Merge branch 'master' into 19095

This commit is contained in:
Tomáš Horáček 2013-02-23 00:09:26 +01:00
commit 4403f726bb
16 changed files with 241 additions and 135 deletions

View file

@ -28,6 +28,7 @@
#include <fcntl.h>
#include <sys/time.h>
#include "AgentList.h"
#include "SharedUtil.h"
const int DOMAIN_LISTEN_PORT = 40102;
@ -41,33 +42,23 @@ const int LOGOFF_CHECK_INTERVAL = 5000;
int lastActiveCount = 0;
AgentList agentList(DOMAIN_LISTEN_PORT);
int listForBroadcast(unsigned char *listBuffer, sockaddr *agentPublicAddress, sockaddr *agentLocalAddress, char agentType) {
unsigned char *currentBufferPos = listBuffer + 1;
unsigned char *startPointer = currentBufferPos;
for(std::vector<Agent>::iterator agent = agentList.agents.begin(); agent != agentList.agents.end(); agent++) {
if (DEBUG_TO_SELF || !agent->matches(agentPublicAddress, agentLocalAddress, agentType)) {
*currentBufferPos++ = agent->type;
currentBufferPos += packSocket(currentBufferPos, agent->publicSocket);
currentBufferPos += packSocket(currentBufferPos, agent->localSocket);
}
}
return 1 + (currentBufferPos - startPointer); // 1 is added for the leading 'D'
}
int main(int argc, const char * argv[])
{
ssize_t receivedBytes = 0;
char agentType;
unsigned char *broadcastPacket = new unsigned char[MAX_PACKET_SIZE];
*broadcastPacket = 'D';
unsigned char *currentBufferPos;
unsigned char *startPointer;
int packetBytesWithoutLeadingChar;
sockaddr_in agentPublicAddress, agentLocalAddress;
agentLocalAddress.sin_family = AF_INET;
agentList.startSilentAgentRemovalThread();
while (true) {
if (agentList.getAgentSocket()->receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes)) {
@ -76,13 +67,30 @@ int main(int argc, const char * argv[])
agentList.addOrUpdateAgent((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType);
int listBytes = listForBroadcast(broadcastPacket, (sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType);
currentBufferPos = broadcastPacket + 1;
startPointer = currentBufferPos;
if (listBytes > 0) {
agentList.getAgentSocket()->send((sockaddr *)&agentPublicAddress, broadcastPacket, listBytes);
for(std::vector<Agent>::iterator agent = agentList.agents.begin(); agent != agentList.agents.end(); agent++) {
if (DEBUG_TO_SELF || !agent->matches((sockaddr *)&agentPublicAddress, (sockaddr *)&agentLocalAddress, agentType)) {
*currentBufferPos++ = agent->type;
currentBufferPos += packSocket(currentBufferPos, agent->publicSocket);
currentBufferPos += packSocket(currentBufferPos, agent->localSocket);
} else {
// this is the agent, just update last receive to now
agent->lastRecvTimeUsecs = usecTimestampNow();
}
}
;
if ((packetBytesWithoutLeadingChar = (currentBufferPos - startPointer))) {
agentList.getAgentSocket()->send((sockaddr *)&agentPublicAddress, broadcastPacket, packetBytesWithoutLeadingChar);
}
}
}
return 0;
}

