mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 14:03:55 +02:00
refactor Audio to remove requirement of AudioData
This commit is contained in:
parent
6f7d2a6922
commit
4693082db0
8 changed files with 182 additions and 372 deletions
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@ -154,7 +154,7 @@ Application::Application(int& argc, char** argv) :
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_oculusProgram(0),
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_oculusDistortionScale(1.25),
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#ifndef _WIN32
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_audio(&_audioScope, &_myAvatar),
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_audio(&_audioScope),
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#endif
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_stopNetworkReceiveThread(false),
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_packetCount(0),
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@ -202,10 +202,6 @@ Application::Application(int& argc, char** argv) :
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// the callback for our instance of AgentList is attachNewHeadToAgent
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AgentList::getInstance()->linkedDataCreateCallback = &attachNewHeadToAgent;
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#ifndef _WIN32
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AgentList::getInstance()->audioMixerSocketUpdate = &audioMixerUpdate;
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#endif
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#ifdef _WIN32
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WSADATA WsaData;
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int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData);
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@ -913,11 +909,7 @@ void Application::terminate() {
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// Close serial port
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// close(serial_fd);
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_myAvatar.writeAvatarDataToFile();
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#ifndef _WIN32
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_audio.terminate();
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#endif
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_myAvatar.writeAvatarDataToFile();
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if (_enableNetworkThread) {
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_stopNetworkReceiveThread = true;
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@ -1278,7 +1270,7 @@ void Application::updateAvatar(float deltaTime) {
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// Get audio loudness data from audio input device
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#ifndef _WIN32
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_myAvatar.setLoudness(_audio.getInputLoudness());
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_myAvatar.setLoudness(_audio.getLastInputLoudness());
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#endif
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// Update Avatar with latest camera and view frustum data...
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@ -1972,12 +1964,6 @@ void Application::attachNewHeadToAgent(Agent *newAgent) {
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}
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}
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#ifndef _WIN32
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void Application::audioMixerUpdate(in_addr_t newMixerAddress, in_port_t newMixerPort) {
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static_cast<Application*>(QCoreApplication::instance())->_audio.updateMixerParams(newMixerAddress, newMixerPort);
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}
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#endif
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// Receive packets from other agents/servers and decide what to do with them!
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void* Application::networkReceive(void* args) {
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sockaddr senderAddress;
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@ -57,6 +57,8 @@ public:
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void mouseReleaseEvent(QMouseEvent* event);
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void wheelEvent(QWheelEvent* event);
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const Avatar& getAvatar() const { return _myAvatar; }
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private slots:
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@ -119,9 +121,6 @@ private:
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void setMenuShortcutsEnabled(bool enabled);
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static void attachNewHeadToAgent(Agent *newAgent);
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#ifndef _WIN32
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static void audioMixerUpdate(in_addr_t newMixerAddress, in_port_t newMixerPort);
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#endif
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static void* networkReceive(void* args);
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QMainWindow* _window;
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@ -10,19 +10,21 @@
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#include <iostream>
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#include <fstream>
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#include <pthread.h>
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#include <sys/stat.h>
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#include <cstring>
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#include <StdDev.h>
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#include <UDPSocket.h>
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#include <SharedUtil.h>
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#include <PacketHeaders.h>
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#include <AgentList.h>
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#include <AgentTypes.h>
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#include "Application.h"
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#include "Audio.h"
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#include "Util.h"
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#include "Log.h"
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Oscilloscope * scope;
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const int NUM_AUDIO_CHANNELS = 2;
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const int PACKET_LENGTH_BYTES = 1024;
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@ -55,15 +57,8 @@ const float AUDIO_CALLBACK_MSECS = (float)BUFFER_LENGTH_SAMPLES / (float)SAMPLE_
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const int AGENT_LOOPBACK_MODIFIER = 307;
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const char LOCALHOST_MIXER[] = "0.0.0.0";
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const char WORKCLUB_MIXER[] = "192.168.1.19";
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const char EC2_WEST_MIXER[] = "54.241.92.53";
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const int AUDIO_UDP_LISTEN_PORT = 55444;
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int starve_counter = 0;
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StDev stdev;
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bool stopAudioReceiveThread = false;
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int samplesLeftForFlange = 0;
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int lastYawMeasuredMaximum = 0;
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@ -71,8 +66,6 @@ float flangeIntensity = 0;
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float flangeRate = 0;
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float flangeWeight = 0;
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timeval firstPlaybackTimer;
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int packetsReceivedThisPlayback = 0;
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float usecsAtStartup = 0;
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/**
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@ -94,20 +87,23 @@ float usecsAtStartup = 0;
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* @return Should be of type PaStreamCallbackResult. Return paComplete to end the stream, or paContinue to continue (default).
