merge from upstream

This commit is contained in:
Seth Alves 2015-09-28 15:28:10 -07:00
commit 4179e4aa74
13 changed files with 133 additions and 44 deletions

View file

@ -112,7 +112,11 @@ set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${QT_CMAKE_PREFIX_PATH})
if (APPLE)
SET(OSX_SDK "10.9" CACHE String "OS X SDK version to look for inside Xcode bundle or at OSX_SDK_PATH")
exec_program(sw_vers ARGS -productVersion OUTPUT_VARIABLE OSX_VERSION)
string(REGEX MATCH "^[0-9]+\\.[0-9]+" OSX_VERSION ${OSX_VERSION})
message(STATUS "Detected OS X version = ${OSX_VERSION}")
set(OSX_SDK "${OSX_VERSION}" CACHE String "OS X SDK version to look for inside Xcode bundle or at OSX_SDK_PATH")
# set our OS X deployment target
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.8)
@ -127,13 +131,14 @@ if (APPLE)
)
if (NOT _OSX_DESIRED_SDK_PATH)
message(FATAL_ERROR "Could not find OS X ${OSX_SDK} SDK. Please pass OSX_SDK_PATH to CMake to point us to your SDKs directory.")
message(STATUS "Could not find OS X ${OSX_SDK} SDK. Will fall back to default. If you want a specific SDK, please pass OSX_SDK and optionally OSX_SDK_PATH to CMake.")
else ()
message(STATUS "Found OS X ${OSX_SDK} SDK at ${_OSX_DESIRED_SDK_PATH}/MacOSX${OSX_SDK}.sdk")
# set that as the SDK to use
set(CMAKE_OSX_SYSROOT ${_OSX_DESIRED_SDK_PATH}/MacOSX${OSX_SDK}.sdk)
endif ()
# set that as the SDK to use
set(CMAKE_OSX_SYSROOT ${_OSX_DESIRED_SDK_PATH}/MacOSX${OSX_SDK}.sdk)
endif ()
# Hide automoc folders (for IDEs)

View file

@ -43,7 +43,7 @@ if (WIN32)
endif()
elseif(APPLE)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://static.oculus.com/sdk-downloads/ovr_sdk_macos_0.5.0.1.tar.gz

View file

@ -19,19 +19,20 @@ ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
if (APPLE)
set(INSTALL_NAME_LIBRARY_DIR ${INSTALL_DIR}/lib)
message(STATUS "in polyvox INSTALL_NAME_LIBRARY_DIR ${INSTALL_NAME_LIBRARY_DIR}")
ExternalProject_Add_Step(
${EXTERNAL_NAME}
change-install-name
change-install-name-debug
COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${INSTALL_NAME_LIBRARY_DIR}/Debug -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
DEPENDEES install
WORKING_DIRECTORY <SOURCE_DIR>
LOG 1
)
ExternalProject_Add_Step(
${EXTERNAL_NAME}
change-install-name
change-install-name-release
COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${INSTALL_NAME_LIBRARY_DIR}/Release -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
DEPENDEES install

