_position = position;
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@ -67,7 +67,10 @@ bool Particle::appendParticleData(OctreePacketData* packetData) const {
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success = packetData->appendValue(getLifetime());
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}
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if (success) {
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success = packetData->appendValue(getEditedAgo());
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success = packetData->appendValue(getLastUpdated());
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}
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if (success) {
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success = packetData->appendValue(getLastEdited());
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}
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if (success) {
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success = packetData->appendValue(getRadius());
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@ -103,7 +106,8 @@ bool Particle::appendParticleData(OctreePacketData* packetData) const {
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int Particle::expectedBytes() {
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int expectedBytes = sizeof(uint32_t) // id
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+ sizeof(float) // lifetime
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+ sizeof(float) // edited ago
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+ sizeof(uint64_t) // last updated
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+ sizeof(uint64_t) // lasted edited
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+ sizeof(float) // radius
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+ sizeof(glm::vec3) // position
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+ sizeof(rgbColor) // color
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@ -117,6 +121,7 @@ int Particle::expectedBytes() {
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int Particle::expectedEditMessageBytes() {
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int expectedBytes = sizeof(uint32_t) // id
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+ sizeof(uint64_t) // lasted edited
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+ sizeof(float) // radius
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+ sizeof(glm::vec3) // position
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+ sizeof(rgbColor) // color
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@ -145,12 +150,15 @@ int Particle::readParticleDataFromBuffer(const unsigned char* data, int bytesLef
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bytesRead += sizeof(lifetime);
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setLifetime(lifetime);
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// edited ago
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float editedAgo;
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memcpy(&editedAgo, dataAt, sizeof(editedAgo));
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dataAt += sizeof(editedAgo);
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bytesRead += sizeof(editedAgo);
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setEditedAgo(editedAgo);
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// _lastUpdated
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memcpy(&_lastUpdated, dataAt, sizeof(_lastUpdated));
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dataAt += sizeof(_lastUpdated);
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bytesRead += sizeof(_lastUpdated);
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// _lastEdited
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memcpy(&_lastEdited, dataAt, sizeof(_lastEdited));
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dataAt += sizeof(_lastEdited);
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bytesRead += sizeof(_lastEdited);
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// radius
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memcpy(&_radius, dataAt, sizeof(_radius));
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@ -204,7 +212,7 @@ int Particle::readParticleDataFromBuffer(const unsigned char* data, int bytesLef
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Particle Particle::fromEditPacket(unsigned char* data, int length, int& processedBytes) {
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Particle newParticle; // id and _lastSimulated will get set here...
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Particle newParticle; // id and _lastUpdated will get set here...
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unsigned char* dataAt = data;
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processedBytes = 0;