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Can be used to end the stream from within the callback.
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*/
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int audioCallback (const void *inputBuffer,
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void *outputBuffer,
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int audioCallback (const void* inputBuffer,
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void* outputBuffer,
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unsigned long frames,
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const PaStreamCallbackTimeInfo *timeInfo,
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PaStreamCallbackFlags statusFlags,
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void *userData)
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{
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AudioData *data = (AudioData *) userData;
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void* userData) {
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Audio* parentAudio = (Audio*) userData;
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AgentList* agentList = AgentList::getInstance();
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Application* interface = (Application*) QCoreApplication::instance();
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Avatar interfaceAvatar = interface->getAvatar();
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int16_t *inputLeft = ((int16_t **) inputBuffer)[0];
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// Add Procedural effects to input samples
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data->addProceduralSounds(inputLeft, BUFFER_LENGTH_SAMPLES);
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parentAudio->addProceduralSounds(inputLeft, BUFFER_LENGTH_SAMPLES);
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if (inputLeft != NULL) {
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@ -118,17 +114,14 @@ int audioCallback (const void *inputBuffer,
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}
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loudness /= BUFFER_LENGTH_SAMPLES;
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data->lastInputLoudness = loudness;
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parentAudio->_lastInputLoudness = loudness;
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// add data to the scope
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scope->addSamples(0, inputLeft, BUFFER_LENGTH_SAMPLES);
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parentAudio->_scope->addSamples(0, inputLeft, BUFFER_LENGTH_SAMPLES);
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if (data->mixerAddress != 0) {
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sockaddr_in audioMixerSocket;
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audioMixerSocket.sin_family = AF_INET;
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audioMixerSocket.sin_addr.s_addr = data->mixerAddress;
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audioMixerSocket.sin_port = data->mixerPort;
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Agent* audioMixer = agentList->soloAgentOfType(AGENT_TYPE_AUDIO_MIXER);
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if (audioMixer) {
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int leadingBytes = 2 + (sizeof(float) * 4);
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// we need the amount of bytes in the buffer + 1 for type
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@ -139,14 +132,14 @@ int audioCallback (const void *inputBuffer,
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unsigned char *currentPacketPtr = dataPacket + 1;
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// memcpy the three float positions
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memcpy(currentPacketPtr, &data->linkedAvatar->getHeadPosition(), sizeof(float) * 3);
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memcpy(currentPacketPtr, &interfaceAvatar.getHeadPosition(), sizeof(float) * 3);
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currentPacketPtr += (sizeof(float) * 3);
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// tell the mixer not to add additional attenuation to our source
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*(currentPacketPtr++) = 255;
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// memcpy the corrected render yaw
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float correctedYaw = fmodf(-1 * data->linkedAvatar->getAbsoluteHeadYaw(), 360);
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float correctedYaw = fmodf(-1 * interfaceAvatar.getAbsoluteHeadYaw(), 360);
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if (correctedYaw > 180) {
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correctedYaw -= 360;
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@ -154,29 +147,30 @@ int audioCallback (const void *inputBuffer,
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correctedYaw += 360;
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}
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if (data->mixerLoopbackFlag) {
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if (parentAudio->_mixerLoopbackFlag) {
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correctedYaw = correctedYaw > 0
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? correctedYaw + AGENT_LOOPBACK_MODIFIER
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: correctedYaw - AGENT_LOOPBACK_MODIFIER;
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? correctedYaw + AGENT_LOOPBACK_MODIFIER
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: correctedYaw - AGENT_LOOPBACK_MODIFIER;
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}
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memcpy(currentPacketPtr, &correctedYaw, sizeof(float));
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currentPacketPtr += sizeof(float);
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currentPacketPtr += sizeof(float);
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// copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet
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memcpy(currentPacketPtr, inputLeft, BUFFER_LENGTH_BYTES);
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data->audioSocket->send((sockaddr *)&audioMixerSocket, dataPacket, BUFFER_LENGTH_BYTES + leadingBytes);
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agentList->getAgentSocket().send(audioMixer->getActiveSocket(), dataPacket, BUFFER_LENGTH_BYTES + leadingBytes);
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}
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}
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int16_t *outputLeft = ((int16_t **) outputBuffer)[0];
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int16_t *outputRight = ((int16_t **) outputBuffer)[1];
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int16_t* outputLeft = ((int16_t**) outputBuffer)[0];
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int16_t* outputRight = ((int16_t**) outputBuffer)[1];
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memset(outputLeft, 0, PACKET_LENGTH_BYTES_PER_CHANNEL);
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memset(outputRight, 0, PACKET_LENGTH_BYTES_PER_CHANNEL);
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AudioRingBuffer *ringBuffer = data->ringBuffer;
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AudioRingBuffer* ringBuffer = &parentAudio->_ringBuffer;
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// if we've been reset, and there isn't any new packets yet
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// just play some silence
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@ -184,15 +178,16 @@ int audioCallback (const void *inputBuffer,
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if (ringBuffer->getEndOfLastWrite() != NULL) {
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if (!ringBuffer->isStarted() && ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES) {
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//printLog("Held back, buffer has %d of %d samples required.\n", ringBuffer->diffLastWriteNextOutput(), PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES);
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//printLog("Held back, buffer has %d of %d samples required.\n",
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// ringBuffer->diffLastWriteNextOutput(), PACKET_LENGTH_SAMPLES + JITTER_BUFFER_SAMPLES);
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} else if (ringBuffer->diffLastWriteNextOutput() < PACKET_LENGTH_SAMPLES) {
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ringBuffer->setStarted(false);
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starve_counter++;
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packetsReceivedThisPlayback = 0;
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parentAudio->_packetsReceivedThisPlayback = 0;
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// printLog("Starved #%d\n", starve_counter);
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data->wasStarved = 10; // Frames to render the indication that the system was starved.
