mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 09:44:21 +02:00
merge from upstream
This commit is contained in:
commit
4179e4aa74
13 changed files with 133 additions and 44 deletions
|
@ -112,7 +112,11 @@ set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${QT_CMAKE_PREFIX_PATH})
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|||
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||||
if (APPLE)
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||||
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||||
SET(OSX_SDK "10.9" CACHE String "OS X SDK version to look for inside Xcode bundle or at OSX_SDK_PATH")
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||||
exec_program(sw_vers ARGS -productVersion OUTPUT_VARIABLE OSX_VERSION)
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||||
string(REGEX MATCH "^[0-9]+\\.[0-9]+" OSX_VERSION ${OSX_VERSION})
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||||
message(STATUS "Detected OS X version = ${OSX_VERSION}")
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||||
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set(OSX_SDK "${OSX_VERSION}" CACHE String "OS X SDK version to look for inside Xcode bundle or at OSX_SDK_PATH")
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# set our OS X deployment target
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.8)
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|
@ -127,13 +131,14 @@ if (APPLE)
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)
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||||
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||||
if (NOT _OSX_DESIRED_SDK_PATH)
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||||
message(FATAL_ERROR "Could not find OS X ${OSX_SDK} SDK. Please pass OSX_SDK_PATH to CMake to point us to your SDKs directory.")
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message(STATUS "Could not find OS X ${OSX_SDK} SDK. Will fall back to default. If you want a specific SDK, please pass OSX_SDK and optionally OSX_SDK_PATH to CMake.")
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else ()
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message(STATUS "Found OS X ${OSX_SDK} SDK at ${_OSX_DESIRED_SDK_PATH}/MacOSX${OSX_SDK}.sdk")
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# set that as the SDK to use
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set(CMAKE_OSX_SYSROOT ${_OSX_DESIRED_SDK_PATH}/MacOSX${OSX_SDK}.sdk)
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endif ()
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||||
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||||
# set that as the SDK to use
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set(CMAKE_OSX_SYSROOT ${_OSX_DESIRED_SDK_PATH}/MacOSX${OSX_SDK}.sdk)
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endif ()
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||||
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||||
# Hide automoc folders (for IDEs)
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||||
|
|
2
cmake/externals/LibOVR/CMakeLists.txt
vendored
2
cmake/externals/LibOVR/CMakeLists.txt
vendored
|
@ -43,7 +43,7 @@ if (WIN32)
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|||
endif()
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||||
elseif(APPLE)
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||||
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||||
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ExternalProject_Add(
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${EXTERNAL_NAME}
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URL http://static.oculus.com/sdk-downloads/ovr_sdk_macos_0.5.0.1.tar.gz
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||||
|
|
7
cmake/externals/polyvox/CMakeLists.txt
vendored
7
cmake/externals/polyvox/CMakeLists.txt
vendored
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@ -19,19 +19,20 @@ ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
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if (APPLE)
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set(INSTALL_NAME_LIBRARY_DIR ${INSTALL_DIR}/lib)
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message(STATUS "in polyvox INSTALL_NAME_LIBRARY_DIR ${INSTALL_NAME_LIBRARY_DIR}")
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ExternalProject_Add_Step(
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${EXTERNAL_NAME}
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change-install-name
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change-install-name-debug
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COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
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COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${INSTALL_NAME_LIBRARY_DIR}/Debug -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
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DEPENDEES install
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WORKING_DIRECTORY <SOURCE_DIR>
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LOG 1
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)
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||||
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ExternalProject_Add_Step(
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${EXTERNAL_NAME}
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change-install-name
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change-install-name-release
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COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
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COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${INSTALL_NAME_LIBRARY_DIR}/Release -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
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DEPENDEES install
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|
|
|
@ -72,8 +72,9 @@ var STATE_NEAR_GRABBING_NON_COLLIDING = 5;
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var STATE_CONTINUE_NEAR_GRABBING_NON_COLLIDING = 6;
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var STATE_RELEASE = 7;
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var GRAB_USER_DATA_KEY = "grabKey";
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var GRABBABLE_DATA_KEY = "grabbableKey";
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function MyController(hand, triggerAction) {
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this.hand = hand;
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if (this.hand === RIGHT_HAND) {
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@ -182,6 +183,11 @@ function MyController(hand, triggerAction) {
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origin: handPosition,
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direction: Quat.getUp(this.getHandRotation())
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};
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var defaultGrabbableData = {
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grabbable: true
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};
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var intersection = Entities.findRayIntersection(pickRay, true);
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if (intersection.intersects &&
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intersection.properties.collisionsWillMove === 1 &&
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|
@ -190,9 +196,15 @@ function MyController(hand, triggerAction) {
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var handControllerPosition = Controller.getSpatialControlPosition(this.palm);
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var intersectionDistance = Vec3.distance(handControllerPosition, intersection.intersection);
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this.grabbedEntity = intersection.entityID;
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var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, intersection.entityID, defaultGrabbableData);
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if (grabbableData.grabbable === false) {
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return;
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}
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if (intersectionDistance < NEAR_PICK_MAX_DISTANCE) {
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// the hand is very close to the intersected object. go into close-grabbing mode.
