clean up, minimize diff

This commit is contained in:
Seth Alves 2015-11-26 08:36:41 -08:00
parent 4ab2bfa854
commit 4b5fec4b00

View file

@ -47,6 +47,7 @@ public:
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
virtual void render(RenderArgs* args);
virtual bool supportsDetailedRayIntersection() const { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,