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@ -240,8 +248,10 @@ Particle Particle::fromEditPacket(unsigned char* data, int length, int& processe
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newParticle._newlyCreated = false;
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}
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// clearly we just edited it
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newParticle.setEditedAgo(0);
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// lastEdited
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memcpy(&newParticle._lastEdited, dataAt, sizeof(newParticle._lastEdited));
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dataAt += sizeof(newParticle._lastEdited);
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processedBytes += sizeof(newParticle._lastEdited);
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// radius
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memcpy(&newParticle._radius, dataAt, sizeof(newParticle._radius));
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@ -347,6 +357,11 @@ bool Particle::encodeParticleEditMessageDetails(PACKET_TYPE command, int count,
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sizeOut += sizeof(details[i].creatorTokenID);
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}
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// radius
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memcpy(copyAt, &details[i].lastEdited, sizeof(details[i].lastEdited));
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copyAt += sizeof(details[i].lastEdited);
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sizeOut += sizeof(details[i].lastEdited);
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// radius
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memcpy(copyAt, &details[i].radius, sizeof(details[i].radius));
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copyAt += sizeof(details[i].radius);
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@ -409,7 +424,7 @@ bool Particle::encodeParticleEditMessageDetails(PACKET_TYPE command, int count,
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void Particle::update() {
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uint64_t now = usecTimestampNow();
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uint64_t elapsed = now - _lastSimulated;
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int elapsed = now - _lastUpdated; // making this signed slightly improves clock skew behavior
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float timeElapsed = (float)((float)elapsed/(float)USECS_PER_SECOND);
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@ -423,7 +438,7 @@ void Particle::update() {
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bool shouldDie = !isInHand && !isStillMoving && isReallyOld;
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setShouldDie(shouldDie);
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bool wantDebug = false;
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const bool wantDebug = false;
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if (wantDebug) {
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printf("Particle::update()... timeElapsed: %f lifeTime:%f editedAgo:%f "
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"isInHand:%s isStillMoveing:%s isReallyOld:%s shouldDie:%s\n",
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@ -452,7 +467,7 @@ void Particle::update() {
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//printf("applying damping to Particle timeElapsed=%f\n",timeElapsed);
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}
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_lastSimulated = now;
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_lastUpdated = now;
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}
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void Particle::runScript() {
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@ -488,11 +503,6 @@ void Particle::setLifetime(float lifetime) {
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_created = usecTimestampNow() - lifetimeInUsecs;
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}
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void Particle::setEditedAgo(float editedAgo) {
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uint64_t editedAgoInUsecs = editedAgo * USECS_PER_SECOND;
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_edited = usecTimestampNow() - editedAgoInUsecs;
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}
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||||
|
||||
void Particle::copyChangedProperties(const Particle& other) {
|
||||
float lifetime = getLifetime();
|
||||
*this = other;
|
||||
|
|
|
@ -25,6 +25,7 @@ const uint32_t UNKNOWN_TOKEN = 0xFFFFFFFF;
