fixed mac build conflict, unused variable

This commit is contained in:
amantley 2018-12-17 16:21:22 -08:00
parent 3e1beb2dca
commit 42a17980cb

View file

@ -96,7 +96,6 @@ void SkeletonModel::initJointStates() {
// Called within Model::simulate call, below. // Called within Model::simulate call, below.
void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) { void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
assert(!_owningAvatar->isMyAvatar()); assert(!_owningAvatar->isMyAvatar());
const HFMModel& hfmModel = getHFMModel();
Head* head = _owningAvatar->getHead(); Head* head = _owningAvatar->getHead();
@ -274,7 +273,6 @@ bool SkeletonModel::getEyeModelPositions(glm::vec3& firstEyePosition, glm::vec3&
if (!isActive()) { if (!isActive()) {
return false; return false;
} }
const HFMModel& hfmModel = getHFMModel();
if (getJointPosition(_rig.indexOfJoint("LeftEye"), firstEyePosition) && if (getJointPosition(_rig.indexOfJoint("LeftEye"), firstEyePosition) &&
getJointPosition(_rig.indexOfJoint("RightEye"), secondEyePosition)) { getJointPosition(_rig.indexOfJoint("RightEye"), secondEyePosition)) {