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this.state = STATE_NEAR_GRABBING;
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} else {
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// the hand is far from the intersected object. go into distance-holding mode
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this.state = STATE_DISTANCE_HOLDING;
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|
@ -203,8 +215,16 @@ function MyController(hand, triggerAction) {
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var nearbyEntities = Entities.findEntities(handPosition, GRAB_RADIUS);
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var minDistance = GRAB_RADIUS;
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var i, props, distance;
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for (i = 0; i < nearbyEntities.length; i++) {
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|
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var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, nearbyEntities[i], defaultGrabbableData);
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if (grabbableData.grabbable === false) {
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return;
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}
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props = Entities.getEntityProperties(nearbyEntities[i], ["position", "name", "collisionsWillMove", "locked"]);
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distance = Vec3.distance(props.position, handPosition);
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if (distance < minDistance && props.name !== "pointer") {
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this.grabbedEntity = nearbyEntities[i];
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@ -383,7 +403,7 @@ function MyController(hand, triggerAction) {
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Entities.callEntityMethod(this.grabbedEntity, "continueNearGrabbingNonColliding");
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};
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_this.allTouchedIDs={};
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_this.allTouchedIDs = {};
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this.touchTest = function() {
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var maxDistance = 0.05;
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var leftHandPosition = MyAvatar.getLeftPalmPosition();
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@ -526,4 +546,4 @@ function cleanup() {
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}
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Script.scriptEnding.connect(cleanup);
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Script.update.connect(update);
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Script.update.connect(update);
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|
|
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@ -90,4 +90,5 @@ function sendBatchToEndpoint(batch) {
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var req = new XMLHttpRequest();
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req.open("POST", ENDPOINT_URL, false);
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req.send(JSON.stringify(batch));
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||||
}
|
||||
batch = [];
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}
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||||
|
|
|
@ -246,33 +246,36 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
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Hand* hand = _owningAvatar->getHand();
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hand->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
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const float HAND_RESTORATION_RATE = 0.25f;
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if (leftPalmIndex == -1 && rightPalmIndex == -1) {
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// palms are not yet set, use mouse
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if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
|
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restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
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||||
} else {
|
||||
// transform into model-frame
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glm::vec3 handPosition = glm::inverse(_rotation) * (_owningAvatar->getHandPosition() - _translation);
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applyHandPosition(geometry.rightHandJointIndex, handPosition);
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}
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restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
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||||
|
||||
} else if (leftPalmIndex == rightPalmIndex) {
|
||||
// right hand only
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applyPalmData(geometry.rightHandJointIndex, hand->getPalms()[leftPalmIndex]);
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restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
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||||
|
||||
} else {
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||||
if (leftPalmIndex != -1) {
|
||||
applyPalmData(geometry.leftHandJointIndex, hand->getPalms()[leftPalmIndex]);
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||||
} else {
|
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// Don't Relax toward hand positions when in animGraph mode.