|
|||
class ParticleDetail {
|
||||
public:
|
||||
uint32_t id;
|
||||
uint64_t lastEdited;
|
||||
glm::vec3 position;
|
||||
float radius;
|
||||
rgbColor color;
|
||||
|
@ -66,11 +67,16 @@ public:
|
|||
const glm::vec3& getGravity() const { return _gravity; }
|
||||
bool getInHand() const { return _inHand; }
|
||||
float getDamping() const { return _damping; }
|
||||
|
||||
/// The last updated/simulated time of this particle from the time perspective of the authoritative server/source
|
||||
uint64_t getLastUpdated() const { return _lastUpdated; }
|
||||
|
||||
/// The last edited time of this particle from the time perspective of the authoritative server/source
|
||||
uint64_t getLastEdited() const { return _lastEdited; }
|
||||
|
||||
/// lifetime of the particle in seconds
|
||||
float getLifetime() const { return (float)(usecTimestampNow() - _created) / (float)USECS_PER_SECOND; }
|
||||
/// seconds since last edited
|
||||
float getEditedAgo() const { return (float)(usecTimestampNow() - _edited) / (float)USECS_PER_SECOND; }
|
||||
float getEditedAgo() const { return (float)(usecTimestampNow() - _lastEdited) / (float)USECS_PER_SECOND; }
|
||||
uint32_t getID() const { return _id; }
|
||||
bool getShouldDie() const { return _shouldDie; }
|
||||
QString getUpdateScript() const { return _updateScript; }
|
||||
|
@ -116,7 +122,6 @@ protected:
|
|||
static void xColorFromScriptValue(const QScriptValue &object, xColor& color);
|
||||
|
||||
void setLifetime(float lifetime);
|
||||
void setEditedAgo(float editedAgo);
|
||||
|
||||
glm::vec3 _position;
|
||||
rgbColor _color;
|
||||
|
@ -133,11 +138,11 @@ protected:
|
|||
uint32_t _creatorTokenID;
|
||||
bool _newlyCreated;
|
||||
|
||||
// these are never included in wire time
|
||||
uint64_t _lastSimulated;
|
||||
uint64_t _lastUpdated;
|
||||
uint64_t _lastEdited;
|
||||
|
||||
// this doesn't go on the wire, we send it as lifetime
|
||||
uint64_t _created;
|
||||
uint64_t _edited;
|
||||
|
||||
};
|
||||
|
||||
class ParticleScriptObject : public QObject {
|
||||
|
|
|
@ -73,8 +73,7 @@ void ParticleCollisionSystem::updateCollisionWithVoxels(Particle* particle) {
|
|||
const float VOXEL_DAMPING = 0.0;
|
||||
const float VOXEL_COLLISION_FREQUENCY = 0.5f;
|
||||
glm::vec3 penetration;
|
||||
OctreeElement* penetratedVoxel;
|
||||
if (_voxels->findSpherePenetration(center, radius, penetration, &penetratedVoxel)) {
|
||||
if (_voxels->findSpherePenetration(center, radius, penetration)) {
|
||||
penetration /= (float)TREE_SCALE;
|
||||
updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY);
|
||||
applyHardCollision(particle, penetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
|
||||
|
@ -88,11 +87,29 @@ void ParticleCollisionSystem::updateCollisionWithParticles(Particle* particle) {
|
|||
const float VOXEL_DAMPING = 0.0;
|
||||
const float VOXEL_COLLISION_FREQUENCY = 0.5f;
|
||||
glm::vec3 penetration;
|
||||
OctreeElement* penetratedElement;
|
||||
if (_particles->findSpherePenetration(center, radius, penetration, &penetratedElement)) {
|
||||
Particle* penetratedParticle;
|
||||
if (_particles->findSpherePenetration(center, radius, penetration, (void**)&penetratedParticle)) {
|
||||
penetration /= (float)TREE_SCALE;
|
||||
updateCollisionSound(particle, penetration, VOXEL_COLLISION_FREQUENCY);
|
||||
applyHardCollision(particle, penetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
|
||||
|
||||
// apply a hard collision to both particles of half the penetration each
|
||||
|
||||
float particleShare, penetratedParticleShare;
|
||||
if (particle->getInHand() && penetratedParticle->getInHand()) {
|
||||
particleShare = 0.5f;
|
||||
penetratedParticleShare = -0.5f;
|
||||
} else if (particle->getInHand()) {
|
||||
particleShare = 0.f;
|
||||
penetratedParticleShare = -1.f;
|
||||
} else if (penetratedParticle->getInHand()) {
|
||||
particleShare = -1.f;
|
||||
penetratedParticleShare = 0.f;
|
||||
} else {
|
||||
particleShare = 0.5f;
|
||||
penetratedParticleShare = -0.5f;
|
||||
}
|
||||
applyHardCollision(particle, penetration * particleShare, VOXEL_ELASTICITY, VOXEL_DAMPING);
|
||||
applyHardCollision(penetratedParticle, penetration * penetratedParticleShare, VOXEL_ELASTICITY, VOXEL_DAMPING);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -172,7 +189,7 @@ void ParticleCollisionSystem::updateCollisionWithAvatars(Particle* particle) {
|
|||
void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::vec3& penetration,
|
||||
float elasticity, float damping, const glm::vec3& addedVelocity) {
|
||||
//
|
||||
// Update the avatar in response to a hard collision. Position will be reset exactly
|
||||
// Update the particle in response to a hard collision. Position will be reset exactly
|
||||
// to outside the colliding surface. Velocity will be modified according to elasticity.
|
||||
//
|
||||
// if elasticity = 1.0, collision is inelastic.
