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fix crash in entity related AC scripts
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1 changed files with 6 additions and 2 deletions
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@ -19,9 +19,13 @@
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#include "MovingEntitiesOperator.h"
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#include "UpdateEntityOperator.h"
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EntityTree::EntityTree(bool shouldReaverage) : Octree(shouldReaverage), _simulation(NULL) {
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EntityTree::EntityTree(bool shouldReaverage) :
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Octree(shouldReaverage),
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_fbxService(NULL),
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_lightsArePickable(true),
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_simulation(NULL)
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{
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_rootElement = createNewElement();
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_lightsArePickable = true; // assume they are by default
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}
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EntityTree::~EntityTree() {
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