fix crash in entity related AC scripts

This commit is contained in:
ZappoMan 2014-12-08 06:48:04 -08:00
parent 2bf93bd9f0
commit 497fbade9b

View file

@ -19,9 +19,13 @@
#include "MovingEntitiesOperator.h"
#include "UpdateEntityOperator.h"
EntityTree::EntityTree(bool shouldReaverage) : Octree(shouldReaverage), _simulation(NULL) {
EntityTree::EntityTree(bool shouldReaverage) :
Octree(shouldReaverage),
_fbxService(NULL),
_lightsArePickable(true),
_simulation(NULL)
{
_rootElement = createNewElement();
_lightsArePickable = true; // assume they are by default
}
EntityTree::~EntityTree() {