|
||||
|
@ -197,6 +214,12 @@ void ParticleCollisionSystem::applyHardCollision(Particle* particle, const glm::
|
|||
velocity *= 0.f;
|
||||
}
|
||||
}
|
||||
const bool wantDebug = false;
|
||||
if (wantDebug) {
|
||||
printf("ParticleCollisionSystem::applyHardCollision() particle id:%d new velocity:%f,%f,%f inHand:%s\n",
|
||||
particle->getID(), velocity.x, velocity.y, velocity.z, debug::valueOf(particle->getInHand()));
|
||||
}
|
||||
|
||||
ParticleEditHandle particleEditHandle(_packetSender, _particles, particle->getID());
|
||||
particleEditHandle.updateParticle(position, particle->getRadius(), particle->getXColor(), velocity,
|
||||
particle->getGravity(), particle->getDamping(), particle->getInHand(), particle->getUpdateScript());
|
||||
|
|
|
@ -44,7 +44,8 @@ void ParticleEditHandle::createParticle(glm::vec3 position, float radius, xColor
|
|||
glm::vec3 gravity, float damping, bool inHand, QString updateScript) {
|
||||
|
||||
// setup a ParticleDetail struct with the data
|
||||
ParticleDetail addParticleDetail = { NEW_PARTICLE,
|
||||
uint64_t now = usecTimestampNow();
|
||||
ParticleDetail addParticleDetail = { NEW_PARTICLE, now,
|
||||
position, radius, {color.red, color.green, color.blue },
|
||||
velocity, gravity, damping, inHand, updateScript, _creatorTokenID };
|
||||
|
||||
|
@ -69,7 +70,8 @@ bool ParticleEditHandle::updateParticle(glm::vec3 position, float radius, xColor
|
|||
}
|
||||
|
||||
// setup a ParticleDetail struct with the data
|
||||
ParticleDetail newParticleDetail = { _id,
|
||||
uint64_t now = usecTimestampNow();
|
||||
ParticleDetail newParticleDetail = { _id, now,
|
||||
position, radius, {color.red, color.green, color.blue },
|
||||
velocity, gravity, damping, inHand, updateScript, _creatorTokenID };
|
||||
|
||||
|
|
|
@ -22,7 +22,8 @@ unsigned int ParticleScriptingInterface::queueParticleAdd(glm::vec3 position, fl
|
|||
_nextCreatorTokenID++;
|
||||
|
||||
// setup a ParticleDetail struct with the data
|
||||
ParticleDetail addParticleDetail = { NEW_PARTICLE,
|
||||
uint64_t now = usecTimestampNow();
|
||||
ParticleDetail addParticleDetail = { NEW_PARTICLE, now,
|
||||
position, radius, {color.red, color.green, color.blue }, velocity,
|
||||
gravity, damping, inHand, updateScript, creatorTokenID };
|
||||
|
||||
|
|
|
@ -111,7 +111,6 @@ bool ParticleTree::findNearPointOperation(OctreeElement* element, void* extraDat
|
|||
}
|
||||
|
||||
const Particle* ParticleTree::findClosestParticle(glm::vec3 position, float targetRadius) {
|
||||
// First, look for the existing particle in the tree..
