var name and empty line

This commit is contained in:
David Back 2017-11-15 19:05:44 -08:00
parent 9bfbcb4434
commit 4b2ff68fa3

View file

@ -79,16 +79,15 @@ public:
glm::vec3 mirrorCameraPositionWorld = vec3(worldFromMirror * vec4(mirrorCameraPositionMirror, 1.0f));
// set frustum position to be mirrored camera and set orientation to mirror's adjusted rotation
glm::quat mirrorCamOrientation = glm::quat_cast(worldFromMirrorRotation);
glm::quat mirrorCameraOrientation = glm::quat_cast(worldFromMirrorRotation);
srcViewFrustum.setPosition(mirrorCameraPositionWorld);
srcViewFrustum.setOrientation(mirrorCamOrientation);
srcViewFrustum.setOrientation(mirrorCameraOrientation);
// build frustum using mirror space translation of mirrored camera
float nearClip = mirrorCameraPositionMirror.z + mirrorPropertiesDimensions.z * 2.0f;
glm::vec3 upperRight = halfMirrorPropertiesDimensions - mirrorCameraPositionMirror;
glm::vec3 bottomLeft = -halfMirrorPropertiesDimensions - mirrorCameraPositionMirror;
glm::mat4 frustum = glm::frustum(bottomLeft.x, upperRight.x, bottomLeft.y, upperRight.y, nearClip, _farClipPlaneDistance);
srcViewFrustum.setProjection(frustum);
}