use new lobby panel wall to avoid shimmer on frame edge

This commit is contained in:
Stephen Birarda 2014-10-30 10:11:05 -07:00
parent 14f216e9c7
commit 183d080b1e

View file

@ -18,9 +18,9 @@ var reticle = false;
var avatarStickPosition = {};
var orbNaturalExtentsMin = { x: -1230, y: -1223, z: -1210 };
var orbNaturalExtentsMax = { x: 1230, y: 1229, z: 1223 };
var panelsNaturalExtentsMin = { x: -1181, y: -326, z: 56 };
var panelsNaturalExtentsMax = { x: 1181, y: 576, z: 1183 };
var orbNaturalExtentsMax = { x: 1230, y: 1229, z: 1210 };
var panelsNaturalExtentsMin = { x: -1223, y: -348, z: 45 };
var panelsNaturalExtentsMax = { x: 1223, y: 604, z: 1223 };
var orbNaturalDimensions = Vec3.subtract(orbNaturalExtentsMax, orbNaturalExtentsMin);
var panelsNaturalDimensions = Vec3.subtract(panelsNaturalExtentsMax, panelsNaturalExtentsMin);
@ -47,14 +47,14 @@ function drawLobby() {
var orbPosition = Vec3.sum(Camera.getPosition(), Vec3.multiplyQbyV(towardsMe, ORB_SHIFT));
var panelWallProps = {
url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/PanelWall3.fbx",
url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/Lobby5_PanelsWithFrames.fbx",
position: Vec3.sum(orbPosition, Vec3.multiplyQbyV(towardsMe, panelsCenterShift)),
rotation: towardsMe,
dimensions: panelsDimensions
};
var orbShellProps = {
url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyConcepts/Lobby5_OrbShellOnly.fbx",
url: HIFI_PUBLIC_BUCKET + "models/sets/Lobby/LobbyPrototype/Lobby5_OrbNoFrames.fbx",
position: orbPosition,
rotation: towardsMe,
dimensions: orbDimensions,