View file

@ -44,8 +44,8 @@ const char EC2_WEST_MIXER[] = "54.241.92.53";
const int AUDIO_UDP_LISTEN_PORT = 55444;
int starve_counter = 0;
StDev stdev;
bool stopAudioReceiveThread = false;
#define LOG_SAMPLE_DELAY 1
@ -202,7 +202,7 @@ void *receiveAudioViaUDP(void *args) {
delete[] filename;
}
while (true) {
while (!stopAudioReceiveThread) {
if (sharedAudioData->audioSocket->receive((void *)receivedData, &receivedBytes)) {
bool firstSample = (currentReceiveTime.tv_sec == 0);
@ -262,6 +262,8 @@ void *receiveAudioViaUDP(void *args) {
}
}
}
pthread_exit(0);
}
/**
@ -284,8 +286,6 @@ Audio::Audio(Oscilloscope * s)
audioData->audioSocket = new UDPSocket(AUDIO_UDP_LISTEN_PORT);
audioData->ringBuffer = new AudioRingBuffer(RING_BUFFER_SIZE_SAMPLES);
pthread_t audioReceiveThread;
AudioRecThreadStruct threadArgs;
threadArgs.sharedAudioData = audioData;
@ -307,6 +307,7 @@ Audio::Audio(Oscilloscope * s)
Pa_StartStream(stream);
if (paError != paNoError) goto error;
return;
error:
@ -421,6 +422,9 @@ void Audio::render(int screenWidth, int screenHeight)
*/
bool Audio::terminate ()
{
stopAudioReceiveThread = true;
pthread_join(audioReceiveThread, NULL);
if (initialized) {
initialized = false;
@ -429,12 +433,11 @@ bool Audio::terminate ()
paError = Pa_Terminate();
if (paError != paNoError) goto error;
delete audioData;
logFile.close();
}
logFile.close();
delete audioData;
return true;
error:

View file

@ -41,6 +41,9 @@ private:
// audio stream handle
PaStream *stream;
// audio receive thread
pthread_t audioReceiveThread;
// give access to AudioData class from audioCallback
friend int audioCallback (const void*, void*, unsigned long, const PaStreamCallbackTimeInfo*, PaStreamCallbackFlags, void*);
};

View file

@ -8,33 +8,29 @@
#include "Hand.h"
const float DEFAULT_X = 0.0;
const float DEFAULT_Y = 0.0;
const float DEFAULT_Z = -7.0;
const float PHI = 1.618;
Hand::Hand(float initradius, glm::vec3 initcolor)
const float DEFAULT_X = 0;
const float DEFAULT_Y = -1.5;
const float DEFAULT_Z = 2.0;
Hand::Hand(glm::vec3 initcolor)
{
color = initcolor;
radius = initradius;
reset();
noise = 0;
noise = 0.2;
scale.x = 0.07;
scale.y = scale.x * 5.0;
scale.z = scale.y * 1.0;
}
void Hand::render()
{
glEnable(GL_DEPTH_TEST);
glPushMatrix();
glLoadIdentity();
if (isColliding) glColor3f(1,0,0);
else glColor3f(color.x, color.y, color.z);
glBegin(GL_LINES);
glVertex3f(-0.05, -0.5, 0.0);
glVertex3f(position.x, position.y, position.z);
glVertex3f(0.05, -0.5, 0.0);
glVertex3f(position.x, position.y, position.z);
glEnd();
glTranslatef(position.x, position.y, position.z);
glutSolidSphere(radius, 15, 15);
glColor3f(color.x, color.y, color.z);
glScalef(scale.x, scale.y, scale.z);
glutSolidSphere(1.5, 20, 20);
glPopMatrix();
}
@ -43,22 +39,17 @@ void Hand::reset()
position.x = DEFAULT_X;
position.y = DEFAULT_Y;
position.z = DEFAULT_Z;
setTarget(position);
velocity.x = velocity.y = velocity.z = 0;
isColliding = false;
}
void Hand::simulate(float deltaTime)
{
position += velocity*deltaTime;
velocity *= (1.f - 4.0*deltaTime);
if ((noise) && (randFloat() < 0.1))
{
velocity.x += (randFloat() - 0.5)*noise;
velocity.y += (randFloat() - 0.5)*noise;
velocity.z += (randFloat() - 0.5)*noise;
// If noise, add wandering movement
if (noise) {
position += noise * 0.1f * glm::vec3(randFloat() - 0.5, randFloat() - 0.5, randFloat() - 0.5);
}
// Decay position of hand toward target
position -= deltaTime*(position - target);
}