View file

@ -72,8 +72,9 @@ var STATE_NEAR_GRABBING_NON_COLLIDING = 5;
var STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING = 6;
var STATE_RELEASE = 7;
var GRAB_USER_DATA_KEY = "grabKey";
var GRABBABLE_DATA_KEY = "grabbableKey";
function MyController(hand, triggerAction) {
this.hand = hand;
if (this.hand === RIGHT_HAND) {
@ -182,6 +183,11 @@ function MyController(hand, triggerAction) {
origin: handPosition,
direction: Quat.getUp(this.getHandRotation())
};
var defaultGrabbableData = {
grabbable: true
};
var intersection = Entities.findRayIntersection(pickRay, true);
if (intersection.intersects &&
intersection.properties.collisionsWillMove === 1 &&
@ -190,9 +196,15 @@ function MyController(hand, triggerAction) {
var handControllerPosition = Controller.getSpatialControlPosition(this.palm);
var intersectionDistance = Vec3.distance(handControllerPosition, intersection.intersection);
this.grabbedEntity = intersection.entityID;
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, intersection.entityID, defaultGrabbableData);
if (grabbableData.grabbable === false) {
return;
}
if (intersectionDistance < NEAR_PICK_MAX_DISTANCE) {
// the hand is very close to the intersected object. go into close-grabbing mode.
this.state = STATE_NEAR_GRABBING;
} else {
// the hand is far from the intersected object. go into distance-holding mode
this.state = STATE_DISTANCE_HOLDING;
@ -203,8 +215,16 @@ function MyController(hand, triggerAction) {
var nearbyEntities = Entities.findEntities(handPosition, GRAB_RADIUS);
var minDistance = GRAB_RADIUS;
var i, props, distance;
for (i = 0; i < nearbyEntities.length; i++) {
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, nearbyEntities[i], defaultGrabbableData);
if (grabbableData.grabbable === false) {
return;
}
props = Entities.getEntityProperties(nearbyEntities[i], ["position", "name", "collisionsWillMove", "locked"]);
distance = Vec3.distance(props.position, handPosition);
if (distance < minDistance && props.name !== "pointer") {
this.grabbedEntity = nearbyEntities[i];
@ -383,7 +403,7 @@ function MyController(hand, triggerAction) {
Entities.callEntityMethod(this.grabbedEntity, "continueNearGrabbingNonColliding");
};
_this.allTouchedIDs={};
_this.allTouchedIDs = {};
this.touchTest = function() {
var maxDistance = 0.05;
var leftHandPosition = MyAvatar.getLeftPalmPosition();
@ -526,4 +546,4 @@ function cleanup() {
}
Script.scriptEnding.connect(cleanup);
Script.update.connect(update);
Script.update.connect(update);

View file

@ -90,4 +90,5 @@ function sendBatchToEndpoint(batch) {
var req = new XMLHttpRequest();
req.open("POST", ENDPOINT_URL, false);
req.send(JSON.stringify(batch));
}
batch = [];
}

View file

@ -246,33 +246,36 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
Hand* hand = _owningAvatar->getHand();
hand->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
const float HAND_RESTORATION_RATE = 0.25f;
if (leftPalmIndex == -1 && rightPalmIndex == -1) {
// palms are not yet set, use mouse
if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
} else {
// transform into model-frame
glm::vec3 handPosition = glm::inverse(_rotation) * (_owningAvatar->getHandPosition() - _translation);
applyHandPosition(geometry.rightHandJointIndex, handPosition);
}
restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
} else if (leftPalmIndex == rightPalmIndex) {
// right hand only
applyPalmData(geometry.rightHandJointIndex, hand->getPalms()[leftPalmIndex]);
restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
} else {
if (leftPalmIndex != -1) {
applyPalmData(geometry.leftHandJointIndex, hand->getPalms()[leftPalmIndex]);
} else {
// Don't Relax toward hand positions when in animGraph mode.
if (!_rig->getEnableAnimGraph()) {
const float HAND_RESTORATION_RATE = 0.25f;
if (leftPalmIndex == -1 && rightPalmIndex == -1) {
// palms are not yet set, use mouse
if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
} else {
// transform into model-frame
glm::vec3 handPosition = glm::inverse(_rotation) * (_owningAvatar->getHandPosition() - _translation);
applyHandPosition(geometry.rightHandJointIndex, handPosition);
}
restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
}
if (rightPalmIndex != -1) {
applyPalmData(geometry.rightHandJointIndex, hand->getPalms()[rightPalmIndex]);
} else if (leftPalmIndex == rightPalmIndex) {
// right hand only
applyPalmData(geometry.rightHandJointIndex, hand->getPalms()[leftPalmIndex]);
restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
} else {
restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
if (leftPalmIndex != -1) {
applyPalmData(geometry.leftHandJointIndex, hand->getPalms()[leftPalmIndex]);
} else {
restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
}
if (rightPalmIndex != -1) {
applyPalmData(geometry.rightHandJointIndex, hand->getPalms()[rightPalmIndex]);
} else {
restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
}
}
}
}

View file

@ -46,6 +46,7 @@ Stats::Stats(QQuickItem* parent) : QQuickItem(parent) {
INSTANCE = this;
const QFont font = QFontDatabase::systemFont(QFontDatabase::FixedFont);
_monospaceFont = font.family();
_audioStats = &DependencyManager::get<AudioClient>()->getStats();
}
bool Stats::includeTimingRecord(const QString& name) {