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parentAudio->_wasStarved = 10; // Frames to render the indication that the system was starved.
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} else {
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if (!ringBuffer->isStarted()) {
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ringBuffer->setStarted(true);
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@ -206,7 +201,7 @@ int audioCallback (const void *inputBuffer,
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// if we haven't fired off the flange effect, check if we should
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// TODO: lastMeasuredHeadYaw is now relative to body - check if this still works.
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int lastYawMeasured = fabsf(data->linkedAvatar->getLastMeasuredHeadYaw());
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int lastYawMeasured = fabsf(interfaceAvatar.getLastMeasuredHeadYaw());
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if (!samplesLeftForFlange && lastYawMeasured > MIN_FLANGE_EFFECT_THRESHOLD) {
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// we should flange for one second
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@ -216,8 +211,8 @@ int audioCallback (const void *inputBuffer,
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samplesLeftForFlange = SAMPLE_RATE;
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flangeIntensity = MIN_FLANGE_INTENSITY +
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((lastYawMeasuredMaximum - MIN_FLANGE_EFFECT_THRESHOLD) / (float)(MAX_FLANGE_EFFECT_THRESHOLD - MIN_FLANGE_EFFECT_THRESHOLD)) *
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(1 - MIN_FLANGE_INTENSITY);
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((lastYawMeasuredMaximum - MIN_FLANGE_EFFECT_THRESHOLD) / (float)(MAX_FLANGE_EFFECT_THRESHOLD - MIN_FLANGE_EFFECT_THRESHOLD)) *
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(1 - MIN_FLANGE_INTENSITY);
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flangeRate = FLANGE_BASE_RATE * flangeIntensity;
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flangeWeight = MAX_FLANGE_SAMPLE_WEIGHT * flangeIntensity;
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@ -235,7 +230,7 @@ int audioCallback (const void *inputBuffer,
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if (samplesLeftForFlange != SAMPLE_RATE || s >= (SAMPLE_RATE / 2000)) {
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// we have a delayed sample to add to this sample
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int16_t *flangeFrame = ringBuffer->getNextOutput();
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int flangeIndex = s - sampleFlangeDelay;
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@ -267,8 +262,8 @@ int audioCallback (const void *inputBuffer,
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}
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// add data to the scope
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scope->addSamples(1, outputLeft, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
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scope->addSamples(2, outputRight, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
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parentAudio->_scope->addSamples(1, outputLeft, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
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parentAudio->_scope->addSamples(2, outputRight, PACKET_LENGTH_SAMPLES_PER_CHANNEL);
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ringBuffer->setNextOutput(ringBuffer->getNextOutput() + PACKET_LENGTH_SAMPLES);
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@ -278,140 +273,99 @@ int audioCallback (const void *inputBuffer,
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}
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}
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gettimeofday(&data->lastCallback, NULL);
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gettimeofday(&parentAudio->_lastCallbackTime, NULL);
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return paContinue;
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}
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void Audio::updateMixerParams(in_addr_t newMixerAddress, in_port_t newMixerPort) {
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audioData->mixerAddress = newMixerAddress;
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audioData->mixerPort = newMixerPort;
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}
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struct AudioRecThreadStruct {
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AudioData *sharedAudioData;
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};
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void *receiveAudioViaUDP(void *args) {
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AudioRecThreadStruct *threadArgs = (AudioRecThreadStruct *) args;
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AudioData *sharedAudioData = threadArgs->sharedAudioData;