View file

@ -16,26 +16,20 @@
#include "world.h"
#include "InterfaceConfig.h"
const float RADIUS_RANGE = 10.0;
class Hand {
public:
Hand(float initradius, glm::vec3 color);
Hand(glm::vec3 color);
void simulate (float deltaTime);
void render ();
void reset ();
void setNoise (float mag) { noise = mag; };
void addVel (glm::vec3 add) { velocity += add; };
void addVel (glm::vec3 v) { velocity += v; };
glm::vec3 getPos() { return position; };
void setPos(glm::vec3 newpos) { position = newpos; };
float getRadius() { return radius; };
void setRadius(float newradius) { radius = newradius; };
void setColliding(bool newcollide) { isColliding = newcollide; };
void setPos(glm::vec3 p) { position = p; };
void setTarget(glm::vec3 t) { target = t; };
private:
glm::vec3 position, velocity, color;
glm::vec3 position, target, velocity, color, scale;
float noise;
float radius;
bool isColliding;
};

View file

@ -57,6 +57,7 @@ Head::Head()
renderYaw = 0.0;
renderPitch = 0.0;
setNoise(0);
hand = new Hand(glm::vec3(skinColor[0], skinColor[1], skinColor[2]));
}
Head::~Head() {
@ -205,6 +206,7 @@ void Head::simulate(float deltaTime)
}
}
hand->simulate(deltaTime);
}
@ -216,27 +218,34 @@ void Head::render(int faceToFace, float * myLocation)
glm::vec3 cameraHead(myLocation[0], myLocation[1], myLocation[2]);
float distanceToCamera = glm::distance(cameraHead, position);
//std::cout << distanceToCamera << "\n";
// Always render own hand, but don't render head unless showing face2face
glEnable(GL_DEPTH_TEST);
glPushMatrix();
glScalef(scale, scale, scale);
glTranslatef(leanSideways, 0.f, leanForward);
glRotatef(Yaw, 0, 1, 0);
hand->render();
// Don't render a head if it is really close to your location, because that is your own head!
if ((distanceToCamera > 1.0) || faceToFace) {
glEnable(GL_DEPTH_TEST);
glPushMatrix();
glScalef(scale, scale, scale);
glTranslatef(leanSideways, 0.f, leanForward);
glRotatef(Yaw, 0, 1, 0);
glRotatef(Pitch, 1, 0, 0);
glRotatef(Roll, 0, 0, 1);
// Overall scale of head
if (faceToFace) glScalef(1.5, 2.0, 2.0);
else glScalef(0.75, 1.0, 1.0);
glColor3fv(skinColor);
// Head
glutSolidSphere(1, 30, 30);
glutSolidSphere(1, 30, 30);
//std::cout << distanceToCamera << "\n";
// Ears
glPushMatrix();
@ -326,9 +335,9 @@ void Head::render(int faceToFace, float * myLocation)
glutSolidSphere(PupilSize, 15, 15);
glPopMatrix();
glPopMatrix();
}
glPopMatrix();
}
// Transmit data to agents requesting it
@ -336,18 +345,23 @@ void Head::render(int faceToFace, float * myLocation)
int Head::getBroadcastData(char* data)
{
// Copy data for transmission to the buffer, return length of data
sprintf(data, "H%f,%f,%f,%f,%f,%f,%f,%f", getRenderPitch() + Pitch, -getRenderYaw() + 180 -Yaw, Roll,
sprintf(data, "H%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f",
getRenderPitch() + Pitch, -getRenderYaw() + 180 -Yaw, Roll,
position.x + leanSideways, position.y, position.z + leanForward,
loudness, averageLoudness);
loudness, averageLoudness,
hand->getPos().x, hand->getPos().y, hand->getPos().z);
return strlen(data);
}
void Head::parseData(void *data, int size) {
// parse head data for this agent
sscanf((char *)data, "H%f,%f,%f,%f,%f,%f,%f,%f",
glm::vec3 handPos(0,0,0);
sscanf((char *)data, "H%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f",
&Pitch, &Yaw, &Roll,
&position.x, &position.y, &position.z,
&loudness, &averageLoudness);
&loudness, &averageLoudness,
&handPos.x, &handPos.y, &handPos.z);
if (glm::length(handPos) > 0.0) hand->setPos(handPos);
}
void Head::SetNewHeadTarget(float pitch, float yaw)

