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@ -191,7 +191,6 @@ void AvatarMixer::broadcastAvatarData() {
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const float FRD_ADJUSTMENT_ACCEPTABLE_RATIO = 0.8f;
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const float HYSTERISIS_GAP = (1 - FRD_ADJUSTMENT_ACCEPTABLE_RATIO);
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const float HYSTERISIS_MIDDLE_PERCENTAGE = (1 - (HYSTERISIS_GAP * 0.5f));
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const float FRD_RECOVERY_EPSILON = 0.0001;
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// get the current full rate distance so we can work with it
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float currentFullRateDistance = nodeData->getFullRateDistance();
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