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int16_t *receivedData = new int16_t[PACKET_LENGTH_SAMPLES];
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ssize_t receivedBytes;
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// Init Jitter timer values
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timeval previousReceiveTime, currentReceiveTime = {};
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gettimeofday(&previousReceiveTime, NULL);
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gettimeofday(¤tReceiveTime, NULL);
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int totalPacketsReceived = 0;
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stdev.reset();
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while (!stopAudioReceiveThread) {
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if (sharedAudioData->audioSocket->receive((void *)receivedData, &receivedBytes)) {
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gettimeofday(¤tReceiveTime, NULL);
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totalPacketsReceived++;
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double tDiff = diffclock(&previousReceiveTime, ¤tReceiveTime);
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//printLog("tDiff %4.1f\n", tDiff);
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// Discard first few received packets for computing jitter (often they pile up on start)
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if (totalPacketsReceived > 3) stdev.addValue(tDiff);
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if (stdev.getSamples() > 500) {
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sharedAudioData->measuredJitter = stdev.getStDev();
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//printLog("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), sharedAudioData->measuredJitter);
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stdev.reset();
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}
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AudioRingBuffer *ringBuffer = sharedAudioData->ringBuffer;
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if (!ringBuffer->isStarted()) {
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packetsReceivedThisPlayback++;
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}
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else {
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//printLog("Audio packet received at %6.0f\n", usecTimestampNow()/1000);
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}
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if (packetsReceivedThisPlayback == 1) gettimeofday(&firstPlaybackTimer, NULL);
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ringBuffer->parseData((unsigned char *)receivedData, PACKET_LENGTH_BYTES);
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previousReceiveTime = currentReceiveTime;
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}
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void outputPortAudioError(PaError error) {
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if (error != paNoError) {
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printLog("-- portaudio termination error --\n");
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printLog("PortAudio error (%d): %s\n", error, Pa_GetErrorText(error));
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}
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pthread_exit(0);
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}
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void Audio::setMixerLoopbackFlag(bool newMixerLoopbackFlag) {
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audioData->mixerLoopbackFlag = newMixerLoopbackFlag;
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}
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bool Audio::getMixerLoopbackFlag() {
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return audioData->mixerLoopbackFlag;
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}
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/**
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* Initialize portaudio and start an audio stream.
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* Should be called at the beginning of program exection.
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* @seealso Audio::terminate
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* @return Returns true if successful or false if an error occurred.
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Use Audio::getError() to retrieve the error code.
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*/
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Audio::Audio(Oscilloscope* s, Avatar* linkedAvatar) {
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paError = Pa_Initialize();
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if (paError != paNoError) goto error;
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Audio::Audio(Oscilloscope* scope) :
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_ringBuffer(RING_BUFFER_SAMPLES, PACKET_LENGTH_SAMPLES),
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_scope(scope),