View file

@ -13,6 +13,8 @@
#include "AgentData.h"
#include "Field.h"
#include "world.h"
#include "Head.h"
#include "Hand.h"
#include "InterfaceConfig.h"
#include "SerialInterface.h"
@ -95,7 +97,9 @@ class Head : public AgentData {
int eyeContact;
eyeContactTargets eyeContactTarget;
void readSensors();
float renderYaw, renderPitch; // Pitch from view frustum when this is own head.
float renderYaw, renderPitch; // Pitch from view frustum when this is own head.
Hand * hand;
};
#endif

View file

@ -61,10 +61,12 @@ int simulate_on = 1;
const int MAX_PACKET_SIZE = 1500;
char DOMAIN_HOSTNAME[] = "highfidelity.below92.com";
char DOMAIN_IP[100] = ""; // IP Address will be used first if not empty string
char DOMAIN_IP[100] = "192.168.1.47"; // IP Address will be used first if not empty string
const int DOMAINSERVER_PORT = 40102;
AgentList agentList;
pthread_t networkReceiveThread;
bool stopNetworkReceiveThread = false;
// For testing, add milliseconds of delay for received UDP packets
int packetcount = 0;
@ -90,8 +92,6 @@ Oscilloscope audioScope(512,200,true);
#define HAND_RADIUS 0.25 // Radius of in-world 'hand' of you
Head myHead; // The rendered head of oneself
Hand myHand(HAND_RADIUS,
glm::vec3(0,1,1)); // My hand (used to manipulate things in world)
glm::vec3 box(WORLD_SIZE,WORLD_SIZE,WORLD_SIZE);
ParticleSystem balls(0,
@ -144,7 +144,6 @@ float noise = 1.0; // Overall magnitude scaling for random noi
int step_on = 0;
int display_levels = 0;
int display_head = 0;
int display_hand = 0;
int display_field = 0;
int display_head_mouse = 1; // Display sample mouse pointer controlled by head movement
@ -338,7 +337,6 @@ void init(void)
if (noise_on)
{
myHand.setNoise(noise);
myHead.setNoise(noise);
}
@ -366,6 +364,9 @@ void terminate () {
//close(serial_fd);
audio.terminate();
stopNetworkReceiveThread = true;
pthread_join(networkReceiveThread, NULL);
exit(EXIT_SUCCESS);
}
@ -389,7 +390,6 @@ void reset_sensors()
head_lean_y = HEIGHT/2;
myHead.reset();
myHand.reset();
if (serialPort.active) {
serialPort.resetTrailingAverages();
@ -420,20 +420,6 @@ void update_pos(float frametime)
head_mouse_y = max(head_mouse_y, 0);
head_mouse_y = min(head_mouse_y, HEIGHT);
// Update hand/manipulator location for measured forces from serial channel
/*
const float MIN_HAND_ACCEL = 30.0;
const float HAND_FORCE_SCALE = 0.5;
glm::vec3 hand_accel(-(avg_adc_channels[6] - adc_channels[6]),
-(avg_adc_channels[7] - adc_channels[7]),
-(avg_adc_channels[5] - adc_channels[5]));
if (glm::length(hand_accel) > MIN_HAND_ACCEL)
{
myHand.addVel(frametime*hand_accel*HAND_FORCE_SCALE);
}
*/
// Update render direction (pitch/yaw) based on measured gyro rates
const int MIN_YAW_RATE = 100;
const float YAW_SENSITIVITY = 0.08;
@ -511,9 +497,6 @@ void update_pos(float frametime)