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if (!_rig->getEnableAnimGraph()) {
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const float HAND_RESTORATION_RATE = 0.25f;
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if (leftPalmIndex == -1 && rightPalmIndex == -1) {
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// palms are not yet set, use mouse
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if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
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restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
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} else {
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// transform into model-frame
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glm::vec3 handPosition = glm::inverse(_rotation) * (_owningAvatar->getHandPosition() - _translation);
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applyHandPosition(geometry.rightHandJointIndex, handPosition);
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}
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restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
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}
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if (rightPalmIndex != -1) {
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applyPalmData(geometry.rightHandJointIndex, hand->getPalms()[rightPalmIndex]);
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|
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} else if (leftPalmIndex == rightPalmIndex) {
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// right hand only
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applyPalmData(geometry.rightHandJointIndex, hand->getPalms()[leftPalmIndex]);
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restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
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} else {
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restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
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if (leftPalmIndex != -1) {
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applyPalmData(geometry.leftHandJointIndex, hand->getPalms()[leftPalmIndex]);
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} else {
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restoreLeftHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
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}
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if (rightPalmIndex != -1) {
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applyPalmData(geometry.rightHandJointIndex, hand->getPalms()[rightPalmIndex]);
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} else {
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restoreRightHandPosition(HAND_RESTORATION_RATE, PALM_PRIORITY);
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}
|
||||
}
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||||
}
|
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}
|
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|
|
|
@ -46,6 +46,7 @@ Stats::Stats(QQuickItem* parent) : QQuickItem(parent) {
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INSTANCE = this;
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const QFont font = QFontDatabase::systemFont(QFontDatabase::FixedFont);
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_monospaceFont = font.family();
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||||
_audioStats = &DependencyManager::get<AudioClient>()->getStats();
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||||
}
|
||||
|
||||
bool Stats::includeTimingRecord(const QString& name) {
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||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include <OffscreenQmlElement.h>
|
||||
#include <RenderArgs.h>
|
||||
#include <QVector3D>
|
||||
#include <AudioIOStats.h>
|
||||
|
||||
#define STATS_PROPERTY(type, name, initialValue) \
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Q_PROPERTY(type name READ name NOTIFY name##Changed) \
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||||
|
@ -27,6 +28,8 @@ class Stats : public QQuickItem {
|
|||
Q_PROPERTY(bool expanded READ isExpanded WRITE setExpanded NOTIFY expandedChanged)
|
||||
Q_PROPERTY(bool timingExpanded READ isTimingExpanded NOTIFY timingExpandedChanged)
|
||||
Q_PROPERTY(QString monospaceFont READ monospaceFont CONSTANT)
|
||||