View file

@ -12,6 +12,7 @@
#include <OffscreenQmlElement.h>
#include <RenderArgs.h>
#include <QVector3D>
#include <AudioIOStats.h>
#define STATS_PROPERTY(type, name, initialValue) \
Q_PROPERTY(type name READ name NOTIFY name##Changed) \
@ -27,6 +28,8 @@ class Stats : public QQuickItem {
Q_PROPERTY(bool expanded READ isExpanded WRITE setExpanded NOTIFY expandedChanged)
Q_PROPERTY(bool timingExpanded READ isTimingExpanded NOTIFY timingExpandedChanged)
Q_PROPERTY(QString monospaceFont READ monospaceFont CONSTANT)
Q_PROPERTY(float audioPacketlossUpstream READ getAudioPacketLossUpstream)
Q_PROPERTY(float audioPacketlossDownstream READ getAudioPacketLossDownstream)
STATS_PROPERTY(int, serverCount, 0)
STATS_PROPERTY(int, framerate, 0)
@ -81,6 +84,10 @@ public:
const QString& monospaceFont() {
return _monospaceFont;
}
float getAudioPacketLossUpstream() { return _audioStats->getMixerAvatarStreamStats()._packetStreamStats.getLostRate(); }
float getAudioPacketLossDownstream() { return _audioStats->getMixerDownstreamStats()._packetStreamStats.getLostRate(); }
void updateStats(bool force = false);
bool isExpanded() { return _expanded; }
@ -149,6 +156,7 @@ private:
bool _expanded{ false };
bool _timingExpanded{ false };
QString _monospaceFont;
const AudioIOStats* _audioStats;
};
#endif // hifi_Stats_h

View file

@ -173,6 +173,7 @@ void AnimSkeleton::dump() const {
qCDebug(animation) << "[";
for (int i = 0; i < getNumJoints(); i++) {
qCDebug(animation) << " {";
qCDebug(animation) << " index =" << i;
qCDebug(animation) << " name =" << getJointName(i);
qCDebug(animation) << " absBindPose =" << getAbsoluteBindPose(i);
qCDebug(animation) << " relBindPose =" << getRelativeBindPose(i);
@ -188,6 +189,7 @@ void AnimSkeleton::dump(const AnimPoseVec& poses) const {
qCDebug(animation) << "[";
for (int i = 0; i < getNumJoints(); i++) {
qCDebug(animation) << " {";
qCDebug(animation) << " index =" << i;
qCDebug(animation) << " name =" << getJointName(i);
qCDebug(animation) << " absBindPose =" << getAbsoluteBindPose(i);
qCDebug(animation) << " relBindPose =" << getRelativeBindPose(i);

View file

@ -16,6 +16,7 @@
#include <glm/gtx/quaternion.hpp>
#include <map>
#include <set>
#include "AnimationLogging.h"
class AnimVariant {
public:
@ -46,6 +47,7 @@ public:
bool isQuat() const { return _type == Type::Quat; }
bool isMat4() const { return _type == Type::Mat4; }
bool isString() const { return _type == Type::String; }
Type getType() const { return _type; }
void setBool(bool value) { assert(_type == Type::Bool); _val.boolVal = value; }
void setInt(int value) { assert(_type == Type::Int); _val.intVal = value; }
@ -156,6 +158,37 @@ public:
bool hasKey(const QString& key) const { return _map.find(key) != _map.end(); }
#ifdef NDEBUG
void dump() const {
qCDebug(animation) << "AnimVariantMap =";
for (auto& pair : _map) {
switch (pair.second.getType()) {
case AnimVariant::Type::Bool:
qCDebug(animation) << " " << pair.first << "=" << pair.second.getBool();
break;
case AnimVariant::Type::Int:
qCDebug(animation) << " " << pair.first << "=" << pair.second.getInt();
break;
case AnimVariant::Type::Float:
qCDebug(animation) << " " << pair.first << "=" << pair.second.getFloat();
break;
case AnimVariant::Type::Vec3:
qCDebug(animation) << " " << pair.first << "=" << pair.second.getVec3();
break;
case AnimVariant::Type::Quat:
qCDebug(animation) << " " << pair.first << "=" << pair.second.getQuat();
break;
case AnimVariant::Type::Mat4:
qCDebug(animation) << " " << pair.first << "=" << pair.second.getMat4();
break;
case AnimVariant::Type::String:
qCDebug(animation) << " " << pair.first << "=" << pair.second.getString();
break;
}
}
}
#endif
protected:
std::map<QString, AnimVariant> _map;
std::set<QString> _triggers;

