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clean up, minimize diff
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parent
c96a09976e
commit
4ab2bfa854
1 changed files with 13 additions and 10 deletions
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@ -210,6 +210,7 @@ void RenderableModelEntityItem::removeFromScene(EntityItemPointer self, std::sha
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}
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}
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// NOTE: this only renders the "meta" portion of the Model, namely it renders debugging items, and it handles
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// the per frame simulation/update that might be required if the models properties changed.
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void RenderableModelEntityItem::render(RenderArgs* args) {
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@ -249,6 +250,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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_model->setVisibleInScene(getVisible(), scene);
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}
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remapTextures();
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} else {
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static glm::vec4 greenColor(0.0f, 1.0f, 0.0f, 1.0f);
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@ -304,22 +306,23 @@ Model* RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
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}
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bool RenderableModelEntityItem::needsToCallUpdate() const {
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if (EntityItem::needsToCallUpdate()) {
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if (!_dimensionsInitialized || _needsInitialSimulation || ModelEntityItem::needsToCallUpdate()) {
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return true;
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}
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// these if statements match the structure of those in RenderableModelEntityItem::update
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if (hasModel() && _myRenderer) {
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if (!_model || _needsModelReload) {
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return true;
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}
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}
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if (!_dimensionsInitialized && _model && _model->isActive()) {
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return true;
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}
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if (_myRenderer && (!_model || _needsModelReload)) {
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return true;
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}
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if (_model) {
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if (hasAnimation()) {
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if (hasAnimation() || jointsMapped()) {
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return true;
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}
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bool movingOrAnimating = isMoving() || isAnimatingSomething();
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if ((movingOrAnimating ||
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_needsInitialSimulation ||
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@ -339,14 +342,14 @@ void RenderableModelEntityItem::update(const quint64& now) {
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EntityItemProperties properties;
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auto extents = _model->getMeshExtents();
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properties.setDimensions(extents.maximum - extents.minimum);
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qCDebug(entitiesrenderer) << "Autoresizing:" << (!getName().isEmpty() ? getName() : getModelURL());
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QMetaObject::invokeMethod(DependencyManager::get<EntityScriptingInterface>().data(), "editEntity",
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Qt::QueuedConnection,
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Q_ARG(QUuid, getEntityItemID()),
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Q_ARG(EntityItemProperties, properties));
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}
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if (_myRenderer && (!_model || _needsModelReload)) {
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// TODO: this getModel() appears to be about 3% of model render time. We should optimize
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PerformanceTimer perfTimer("getModel");
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