Q_PROPERTY(float audioPacketlossUpstream READ getAudioPacketLossUpstream)
|
||||
Q_PROPERTY(float audioPacketlossDownstream READ getAudioPacketLossDownstream)
|
||||
|
||||
STATS_PROPERTY(int, serverCount, 0)
|
||||
STATS_PROPERTY(int, framerate, 0)
|
||||
|
@ -81,6 +84,10 @@ public:
|
|||
const QString& monospaceFont() {
|
||||
return _monospaceFont;
|
||||
}
|
||||
|
||||
float getAudioPacketLossUpstream() { return _audioStats->getMixerAvatarStreamStats()._packetStreamStats.getLostRate(); }
|
||||
float getAudioPacketLossDownstream() { return _audioStats->getMixerDownstreamStats()._packetStreamStats.getLostRate(); }
|
||||
|
||||
void updateStats(bool force = false);
|
||||
|
||||
bool isExpanded() { return _expanded; }
|
||||
|
@ -149,6 +156,7 @@ private:
|
|||
bool _expanded{ false };
|
||||
bool _timingExpanded{ false };
|
||||
QString _monospaceFont;
|
||||
const AudioIOStats* _audioStats;
|
||||
};
|
||||
|
||||
#endif // hifi_Stats_h
|
||||
|
|
|
@ -173,6 +173,7 @@ void AnimSkeleton::dump() const {
|
|||
qCDebug(animation) << "[";
|
||||
for (int i = 0; i < getNumJoints(); i++) {
|
||||
qCDebug(animation) << " {";
|
||||
qCDebug(animation) << " index =" << i;
|
||||
qCDebug(animation) << " name =" << getJointName(i);
|
||||
qCDebug(animation) << " absBindPose =" << getAbsoluteBindPose(i);
|
||||
qCDebug(animation) << " relBindPose =" << getRelativeBindPose(i);
|
||||
|
@ -188,6 +189,7 @@ void AnimSkeleton::dump(const AnimPoseVec& poses) const {
|
|||
qCDebug(animation) << "[";
|
||||
for (int i = 0; i < getNumJoints(); i++) {
|
||||
qCDebug(animation) << " {";
|
||||
qCDebug(animation) << " index =" << i;
|
||||
qCDebug(animation) << " name =" << getJointName(i);
|
||||
qCDebug(animation) << " absBindPose =" << getAbsoluteBindPose(i);
|
||||
qCDebug(animation) << " relBindPose =" << getRelativeBindPose(i);
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include "AnimationLogging.h"
|
||||
|
||||
class AnimVariant {
|
||||
public:
|
||||
|
@ -46,6 +47,7 @@ public:
|
|||
bool isQuat() const { return _type == Type::Quat; }
|
||||
bool isMat4() const { return _type == Type::Mat4; }
|
||||
bool isString() const { return _type == Type::String; }
|
||||
Type getType() const { return _type; }
|
||||
|
||||
void setBool(bool value) { assert(_type == Type::Bool); _val.boolVal = value; }
|
||||
void setInt(int value) { assert(_type == Type::Int); _val.intVal = value; }
|
||||
|
@ -156,6 +158,37 @@ public:
|
|||
|
||||
bool hasKey(const QString& key) const { return _map.find(key) != _map.end(); }
|
||||
|
||||
#ifdef NDEBUG
|
||||
void dump() const {
|
||||
qCDebug(animation) << "AnimVariantMap =";
|
||||
for (auto& pair : _map) {
|
||||
switch (pair.second.getType()) {
|
||||
case AnimVariant::Type::Bool:
|
||||
qCDebug(animation) << " " << pair.first << "=" << pair.second.getBool();
|
||||
break;
|
||||
case AnimVariant::Type::Int:
|
||||
qCDebug(animation) << " " << pair.first << "=" << pair.second.getInt();
|
||||
break;
|
||||
case AnimVariant::Type::Float:
|
||||
qCDebug(animation) << " " << pair.first << "=" << pair.second.getFloat();
|
||||
break;
|
||||
case AnimVariant::Type::Vec3:
|
||||
qCDebug(animation) << " " << pair.first << "=" << pair.second.getVec3();
|
||||
break;
|
||||
case AnimVariant::Type::Quat:
|
||||
qCDebug(animation) << " " << pair.first << "=" << pair.second.getQuat();
|
||||
break;
|
||||
case AnimVariant::Type::Mat4:
|
||||
qCDebug(animation) << " " << pair.first << "=" << pair.second.getMat4();
|
||||
break;
|
||||
case AnimVariant::Type::String:
|
||||
qCDebug(animation) << " " << pair.first << "=" << pair.second.getString();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
protected:
|
||||
std::map<QString, AnimVariant> _map;
|
||||
std::set<QString> _triggers;
|
||||
|
|
|
@ -145,16 +145,20 @@ AnimationHandlePointer Rig::addAnimationByRole(const QString& role, const QStrin
|
|||
}
|
||||
return handle;
|
||||
}
|
||||
|
||||
const float FADE_FRAMES = 30.0f;
|
||||
const float FRAMES_PER_SECOND = 30.0f;
|
||||
|
||||
void Rig::startAnimationByRole(const QString& role, const QString& url, float fps, float priority,
|
||||
bool loop, bool hold, float firstFrame, float lastFrame, const QStringList& maskedJoints) {
|
||||
AnimationHandlePointer handle = addAnimationByRole(role, url, fps, priority, loop, hold, firstFrame, lastFrame, maskedJoints, true);
|
||||
handle->setFadePerSecond(1.0f); // For now. Could be individualized later.
|
||||
handle->setFadePerSecond(FRAMES_PER_SECOND / FADE_FRAMES); // For now. Could be individualized later.
