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Remove unused variable.
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@ -379,7 +379,6 @@ FBXGeometry extractFBXGeometry(const FBXNode& node) {
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// as a temporary hack, put the mesh with the most blendshapes on top; assume it to be the face
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// as a temporary hack, put the mesh with the most blendshapes on top; assume it to be the face
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FBXGeometry geometry;
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FBXGeometry geometry;
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int mostBlendshapes = 0;
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int mostBlendshapes = 0;
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int mostBlendshapesIndex = 0;
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foreach (const FBXMesh& mesh, meshes) {
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foreach (const FBXMesh& mesh, meshes) {
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if (mesh.blendshapes.size() > mostBlendshapes) {
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if (mesh.blendshapes.size() > mostBlendshapes) {
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geometry.meshes.prepend(mesh);
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geometry.meshes.prepend(mesh);
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