location[0] += fwd_vec[2]*-lateral_vel;
location[2] += fwd_vec[0]*lateral_vel;
// Update manipulator objects with object with current location
balls.updateHand(myHead.getPos() + myHand.getPos(), glm::vec3(0,0,0), myHand.getRadius());
// Update own head data
myHead.setRenderYaw(myHead.getRenderYaw() + render_yaw_rate);
myHead.setRenderPitch(render_pitch);
@ -600,22 +583,18 @@ void display(void)
}
}
if (display_hand) myHand.render();
if (!display_head) balls.render();
// Render the world box
if (!display_head && stats_on) render_world_box();
// Render my own head
if (display_head) {
glPushMatrix();
glLoadIdentity();
glTranslatef(0.f, 0.f, -7.f);
myHead.render(1, &location[0]);
glPopMatrix();
}
glPushMatrix();
glLoadIdentity();
glTranslatef(0.f, 0.f, -7.f);
myHead.render(display_head, &location[0]);
glPopMatrix();
//glm::vec3 test(0.5, 0.5, 0.5);
//render_vector(&test);
@ -721,18 +700,15 @@ void key(unsigned char k, int x, int y)
noise_on = !noise_on; // Toggle noise
if (noise_on)
{
myHand.setNoise(noise);
myHead.setNoise(noise);
}
else
{
myHand.setNoise(0);
myHead.setNoise(0);
}
}
if (k == 'h') display_head = !display_head;
if (k == 'b') display_hand = !display_hand;
if (k == 'm') head_mirror = !head_mirror;
if (k == 'f') display_field = !display_field;
@ -769,7 +745,7 @@ void *networkReceive(void *args)
ssize_t bytesReceived;
char *incomingPacket = new char[MAX_PACKET_SIZE];
while (true) {
while (!stopNetworkReceiveThread) {
if (agentList.getAgentSocket()->receive(&senderAddress, incomingPacket, &bytesReceived)) {
packetcount++;
bytescount += bytesReceived;
@ -795,7 +771,6 @@ void idle(void)
if (simulate_on) {
field.simulate(1.f/FPS);
myHead.simulate(1.f/FPS);
myHand.simulate(1.f/FPS);
balls.simulate(1.f/FPS);
cloud.simulate(1.f/FPS);
lattice.simulate(1.f/FPS);
@ -943,8 +918,10 @@ int main(int argc, char** argv)
agentList.linkedDataCreateCallback = &attachNewHeadToAgent;
agentList.audioMixerSocketUpdate = &audioMixerUpdate;
// start the thread which checks for silent agents
agentList.startSilentAgentRemovalThread();
// create thread for receipt of data via UDP
pthread_t networkReceiveThread;
pthread_create(&networkReceiveThread, NULL, networkReceive, NULL);
glutInit(&argc, argv);
@ -979,7 +956,6 @@ int main(int argc, char** argv)
glutMainLoop();
pthread_join(networkReceiveThread, NULL);
::terminate();
return EXIT_SUCCESS;
}

View file

@ -7,4 +7,11 @@ file(GLOB HIFI_SHARED_SRCS src/*.h src/*.cpp)
# create a library and set the property so it can be referenced later
add_library(HifiShared ${HIFI_SHARED_SRCS})
set(HIFI_SHARED_LIBRARY HifiShared)
set(HIFI_SHARED_LIBRARY HifiShared)
# link required libraries on UNIX
if (UNIX AND NOT APPLE)
find_package(Threads REQUIRED)
target_link_libraries(HifiShared ${CMAKE_THREAD_LIBS_INIT})
endif (UNIX AND NOT APPLE)