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_averagedLatency(0.0),
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_measuredJitter(0),
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_wasStarved(0),
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_totalPacketsReceived(0) {
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scope = s;
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outputPortAudioError(Pa_Initialize());
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audioData = new AudioData();
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outputPortAudioError(Pa_OpenDefaultStream(&_stream,
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2,
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2,
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(paInt16 | paNonInterleaved),
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SAMPLE_RATE,
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BUFFER_LENGTH_SAMPLES,
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audioCallback,
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(void*) this));
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audioData->linkedAvatar = linkedAvatar;
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// setup a UDPSocket
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audioData->audioSocket = new UDPSocket(AUDIO_UDP_LISTEN_PORT);
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audioData->ringBuffer = new AudioRingBuffer(RING_BUFFER_SAMPLES, PACKET_LENGTH_SAMPLES);
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AudioRecThreadStruct threadArgs;
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threadArgs.sharedAudioData = audioData;
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pthread_create(&audioReceiveThread, NULL, receiveAudioViaUDP, (void *) &threadArgs);
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paError = Pa_OpenDefaultStream(&stream,
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2, // input channels
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2, // output channels
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(paInt16 | paNonInterleaved), // sample format
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SAMPLE_RATE, // sample rate (hz)
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BUFFER_LENGTH_SAMPLES, // frames per buffer
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audioCallback, // callback function
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(void *) audioData); // user data to be passed to callback
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if (paError != paNoError) goto error;
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initialized = true;
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_initialized = true;
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// start the stream now that sources are good to go
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Pa_StartStream(stream);
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if (paError != paNoError) goto error;
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return;
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error:
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printLog("-- Failed to initialize portaudio --\n");
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printLog("PortAudio error (%d): %s\n", paError, Pa_GetErrorText(paError));
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initialized = false;
|
||||
delete[] audioData;
|
||||
outputPortAudioError(Pa_StartStream(_stream));
|
||||
|
||||
gettimeofday(&_lastReceiveTime, NULL);
|
||||
}
|
||||
|
||||
|
||||
float Audio::getInputLoudness() const {
|
||||
return audioData->lastInputLoudness;
|
||||
Audio::~Audio() {
|
||||
if (_initialized) {
|
||||
outputPortAudioError(Pa_CloseStream(_stream));
|
||||
outputPortAudioError(Pa_Terminate());
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::render(int screenWidth, int screenHeight)
|
||||
{
|
||||
if (initialized) {
|
||||
// Take a pointer to the acquired microphone input samples and add procedural sounds
|
||||
void Audio::addProceduralSounds(int16_t* inputBuffer, int numSamples) {
|
||||
const float MAX_AUDIBLE_VELOCITY = 6.0;
|
||||
const float MIN_AUDIBLE_VELOCITY = 0.1;
|
||||
float speed = glm::length(_lastVelocity);
|
||||
float volume = 400 * (1.f - speed/MAX_AUDIBLE_VELOCITY);
|
||||
|
||||
// Add a noise-modulated sinewave with volume that tapers off with speed increasing
|
||||
if ((speed > MIN_AUDIBLE_VELOCITY) && (speed < MAX_AUDIBLE_VELOCITY)) {
|
||||
for (int i = 0; i < numSamples; i++) {
|
||||
inputBuffer[i] += (int16_t) ((cosf((float)i / 8.f * speed) * randFloat()) * volume * speed) ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Audio::addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBytes) {
|
||||
timeval currentReceiveTime;
|
||||
gettimeofday(¤tReceiveTime, NULL);
|
||||
_totalPacketsReceived++;
|
||||
|
||||
double timeDiff = diffclock(&_lastReceiveTime, ¤tReceiveTime);
|
||||
|
||||
// Discard first few received packets for computing jitter (often they pile up on start)
|
||||
if (_totalPacketsReceived > 3) {