|
||||
FindNearPointArgs args = { position, targetRadius, false, NULL, FLT_MAX };
|
||||
lockForRead();
|
||||
recurseTreeWithOperation(findNearPointOperation, &args);
|
||||
|
@ -119,6 +118,44 @@ const Particle* ParticleTree::findClosestParticle(glm::vec3 position, float targ
|
|||
return args.closestParticle;
|
||||
}
|
||||
|
||||
class FindByIDArgs {
|
||||
public:
|
||||
uint32_t id;
|
||||
bool found;
|
||||
const Particle* foundParticle;
|
||||
};
|
||||
|
||||
|
||||
bool ParticleTree::findByIDOperation(OctreeElement* element, void* extraData) {
|
||||
FindByIDArgs* args = static_cast<FindByIDArgs*>(extraData);
|
||||
ParticleTreeElement* particleTreeElement = static_cast<ParticleTreeElement*>(element);
|
||||
|
||||
// if already found, stop looking
|
||||
if (args->found) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// as the tree element if it has this particle
|
||||
const Particle* foundParticle = particleTreeElement->getParticleWithID(args->id);
|
||||
if (foundParticle) {
|
||||
args->foundParticle = foundParticle;
|
||||
args->found = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// keep looking
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
const Particle* ParticleTree::findParticleByID(uint32_t id) {
|
||||
FindByIDArgs args = { id, false, NULL };
|
||||
lockForRead();
|
||||
recurseTreeWithOperation(findByIDOperation, &args);
|
||||
unlock();
|
||||
return args.foundParticle;
|
||||
}
|
||||
|
||||
|
||||
int ParticleTree::processEditPacketData(PACKET_TYPE packetType, unsigned char* packetData, int packetLength,
|
||||
unsigned char* editData, int maxLength, Node* senderNode) {
|
||||
|
|
|
@ -46,6 +46,7 @@ public:
|
|||
|
||||
void storeParticle(const Particle& particle);
|
||||
const Particle* findClosestParticle(glm::vec3 position, float targetRadius);
|
||||
const Particle* findParticleByID(uint32_t id);
|
||||
|
||||
void addNewlyCreatedHook(NewlyCreatedParticleHook* hook);
|
||||
void removeNewlyCreatedHook(NewlyCreatedParticleHook* hook);
|
||||
|
@ -56,6 +57,7 @@ private:
|
|||
static bool findAndUpdateOperation(OctreeElement* element, void* extraData);
|
||||
static bool findNearPointOperation(OctreeElement* element, void* extraData);
|
||||
static bool pruneOperation(OctreeElement* element, void* extraData);
|
||||
static bool findByIDOperation(OctreeElement* element, void* extraData);
|
||||
|
||||
void notifyNewlyCreatedParticle(const Particle& newParticle, Node* senderNode);
|
||||
|
||||
|
|
|
@ -86,7 +86,9 @@ void ParticleTreeElement::update(ParticleTreeUpdateArgs& args) {
|
|||
}
|
||||
}
|
||||
|
||||
bool ParticleTreeElement::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const {
|
||||
bool ParticleTreeElement::findSpherePenetration(const glm::vec3& center, float radius,
|
||||
glm::vec3& penetration, void** penetratedObject) const {
|
||||
|
||||
uint16_t numberOfParticles = _particles.size();
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
glm::vec3 particleCenter = _particles[i].getPosition();
|
||||
|
@ -96,8 +98,19 @@ bool ParticleTreeElement::findSpherePenetration(const glm::vec3& center, float r
|
|||
if (particleCenter == center && particleRadius == radius) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// We've considered making "inHand" particles not collide, if we want to do that,
|
||||
// we should change this setting... but now, we do allow inHand particles to collide
|
||||
const bool IN_HAND_PARTICLES_DONT_COLLIDE = false;
|
||||
if (IN_HAND_PARTICLES_DONT_COLLIDE) {
|
||||
// don't penetrate if the particle is "inHand" -- they don't collide
|
||||
if (_particles[i].getInHand()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (findSphereSpherePenetration(center, radius, particleCenter, particleRadius, penetration)) {
|
||||
*penetratedObject = (void*)&_particles[i];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -115,23 +128,28 @@ bool ParticleTreeElement::containsParticle(const Particle& particle) const {