View file

@ -10,10 +10,9 @@
#include <arpa/inet.h>
#include <cstring>
#include "UDPSocket.h"
#include "SharedUtil.h"
Agent::Agent() {
}
Agent::Agent() {}
Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agentType) {
publicSocket = new sockaddr;
@ -23,6 +22,7 @@ Agent::Agent(sockaddr *agentPublicSocket, sockaddr *agentLocalSocket, char agent
memcpy(localSocket, agentLocalSocket, sizeof(sockaddr));
type = agentType;
lastRecvTimeUsecs = usecTimestampNow();
activeSocket = NULL;
linkedData = NULL;
@ -43,6 +43,7 @@ Agent::Agent(const Agent &otherAgent) {
activeSocket = NULL;
}
lastRecvTimeUsecs = otherAgent.lastRecvTimeUsecs;
type = otherAgent.type;
// linked data is transient, gets re-assigned on next packet receive

View file

@ -28,6 +28,7 @@ class Agent {
char type;
timeval pingStarted;
int pingMsecs;
double lastRecvTimeUsecs;
bool isSelf;
AgentData *linkedData;

View file

@ -8,6 +8,11 @@
#include "AgentList.h"
#include <arpa/inet.h>
#include <pthread.h>
#include "SharedUtil.h"
bool stopAgentRemovalThread = false;
pthread_mutex_t vectorChangeMutex = PTHREAD_MUTEX_INITIALIZER;
AgentList::AgentList() : agentSocket(AGENT_SOCKET_LISTEN_PORT) {
linkedDataCreateCallback = NULL;
@ -15,7 +20,12 @@ AgentList::AgentList() : agentSocket(AGENT_SOCKET_LISTEN_PORT) {
}
AgentList::AgentList(int socketListenPort) : agentSocket(socketListenPort) {
linkedDataCreateCallback = NULL;
audioMixerSocketUpdate = NULL;
}
AgentList::~AgentList() {
stopSilentAgentRemovalThread();
}
UDPSocket * AgentList::getAgentSocket() {
@ -59,6 +69,8 @@ void AgentList::updateAgentWithData(sockaddr *senderAddress, void *packetData, s
if (agentIndex != -1) {
Agent *matchingAgent = &agents[agentIndex];
matchingAgent->lastRecvTimeUsecs = usecTimestampNow();
if (matchingAgent->linkedData == NULL) {
if (linkedDataCreateCallback != NULL) {
linkedDataCreateCallback(matchingAgent);
@ -135,11 +147,20 @@ bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket,
std::cout << "Added agent - " << &newAgent << "\n";
agents.push_back(newAgent);
pthread_mutex_lock(&vectorChangeMutex);
agents.push_back(newAgent);
pthread_mutex_unlock(&vectorChangeMutex);
return true;
} else {
// we had this agent already
if (agent->type == 'M') {
// until the Audio class also uses our agentList, we need to update
// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
agent->lastRecvTimeUsecs = usecTimestampNow();
}
// we had this agent already, do nothing for now
return false;
}
}
@ -150,12 +171,11 @@ void AgentList::broadcastToAgents(char *broadcastData, size_t dataBytes) {
// until the Audio class uses the AgentList
if (agent->activeSocket != NULL && agent->type == 'I') {
// we know which socket is good for this agent, send there
agentSocket.send((sockaddr *)agent->activeSocket, broadcastData, dataBytes);
agentSocket.send(agent->activeSocket, broadcastData, dataBytes);
}
}
}
void AgentList::pingAgents() {
char payload[] = "P";
@ -163,7 +183,7 @@ void AgentList::pingAgents() {
if (agent->type == 'I') {
if (agent->activeSocket != NULL) {
// we know which socket is good for this agent, send there
agentSocket.send((sockaddr *)agent->activeSocket, payload, 1);
agentSocket.send(agent->activeSocket, payload, 1);
} else {
// ping both of the sockets for the agent so we can figure out
// which socket we can use
@ -193,4 +213,39 @@ void AgentList::handlePingReply(sockaddr *agentAddress) {
break;
}
}
}
void *removeSilentAgents(void *args) {
std::vector<Agent> *agents = (std::vector<Agent> *)args;
double checkTimeUSecs, sleepTime;
while (!stopAgentRemovalThread) {
checkTimeUSecs = usecTimestampNow();
for(std::vector<Agent>::iterator agent = agents->begin(); agent != agents->end();) {
if ((checkTimeUSecs - agent->lastRecvTimeUsecs) > AGENT_SILENCE_THRESHOLD_USECS) {
std::cout << "Killing agent " << &(*agent) << "\n";
pthread_mutex_lock(&vectorChangeMutex);
agent = agents->erase(agent);
pthread_mutex_unlock(&vectorChangeMutex);
} else {
agent++;
}
}
sleepTime = AGENT_SILENCE_THRESHOLD_USECS - (usecTimestampNow() - checkTimeUSecs);
usleep(sleepTime);
}
pthread_exit(0);
}
void AgentList::startSilentAgentRemovalThread() {
pthread_create(&removeSilentAgentsThread, NULL, removeSilentAgents, (void *)&agents);
}
void AgentList::stopSilentAgentRemovalThread() {
stopAgentRemovalThread = true;
pthread_join(removeSilentAgentsThread, NULL);
}