|
||||
stdev.addValue(timeDiff);
|
||||
}
|
||||
|
||||
if (stdev.getSamples() > 500) {
|
||||
_measuredJitter = stdev.getStDev();
|
||||
//printLog("Avg: %4.2f, Stdev: %4.2f\n", stdev.getAverage(), sharedAudioData->measuredJitter);
|
||||
stdev.reset();
|
||||
}
|
||||
|
||||
if (!_ringBuffer.isStarted()) {
|
||||
_packetsReceivedThisPlayback++;
|
||||
}
|
||||
|
||||
if (_packetsReceivedThisPlayback == 1) {
|
||||
gettimeofday(&_firstPlaybackTime, NULL);
|
||||
}
|
||||
|
||||
_ringBuffer.parseData((unsigned char *)receivedData, PACKET_LENGTH_BYTES);
|
||||
|
||||
_lastReceiveTime = currentReceiveTime;
|
||||
}
|
||||
|
||||
void Audio::render(int screenWidth, int screenHeight) {
|
||||
if (_initialized) {
|
||||
glLineWidth(2.0);
|
||||
glBegin(GL_LINES);
|
||||
glColor3f(1,1,1);
|
||||
|
@ -444,19 +398,20 @@ void Audio::render(int screenWidth, int screenHeight)
|
|||
timeval currentTime;
|
||||
gettimeofday(¤tTime, NULL);
|
||||
float timeLeftInCurrentBuffer = 0;
|
||||
if (audioData->lastCallback.tv_usec > 0) {
|
||||
timeLeftInCurrentBuffer = AUDIO_CALLBACK_MSECS - diffclock(&audioData->lastCallback, ¤tTime);
|
||||
if (_lastCallbackTime.tv_usec > 0) {
|
||||
timeLeftInCurrentBuffer = AUDIO_CALLBACK_MSECS - diffclock(&_lastCallbackTime, ¤tTime);
|
||||
}
|
||||
|
||||
// /(1000.0*(float)BUFFER_LENGTH_SAMPLES/(float)SAMPLE_RATE) * frameWidth
|
||||
|
||||
if (audioData->ringBuffer->getEndOfLastWrite() != NULL)
|
||||
remainingBuffer = audioData->ringBuffer->diffLastWriteNextOutput() / PACKET_LENGTH_SAMPLES * AUDIO_CALLBACK_MSECS;
|
||||
if (_ringBuffer.getEndOfLastWrite() != NULL)
|
||||
remainingBuffer = _ringBuffer.diffLastWriteNextOutput() / PACKET_LENGTH_SAMPLES * AUDIO_CALLBACK_MSECS;
|
||||
|
||||
if (audioData->wasStarved == 0) glColor3f(0, 1, 0);
|
||||
else {
|
||||
glColor3f(0.5 + (float)audioData->wasStarved/20.0, 0, 0);
|
||||
audioData->wasStarved--;
|
||||
if (_wasStarved == 0) {
|
||||
glColor3f(0, 1, 0);
|
||||
} else {
|
||||
glColor3f(0.5 + (_wasStarved / 20.0f), 0, 0);
|
||||
_wasStarved--;
|
||||
}
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
|
@ -466,26 +421,30 @@ void Audio::render(int screenWidth, int screenHeight)
|
|||
glVertex2f(startX, bottomY - 2);
|
||||
glEnd();
|
||||
|
||||
if (audioData->averagedLatency == 0.0) audioData->averagedLatency = remainingBuffer + timeLeftInCurrentBuffer;
|
||||
else audioData->averagedLatency = 0.99*audioData->averagedLatency + 0.01*((float)remainingBuffer + (float)timeLeftInCurrentBuffer);
|
||||
if (_averagedLatency == 0.0) {
|
||||
_averagedLatency = remainingBuffer + timeLeftInCurrentBuffer;
|
||||
}
|
||||
else {
|
||||
_averagedLatency = 0.99f * _averagedLatency + 0.01f * (remainingBuffer + timeLeftInCurrentBuffer);
|
||||
}
|
||||
|
||||
// Show a yellow bar with the averaged msecs latency you are hearing (from time of packet receipt)
|
||||
glColor3f(1,1,0);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth - 2, topY - 2);
|
||||
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth + 2, topY - 2);
|
||||
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth + 2, bottomY + 2);
|
||||
glVertex2f(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth - 2, bottomY + 2);
|
||||
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth - 2, topY - 2);
|
||||
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth + 2, topY - 2);
|
||||
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth + 2, bottomY + 2);
|
||||
glVertex2f(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth - 2, bottomY + 2);
|
||||
glEnd();
|
||||
|
||||
char out[40];
|
||||
sprintf(out, "%3.0f\n", audioData->averagedLatency);
|
||||
drawtext(startX + audioData->averagedLatency/AUDIO_CALLBACK_MSECS*frameWidth - 10, topY-10, 0.10, 0, 1, 0, out, 1,1,0);
|
||||
sprintf(out, "%3.0f\n", _averagedLatency);
|
||||
drawtext(startX + _averagedLatency / AUDIO_CALLBACK_MSECS * frameWidth - 10, topY-10, 0.10, 0, 1, 0, out, 1,1,0);
|
||||
//drawtext(startX + 0, topY-10, 0.08, 0, 1, 0, out, 1,1,0);
|
||||
|
||||
// Show a Cyan bar with the most recently measured jitter stdev
|
||||
|
||||
int jitterPels = (float) audioData->measuredJitter/ ((1000.0*(float)PACKET_LENGTH_SAMPLES/(float)SAMPLE_RATE)) * (float)frameWidth;
|
||||
int jitterPels = _measuredJitter / ((1000.0f * PACKET_LENGTH_SAMPLES / SAMPLE_RATE)) * frameWidth;
|
||||
|
||||
glColor3f(0,1,1);
|
||||
glBegin(GL_QUADS);
|
||||
|
@ -495,7 +454,7 @@ void Audio::render(int screenWidth, int screenHeight)
|
|||
glVertex2f(startX + jitterPels - 2, bottomY + 2);
|
||||
glEnd();
|
||||
|
||||
sprintf(out,"%3.1f\n", audioData->measuredJitter);
|
||||
sprintf(out,"%3.1f\n", _measuredJitter);
|
||||
drawtext(startX + jitterPels - 5, topY-10, 0.10, 0, 1, 0, out, 0,1,1);
|
||||
|
||||
sprintf(out, "%3.1fms\n", JITTER_BUFFER_LENGTH_MSECS);
|
||||
|
@ -503,34 +462,4 @@ void Audio::render(int screenWidth, int screenHeight)
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Close the running audio stream, and deinitialize portaudio.
|
||||
* Should be called at the end of program execution.
|
||||
* @return Returns true if the initialization was successful, or false if an error occured.
|
||||
The error code may be retrieved by Audio::getError().