|
||||
}
|
||||
|
||||
void Rig::stopAnimationByRole(const QString& role) {
|
||||
foreach (const AnimationHandlePointer& handle, getRunningAnimations()) {
|
||||
if (handle->getRole() == role) {
|
||||
handle->setFadePerSecond(-1.0f); // For now. Could be individualized later.
|
||||
handle->setFadePerSecond(-(FRAMES_PER_SECOND / FADE_FRAMES)); // For now. Could be individualized later.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -163,7 +167,7 @@ void Rig::stopAnimation(const QString& url) {
|
|||
foreach (const AnimationHandlePointer& handle, getRunningAnimations()) {
|
||||
if (handle->getURL() == url) {
|
||||
handle->setFade(0.0f); // right away. Will be remove during updateAnimations, without locking
|
||||
handle->setFadePerSecond(-1.0f); // so that the updateAnimation code notices
|
||||
handle->setFadePerSecond(-(FRAMES_PER_SECOND / FADE_FRAMES)); // so that the updateAnimation code notices
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -613,13 +617,13 @@ void Rig::updateAnimations(float deltaTime, glm::mat4 rootTransform) {
|
|||
_animVars.setTrigger(trigger);
|
||||
}
|
||||
|
||||
clearJointStatePriorities();
|
||||
|
||||
// copy poses into jointStates
|
||||
const float PRIORITY = 1.0f;
|
||||
for (size_t i = 0; i < poses.size(); i++) {
|
||||
setJointRotationInConstrainedFrame((int)i,
|
||||
glm::inverse(_animSkeleton->getRelativeBindPose(i).rot) * poses[i].rot,
|
||||
PRIORITY,
|
||||
false);
|
||||
setJointRotationInConstrainedFrame((int)i, glm::inverse(_animSkeleton->getRelativeBindPose(i).rot) * poses[i].rot,
|
||||
PRIORITY, false, 1.0f);
|
||||
|
||||
JointState& state = _jointStates[i];
|
||||
setJointTranslation((int)i, true, poses[i].trans, PRIORITY);
|
||||
|
@ -959,6 +963,12 @@ void Rig::updateVisibleJointStates() {
|
|||
}
|
||||
}
|
||||
|
||||
void Rig::clearJointStatePriorities() {
|
||||
for (int i = 0; i < _jointStates.size(); i++) {
|
||||
_jointStates[i].setAnimationPriority(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void Rig::setJointVisibleTransform(int jointIndex, glm::mat4 newTransform) {
|
||||
if (jointIndex == -1 || jointIndex >= _jointStates.size()) {
|
||||
return;
|
||||
|
@ -983,6 +993,8 @@ glm::quat Rig::getJointDefaultRotationInParentFrame(int jointIndex) {
|
|||
void Rig::updateFromHeadParameters(const HeadParameters& params, float dt) {
|
||||
if (params.enableLean) {
|
||||
updateLeanJoint(params.leanJointIndex, params.leanSideways, params.leanForward, params.torsoTwist);
|
||||
} else {
|
||||
_animVars.unset("lean");
|
||||
}
|
||||
updateNeckJoint(params.neckJointIndex, params);
|
||||
updateEyeJoints(params.leftEyeJointIndex, params.rightEyeJointIndex, params.modelTranslation, params.modelRotation,
|
||||
|
|
|
@ -180,6 +180,7 @@ public:
|
|||
bool getJointRotationInConstrainedFrame(int jointIndex, glm::quat& rotOut) const;
|
||||
glm::quat getJointDefaultRotationInParentFrame(int jointIndex);
|
||||
void updateVisibleJointStates();
|
||||
void clearJointStatePriorities();
|
||||
|
||||
virtual void updateJointState(int index, glm::mat4 rootTransform) = 0;
|
||||
|
||||
|
|
|
@ -418,6 +418,8 @@ void GLBackend::resetStages() {
|
|||
#define DO_IT_NOW(call, offset)
|
||||
|
||||
void Batch::_glActiveBindTexture(GLenum unit, GLenum target, GLuint texture) {
|
||||
setResourceTexture(unit - GL_TEXTURE0, nullptr);
|
||||
|
||||
ADD_COMMAND_GL(glActiveBindTexture);
|
||||
|
||||
_params.push_back(texture);
|
||||
|
|
Loading…
Reference in a new issue