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some cleanup
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1 changed files with 1 additions and 5 deletions
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@ -1553,10 +1553,6 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
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int opaqueMeshPartsRendered = 0;
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int opaqueMeshPartsRendered = 0;
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// now, for each model in the scene, render the mesh portions
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// now, for each model in the scene, render the mesh portions
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//bool pickProgramsNeeded = true;
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//SkinLocations* skinLocations;
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//GLenum specularTextureUnit;
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opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, false, args);
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opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, false, args);
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opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, true, args);
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opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, true, args);
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opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, true, false, args);
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opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, true, false, args);
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@ -2015,7 +2011,7 @@ int Model::renderMeshesForModelsInScene(gpu::Batch& batch, RenderMode mode, bool
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}
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}
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// if we selected a program, then unselect it
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// if we selected a program, then unselect it
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if (!pickProgramsNeeded) {
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if (!pickProgramsNeeded) {
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//GLBATCH(glUseProgram)(0);
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GLBATCH(glUseProgram)(0);
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}
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}
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return meshPartsRendered;
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return meshPartsRendered;
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}
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}
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