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removed some dead code
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2 changed files with 0 additions and 6 deletions
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@ -1943,11 +1943,6 @@ glm::vec2 Application::getScaledScreenPoint(glm::vec2 projectedPoint) {
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return screenPoint;
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return screenPoint;
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}
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}
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glm::vec2 Application::getScreenPoint(glm::vec3 voxelPoint) {
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glm::vec2 projectedPoint = _viewFrustum.projectPoint(voxelPoint * (float)TREE_SCALE);
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return getScaledScreenPoint(projectedPoint);
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}
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void Application::renderVirtualOccluders() {
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void Application::renderVirtualOccluders() {
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if (_debugShowVirtualOccluders->isChecked()) {
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if (_debugShowVirtualOccluders->isChecked()) {
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@ -148,7 +148,6 @@ private:
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// Couple of debug routines for use in debuggin/developing Occlusion Culling. Will be removed eventually
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// Couple of debug routines for use in debuggin/developing Occlusion Culling. Will be removed eventually
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void renderVirtualOccluders();
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void renderVirtualOccluders();
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glm::vec2 getScreenPoint(glm::vec3 voxelPoint);
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glm::vec2 getScaledScreenPoint(glm::vec2 projectedPoint);
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glm::vec2 getScaledScreenPoint(glm::vec2 projectedPoint);
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void renderViewFrustum(ViewFrustum& viewFrustum);
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void renderViewFrustum(ViewFrustum& viewFrustum);
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