|
||||
*/
|
||||
bool Audio::terminate() {
|
||||
stopAudioReceiveThread = true;
|
||||
pthread_join(audioReceiveThread, NULL);
|
||||
|
||||
if (initialized) {
|
||||
initialized = false;
|
||||
|
||||
paError = Pa_CloseStream(stream);
|
||||
if (paError != paNoError) goto error;
|
||||
|
||||
paError = Pa_Terminate();
|
||||
if (paError != paNoError) goto error;
|
||||
}
|
||||
|
||||
delete audioData;
|
||||
|
||||
return true;
|
||||
|
||||
error:
|
||||
printLog("-- portaudio termination error --\n");
|
||||
printLog("PortAudio error (%d): %s\n", paError, Pa_GetErrorText(paError));
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -10,44 +10,47 @@
|
|||
#define __interface__Audio__
|
||||
|
||||
#include <portaudio.h>
|
||||
#include "AudioData.h"
|
||||
|
||||
#include <AudioRingBuffer.h>
|
||||
|
||||
#include "Oscilloscope.h"
|
||||
#include "Avatar.h"
|
||||
|
||||
class Audio {
|
||||
public:
|
||||
// initializes audio I/O
|
||||
Audio(Oscilloscope *s, Avatar *linkedAvatar);
|
||||
|
||||
void render();
|
||||
Audio(Oscilloscope* scope);
|
||||
~Audio();
|
||||
|
||||
void render(int screenWidth, int screenHeight);
|
||||
|
||||
bool getMixerLoopbackFlag();
|
||||
void setMixerLoopbackFlag(bool newMixerLoopbackFlag);
|
||||
void setMixerLoopbackFlag(bool mixerLoopbackFlag) { _mixerLoopbackFlag = mixerLoopbackFlag; }
|
||||
|
||||
float getInputLoudness() const;
|
||||
void updateMixerParams(in_addr_t mixerAddress, in_port_t mixerPort);
|
||||
float getLastInputLoudness() const { return _lastInputLoudness; };
|
||||
|
||||
void setLastAcceleration(glm::vec3 a) { audioData->setLastAcceleration(a); };
|
||||
void setLastVelocity(glm::vec3 v) { audioData->setLastVelocity(v); };
|
||||
void setLastAcceleration(glm::vec3 lastAcceleration) { _lastAcceleration = lastAcceleration; };
|
||||
void setLastVelocity(glm::vec3 lastVelocity) { _lastVelocity = lastVelocity; };
|
||||
|
||||
// terminates audio I/O
|
||||
bool terminate();
|
||||
void addProceduralSounds(int16_t* inputBuffer, int numSamples);
|
||||
|
||||
void addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBytes);
|
||||
private:
|
||||
bool initialized;
|
||||
AudioData *audioData;
|
||||
|
||||
// protects constructor so that public init method is used
|
||||
Audio();
|
||||
|
||||
// hold potential error returned from PortAudio functions
|
||||
PaError paError;
|
||||
|
||||
// audio stream handle
|
||||
PaStream *stream;
|
||||
|
||||
// audio receive thread
|
||||
pthread_t audioReceiveThread;
|
||||
bool _initialized;
|
||||
PaStream* _stream;
|
||||
AudioRingBuffer _ringBuffer;
|
||||
Oscilloscope* _scope;
|
||||
timeval _lastCallbackTime;
|
||||
timeval _lastReceiveTime;
|
||||
float _averagedLatency;
|
||||
float _measuredJitter;
|
||||
int _wasStarved;
|
||||
float _lastInputLoudness;
|
||||
bool _mixerLoopbackFlag;
|
||||
glm::vec3 _lastVelocity;
|
||||
glm::vec3 _lastAcceleration;
|
||||
int _totalPacketsReceived;
|
||||
timeval _firstPlaybackTime;
|
||||
int _packetsReceivedThisPlayback;
|
||||
|
||||
// give access to AudioData class from audioCallback
|
||||
friend int audioCallback (const void*, void*, unsigned long, const PaStreamCallbackTimeInfo*, PaStreamCallbackFlags, void*);
|
||||
|
|
|
@ -1,48 +0,0 @@
|
|||
//
|
||||
// AudioData.cpp
|
||||
// interface
|
||||
//
|
||||
// Created by Stephen Birarda on 1/29/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
#ifndef _WIN32
|
||||
|
||||
#include "AudioData.h"
|
||||
|
||||
AudioData::AudioData() {
|
||||
mixerAddress = 0;
|
||||
mixerPort = 0;
|
||||
|
||||
averagedLatency = 0.0;
|
||||
lastCallback.tv_usec = 0;
|
||||
wasStarved = 0;
|
||||
measuredJitter = 0;
|
||||
jitterBuffer = 0;
|