View file

@ -15,11 +15,13 @@
#include "UDPSocket.h"
const unsigned short AGENT_SOCKET_LISTEN_PORT = 40103;
const int AGENT_SILENCE_THRESHOLD_USECS = 2 * 1000000;
class AgentList {
public:
AgentList();
AgentList(int socketListenPort);
~AgentList();
std::vector<Agent> agents;
void(*linkedDataCreateCallback)(Agent *);
void(*audioMixerSocketUpdate)(in_addr_t, in_port_t);
@ -30,12 +32,16 @@ class AgentList {
bool addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType);
void processAgentData(sockaddr *senderAddress, void *packetData, size_t dataBytes);
void broadcastToAgents(char *broadcastData, size_t dataBytes);
void sendToAgent(Agent *destAgent, void *packetData, size_t dataBytes);
void pingAgents();
void startSilentAgentRemovalThread();
void stopSilentAgentRemovalThread();
private:
UDPSocket agentSocket;
int indexOfMatchingAgent(sockaddr *senderAddress);
void updateAgentWithData(sockaddr *senderAddress, void *packetData, size_t dataBytes);
void handlePingReply(sockaddr *agentAddress);
UDPSocket agentSocket;
pthread_t removeSilentAgentsThread;
};
#endif /* defined(__hifi__AgentList__) */

19
shared/src/SharedUtil.cpp Normal file
View file

@ -0,0 +1,19 @@
//
// SharedUtil.cpp
// hifi
//
// Created by Stephen Birarda on 2/22/13.
//
//
#include "SharedUtil.h"
double usecTimestamp(timeval *time) {
return (time->tv_sec * 1000000.0);
}
double usecTimestampNow() {
timeval now;
gettimeofday(&now, NULL);
return (now.tv_sec * 1000000.0);
}

18
shared/src/SharedUtil.h Normal file
View file

@ -0,0 +1,18 @@
//
// SharedUtil.h
// hifi
//
// Created by Stephen Birarda on 2/22/13.
//
//
#ifndef __hifi__SharedUtil__
#define __hifi__SharedUtil__
#include <iostream>
#include <sys/time.h>
double usecTimestamp(timeval *time);
double usecTimestampNow();
#endif /* defined(__hifi__SharedUtil__) */

View file

@ -81,6 +81,12 @@ UDPSocket::UDPSocket(int listeningPort) {
return;
}
// set timeout on socket recieve to 0.5 seconds
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 500000;
setsockopt(handle, SOL_SOCKET, SO_RCVTIMEO, (char *)&tv, sizeof tv);
printf("Created UDP socket listening on port %d.\n", listeningPort);
}