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Merge pull request #3699 from birarda/lobby
use new lobby panel wall to avoid shimmer on frame edge
This commit is contained in:
commit
45725db78e
2 changed files with 6 additions and 5 deletions
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@ -18,9 +18,9 @@ var reticle = false;
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var avatarStickPosition = {};
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var orbNaturalExtentsMin = { x: -1230, y: -1223, z: -1210 };
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var orbNaturalExtentsMax = { x: 1230, y: 1229, z: 1223 };
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var panelsNaturalExtentsMin = { x: -1181, y: -326, z: 56 };
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var panelsNaturalExtentsMax = { x: 1181, y: 576, z: 1183 };
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var orbNaturalExtentsMax = { x: 1230, y: 1229, z: 1210 };
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var panelsNaturalExtentsMin = { x: -1223, y: -348, z: 45 };
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var panelsNaturalExtentsMax = { x: 1223, y: 604, z: 1223 };
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var orbNaturalDimensions = Vec3.subtract(orbNaturalExtentsMax, orbNaturalExtentsMin);
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var panelsNaturalDimensions = Vec3.subtract(panelsNaturalExtentsMax, panelsNaturalExtentsMin);
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@ -47,14 +47,14 @@ function drawLobby() {
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var orbPosition = Vec3.sum(Camera.getPosition(), Vec3.multiplyQbyV(towardsMe, ORB_SHIFT));
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var panelWallProps = {
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url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/PanelWall3.fbx",
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url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/Lobby5_PanelsWithFrames.fbx",
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position: Vec3.sum(orbPosition, Vec3.multiplyQbyV(towardsMe, panelsCenterShift)),
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rotation: towardsMe,
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dimensions: panelsDimensions
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};
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var orbShellProps = {
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url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyConcepts/Lobby5_OrbShellOnly.fbx",
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url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/Lobby5_OrbNoFrames.fbx",
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position: orbPosition,
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rotation: towardsMe,
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dimensions: orbDimensions,
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@ -36,6 +36,7 @@ ImageOverlay::~ImageOverlay() {
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// TODO: handle setting image multiple times, how do we manage releasing the bound texture?
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void ImageOverlay::setImageURL(const QUrl& url) {
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_imageURL = url;
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_isLoaded = false;
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QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
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QNetworkReply* reply = networkAccessManager.get(QNetworkRequest(url));
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