|
|||
}
|
||||
|
||||
bool ParticleTreeElement::updateParticle(const Particle& particle) {
|
||||
bool wantDebug = false;
|
||||
const bool wantDebug = false;
|
||||
uint16_t numberOfParticles = _particles.size();
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
if (_particles[i].getID() == particle.getID()) {
|
||||
bool changedOnServer = _particles[i].getEditedAgo() > particle.getEditedAgo();
|
||||
if (changedOnServer) {
|
||||
int difference = _particles[i].getLastUpdated() - particle.getLastUpdated();
|
||||
bool changedOnServer = _particles[i].getLastEdited() < particle.getLastEdited();
|
||||
bool localOlder = _particles[i].getLastUpdated() < particle.getLastUpdated();
|
||||
if (changedOnServer || localOlder) {
|
||||
if (wantDebug) {
|
||||
printf("local particle [id:%d] %s, particle.isNewlyCreated()=%s\n",
|
||||
particle.getID(), (changedOnServer ? "CHANGED" : "same"),
|
||||
debug::valueOf(particle.isNewlyCreated()) );
|
||||
printf("local particle [id:%d] %s and %s than server particle by %d, particle.isNewlyCreated()=%s\n",
|
||||
particle.getID(), (changedOnServer ? "CHANGED" : "same"),
|
||||
(localOlder ? "OLDER" : "NEWER"),
|
||||
difference, debug::valueOf(particle.isNewlyCreated()) );
|
||||
}
|
||||
_particles[i].copyChangedProperties(particle);
|
||||
} else {
|
||||
if (wantDebug) {
|
||||
printf(">>> NO CHANGE <<< -- local particle [id:%d] %s particle.isNewlyCreated()=%s\n",
|
||||
particle.getID(), (changedOnServer ? "CHANGED" : "same"),
|
||||
debug::valueOf(particle.isNewlyCreated()) );
|
||||
printf(">>> IGNORING SERVER!!! Would've caused jutter! <<< "
|
||||
"local particle [id:%d] %s and %s than server particle by %d, particle.isNewlyCreated()=%s\n",
|
||||
particle.getID(), (changedOnServer ? "CHANGED" : "same"),
|
||||
(localOlder ? "OLDER" : "NEWER"),
|
||||
difference, debug::valueOf(particle.isNewlyCreated()) );
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
@ -153,6 +171,18 @@ const Particle* ParticleTreeElement::getClosestParticle(glm::vec3 position) cons
|
|||
return closestParticle;
|
||||
}
|
||||
|
||||
const Particle* ParticleTreeElement::getParticleWithID(uint32_t id) const {
|
||||
const Particle* foundParticle = NULL;
|
||||
uint16_t numberOfParticles = _particles.size();
|
||||
for (uint16_t i = 0; i < numberOfParticles; i++) {
|
||||
if (_particles[i].getID() == id) {
|
||||
foundParticle = &_particles[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
return foundParticle;
|
||||
}
|
||||
|
||||
|
||||
int ParticleTreeElement::readElementDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
||||
ReadBitstreamToTreeParams& args) {
|
||||
|
|
|
@ -72,7 +72,8 @@ public:
|
|||
virtual bool isRendered() const { return getShouldRender(); }
|
||||
virtual bool deleteApproved() const { return !hasParticles(); }
|
||||
|
||||
virtual bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const;
|
||||
virtual bool findSpherePenetration(const glm::vec3& center, float radius,
|
||||
glm::vec3& penetration, void** penetratedObject) const;
|
||||
|
||||
const std::vector<Particle>& getParticles() const { return _particles; }
|
||||
std::vector<Particle>& getParticles() { return _particles; }
|
||||
|
@ -84,6 +85,8 @@ public:
|
|||
bool containsParticle(const Particle& particle) const;
|
||||
bool updateParticle(const Particle& particle);
|
||||
const Particle* getClosestParticle(glm::vec3 position) const;
|
||||
const Particle* getParticleWithID(uint32_t id) const;
|
||||
|
||||
|
||||
protected:
|
||||
void storeParticle(const Particle& particle);
|
||||
|
|
|
@ -54,7 +54,7 @@ PACKET_VERSION versionForPacketType(PACKET_TYPE type) {
|
|||
return 2;
|
||||
|
||||
case PACKET_TYPE_PARTICLE_DATA:
|
||||
return 4;
|
||||
return 5;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
|
|
Loading…
Reference in a new issue