View file

@ -145,16 +145,20 @@ AnimationHandlePointer Rig::addAnimationByRole(const QString& role, const QStrin
}
return handle;
}
const float FADE_FRAMES = 30.0f;
const float FRAMES_PER_SECOND = 30.0f;
void Rig::startAnimationByRole(const QString& role, const QString& url, float fps, float priority,
bool loop, bool hold, float firstFrame, float lastFrame, const QStringList& maskedJoints) {
AnimationHandlePointer handle = addAnimationByRole(role, url, fps, priority, loop, hold, firstFrame, lastFrame, maskedJoints, true);
handle->setFadePerSecond(1.0f); // For now. Could be individualized later.
handle->setFadePerSecond(FRAMES_PER_SECOND / FADE_FRAMES); // For now. Could be individualized later.
}
void Rig::stopAnimationByRole(const QString& role) {
foreach (const AnimationHandlePointer& handle, getRunningAnimations()) {
if (handle->getRole() == role) {
handle->setFadePerSecond(-1.0f); // For now. Could be individualized later.
handle->setFadePerSecond(-(FRAMES_PER_SECOND / FADE_FRAMES)); // For now. Could be individualized later.
}
}
}
@ -163,7 +167,7 @@ void Rig::stopAnimation(const QString& url) {
foreach (const AnimationHandlePointer& handle, getRunningAnimations()) {
if (handle->getURL() == url) {
handle->setFade(0.0f); // right away. Will be remove during updateAnimations, without locking
handle->setFadePerSecond(-1.0f); // so that the updateAnimation code notices
handle->setFadePerSecond(-(FRAMES_PER_SECOND / FADE_FRAMES)); // so that the updateAnimation code notices
}
}
}
@ -613,13 +617,13 @@ void Rig::updateAnimations(float deltaTime, glm::mat4 rootTransform) {
_animVars.setTrigger(trigger);
}
clearJointStatePriorities();
// copy poses into jointStates
const float PRIORITY = 1.0f;
for (size_t i = 0; i < poses.size(); i++) {
setJointRotationInConstrainedFrame((int)i,
glm::inverse(_animSkeleton->getRelativeBindPose(i).rot) * poses[i].rot,
PRIORITY,
false);
setJointRotationInConstrainedFrame((int)i, glm::inverse(_animSkeleton->getRelativeBindPose(i).rot) * poses[i].rot,
PRIORITY, false, 1.0f);
JointState& state = _jointStates[i];
setJointTranslation((int)i, true, poses[i].trans, PRIORITY);
@ -959,6 +963,12 @@ void Rig::updateVisibleJointStates() {
}
}
void Rig::clearJointStatePriorities() {
for (int i = 0; i < _jointStates.size(); i++) {
_jointStates[i].setAnimationPriority(0.0f);
}
}
void Rig::setJointVisibleTransform(int jointIndex, glm::mat4 newTransform) {
if (jointIndex == -1 || jointIndex >= _jointStates.size()) {
return;
@ -983,6 +993,8 @@ glm::quat Rig::getJointDefaultRotationInParentFrame(int jointIndex) {
void Rig::updateFromHeadParameters(const HeadParameters& params, float dt) {
if (params.enableLean) {
updateLeanJoint(params.leanJointIndex, params.leanSideways, params.leanForward, params.torsoTwist);
} else {
_animVars.unset("lean");
}
updateNeckJoint(params.neckJointIndex, params);
updateEyeJoints(params.leftEyeJointIndex, params.rightEyeJointIndex, params.modelTranslation, params.modelRotation,

View file

@ -180,6 +180,7 @@ public:
bool getJointRotationInConstrainedFrame(int jointIndex, glm::quat& rotOut) const;
glm::quat getJointDefaultRotationInParentFrame(int jointIndex);
void updateVisibleJointStates();
void clearJointStatePriorities();
virtual void updateJointState(int index, glm::mat4 rootTransform) = 0;

View file

@ -418,6 +418,8 @@ void GLBackend::resetStages() {
#define DO_IT_NOW(call, offset)
void Batch::_glActiveBindTexture(GLenum unit, GLenum target, GLuint texture) {
setResourceTexture(unit - GL_TEXTURE0, nullptr);
ADD_COMMAND_GL(glActiveBindTexture);
_params.push_back(texture);