||||
|
||||
mixerLoopbackFlag = false;
|
||||
audioSocket = NULL;
|
||||
}
|
||||
|
||||
|
||||
AudioData::~AudioData() {
|
||||
delete audioSocket;
|
||||
}
|
||||
|
||||
// Take a pointer to the acquired microphone input samples and add procedural sounds
|
||||
void AudioData::addProceduralSounds(int16_t* inputBuffer, int numSamples) {
|
||||
const float MAX_AUDIBLE_VELOCITY = 6.0;
|
||||
const float MIN_AUDIBLE_VELOCITY = 0.1;
|
||||
float speed = glm::length(_lastVelocity);
|
||||
float volume = 400 * (1.f - speed/MAX_AUDIBLE_VELOCITY);
|
||||
// Add a noise-modulated sinewave with volume that tapers off with speed increasing
|
||||
if ((speed > MIN_AUDIBLE_VELOCITY) && (speed < MAX_AUDIBLE_VELOCITY)) {
|
||||
for (int i = 0; i < numSamples; i++) {
|
||||
inputBuffer[i] += (int16_t) ((cosf((float)i / 8.f * speed) * randFloat()) * volume * speed) ;
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -1,54 +0,0 @@
|
|||
//
|
||||
// AudioData.h
|
||||
// interface
|
||||
//
|
||||
// Created by Stephen Birarda on 1/29/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__AudioData__
|
||||
#define __interface__AudioData__
|
||||
|
||||
#include <stdint.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include "AudioRingBuffer.h"
|
||||
#include "UDPSocket.h"
|
||||
#include "Avatar.h"
|
||||
|
||||
class AudioData {
|
||||
public:
|
||||
AudioData();
|
||||
~AudioData();
|
||||
AudioRingBuffer *ringBuffer;
|
||||
|
||||
UDPSocket *audioSocket;
|
||||
|
||||
Avatar *linkedAvatar;
|
||||
|
||||
// store current mixer address and port
|
||||
in_addr_t mixerAddress;
|
||||
in_port_t mixerPort;
|
||||
|
||||
timeval lastCallback;
|
||||
float averagedLatency;
|
||||
float measuredJitter;
|
||||
float jitterBuffer;
|
||||
int wasStarved;
|
||||
|
||||
float lastInputLoudness;
|
||||
|
||||
bool mixerLoopbackFlag;
|
||||
|
||||
// Added avatar acceleration and velocity for procedural effects sounds from client
|
||||
void setLastVelocity(glm::vec3 v) { _lastVelocity = v; };
|
||||
void setLastAcceleration(glm::vec3 a) { _lastAcceleration = a; };
|
||||
void addProceduralSounds(int16_t* inputBuffer, int numSamples);
|
||||
|
||||
private:
|
||||
glm::vec3 _lastVelocity;
|
||||
glm::vec3 _lastAcceleration;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif /* defined(__interface__AudioData__) */
|
|
@ -243,14 +243,10 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
|
|||
// set the agent active right away
|
||||
newAgent->activatePublicSocket();
|
||||
}
|
||||
|
||||
if (newAgent->getType() == AGENT_TYPE_AUDIO_MIXER && audioMixerSocketUpdate != NULL) {
|
||||
// this is an audio mixer
|
||||
// for now that means we need to tell the audio class
|
||||
// to use the local socket information the domain server gave us
|
||||
sockaddr_in *publicSocketIn = (sockaddr_in *)publicSocket;
|
||||
audioMixerSocketUpdate(publicSocketIn->sin_addr.s_addr, publicSocketIn->sin_port);
|
||||
} else if (newAgent->getType() == AGENT_TYPE_VOXEL || newAgent->getType() == AGENT_TYPE_AVATAR_MIXER) {
|
||||
|
||||
if (newAgent->getType() == AGENT_TYPE_VOXEL ||
|
||||
newAgent->getType() == AGENT_TYPE_AVATAR_MIXER ||
|
||||
newAgent->getType() == AGENT_TYPE_AUDIO_MIXER) {
|
||||
// this is currently the cheat we use to talk directly to our test servers on EC2
|
||||
// to be removed when we have a proper identification strategy
|
||||
newAgent->activatePublicSocket();
|
||||
|
|
|
@ -46,7 +46,6 @@ public:
|
|||
AgentListIterator end() const;
|
||||
|
||||
void(*linkedDataCreateCallback)(Agent *);
|
||||
void(*audioMixerSocketUpdate)(in_addr_t, in_port_t);
|
||||
|
||||
int size() { return _numAgents; }
|
||||
|
||||
|
|
Loading…
Reference in a new issue